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GUI: fix pitch indicators in visualizer not aligni
ng with channels when the pattern view scroll X is not 0 issue #1184
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97fec35b00
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1 changed files with 2 additions and 4 deletions
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@ -376,7 +376,6 @@ void FurnaceGUI::drawPattern() {
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if (!patternOpen) return;
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bool inhibitMenu=false;
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float scrollX=0;
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if (e->isPlaying() && followPattern && (!e->isStepping() || pendingStepUpdate)) {
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cursor.y=oldRow+((pendingStepUpdate)?1:0);
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@ -951,7 +950,6 @@ void FurnaceGUI::drawPattern() {
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}
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demandScrollX=false;
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}
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scrollX=ImGui::GetScrollX();
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// overflow changes order
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// TODO: this is very unreliable and sometimes it can warp you out of the song
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@ -1182,8 +1180,8 @@ void FurnaceGUI::drawPattern() {
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}
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if (width>0.1) for (float j=-patChanSlideY[i]; j<ImGui::GetWindowHeight(); j+=width*0.7) {
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ImVec2 tMin=ImVec2(off.x+patChanX[i]-scrollX,off.y+j);
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ImVec2 tMax=ImVec2(off.x+patChanX[i+1]-scrollX,off.y+j+width*0.6);
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ImVec2 tMin=ImVec2(off.x+patChanX[i],off.y+j);
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ImVec2 tMax=ImVec2(off.x+patChanX[i+1],off.y+j+width*0.6);
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if (ch->portaNote<=ch->note) {
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arrowPoints[0]=ImLerp(tMin,tMax,ImVec2(0.1,1.0-0.8));
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arrowPoints[1]=ImLerp(tMin,tMax,ImVec2(0.5,1.0-0.0));
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