GUI: new colors for SM8521
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@ -432,7 +432,7 @@ void FurnaceGUI::drawInsList(bool asChild) {
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break;
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case DIV_INS_SM8521:
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ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_SM8521]);
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name=fmt::sprintf(ICON_FA_PIE_CHART "##_INS%d",i);
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name=fmt::sprintf(ICON_FA_GAMEPAD "##_INS%d",i);
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break;
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default:
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ImGui::PushStyleColor(ImGuiCol_Text,uiColors[GUI_COLOR_INSTR_UNKNOWN]);
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@ -819,7 +819,7 @@ const FurnaceGUIColorDef guiColors[GUI_COLOR_MAX]={
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D(GUI_COLOR_INSTR_K007232,"",ImVec4(1.0f,0.8f,0.1f,1.0f)),
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D(GUI_COLOR_INSTR_GA20,"",ImVec4(0.1f,1.0f,0.4f,1.0f)),
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D(GUI_COLOR_INSTR_POKEMINI,"",ImVec4(1.0f,1.0f,0.3f,1.0f)),
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D(GUI_COLOR_INSTR_SM8521,"",ImVec4(1.0f,1.0f,0.0f,1.0f)),
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D(GUI_COLOR_INSTR_SM8521,"",ImVec4(0.5f,0.55f,0.6f,1.0f)),
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D(GUI_COLOR_INSTR_UNKNOWN,"",ImVec4(0.3f,0.3f,0.3f,1.0f)),
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D(GUI_COLOR_CHANNEL_BG,"",ImVec4(0.4f,0.6f,0.8f,1.0f)),
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