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@ -12,31 +12,61 @@ the instrument editor always starts with this section:
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- **Type**: the system for which the instrument is intended.
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- **Type**: the system for which the instrument is intended.
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- if changed, all applicable settings and macros will remain as they are. numbers will not be adjusted.
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- if changed, all applicable settings and macros will remain as they are. numbers will not be adjusted.
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depending on the instrument type, there are many different types of instrument editor:
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## instrument types
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the following instrument types are available:
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- [FM (OPN)](fm-opn.md) - for use with YM2612, YM2203, YM2608, YM2610 and YM2610B.
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- [FM (OPM)](fm-opm.md) - for use with YM2151.
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- [FM (OPZ)](fm-opz.md) - for use with YM2414.
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- [SN76489/Sega PSG](psg.md) - for use with TI SN76489 and derivatives like Sega Master System's PSG.
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- [SN76489/Sega PSG](psg.md) - for use with TI SN76489 and derivatives like Sega Master System's PSG.
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- [NES](nes.md) - for use with NES.
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- [FM (OPN)](fm-opn.md) - for use with YM2612, YM2203, YM2608, YM2610 and YM2610B.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [PC Engine/TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [C64](c64.md) - for use with Commodore 64 SID.
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- [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
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- [AY8930](ay8930.md) - for use with Microchip AY8930 E-PSG sound source.
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- [Commodore 64](c64.md) - for use with Commodore 64 SID.
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- [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source.
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- [TIA](tia.md) - for use with Atari 2600 chip.
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- [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [Generic Sample](amiga.md) for controlling Amiga and other sample channels/chips like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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- [Generic Sample](amiga.md) for controlling Amiga and other sample channels/chips like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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- [PC Engine](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [AY-3-8910/SSG](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [AY8930](ay8930.md) - for use with Microchip AY8930 E-PSG sound source.
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- [TIA](tia.md) - for use with Atari 2600 chip.
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- [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source.
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- [VIC](vic.md) - for use with VIC-20 sound chip.
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- [PET](pet.md) - for use with Commodore PET.
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- [VRC6](vrc6.md) - for use with VRC6's PSG sound source.
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- [FM (OPLL)](fm-opll.md) - for use with YM2413.
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- [FM (OPL)](fm-opll.md) - for use with YM3526 (OPL), YM3812 (OPL2) and YMF262 (OPL3).
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- [FDS](fds.md) - for use with Famicom Disk System sound source.
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- [Virtual Boy](virtual-boy.md) - for use with Virtual Boy.
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- [Namco 163](n163.md) - for use with Namco 163.
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- [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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- [FM (OPZ)](fm-opz.md) - for use with YM2414.
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- [POKEY](pokey.md) - for use with Atari 8-bit computers and their POKEY sound source.
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- [Beeper](beeper.md) - for use with PC Speaker and ZX Spectrum Beeper (SFX-like engine).
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- [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
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- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
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- [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
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- [VERA](vera.md) - for use with Commander X16 VERA.
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- [VERA](vera.md) - for use with Commander X16 VERA.
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- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
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- [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
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- [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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- [ES5506](es5506.md) - for use with Ensoniq ES5506 sound chip.
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- [Namco 163](n163.md) - for use with Namco 163.
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- [SNES](snes.md) - for use with SNES.
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- [Konami VRC6](vrc6.md) - for use with VRC6's PSG sound source.
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- [Sound Unit](su.md) - for use with Sound Unit chip.
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- [SNES](snes.md) - for use with SNES S-APU.
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- [Namco WSG](wsg.md) - for use with Namco WSG wavetable chips, including C15 and C30.
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- [Casio PV-1000](pv1000.md) - for use with Casio PV-1000.
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- [FM (OPM)](fm-opm.md) - for use with YM2151.
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- [C140](c140.md) for use with Namco C140.
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- [NES](nes.md) - for use with NES.
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- [MSM6258](msm6258.md) - for use with MSM6258 sample chip.
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- [MSM6295](msm6295.md) - for use with MSM6295 sample chip.
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- [ADPCM-A](adpcm-a.md) - for use with ADPCM-A sample chip.
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- [ADPCM-B](adpcm-b.md) - for use with ADPCM-B sample chip.
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- [SegaPCM](segapcm.md) - for use with SegaPCM sample chip.
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- [QSound](qsound.md) - for use with QSound sample chip.
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- [YMZ280B](ymz280b.md) - for use with YMZ280B sample chip.
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- [RF5C68](rf5c68.md) - for use with RF5C68 sample chip.
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- [MSM5232](msm5232.md) - for use with MSM5232 PSG sound source.
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- [T6W28](t6w28.md) - for use with Toshiba T6W28 PSG sound source.
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- [K007232](k007232.md) - for use with K007232 sample chip.
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- [GA20](ga20.md) - for use with GA20 sample chip.
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- [Pokémon Mini/QuadTone](pokemini.md) - for use with these systems.
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- [SM8521](sm8521.md) - for use with SM8521 chip, used in Tiger Game.com.
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- [PV-1000](pv1000.md) - for use with Casio PV-1000.
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- [K053260](k053260.md) - for use with K053260 sample chip.
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- [TED](ted.md) - for use with Commodore Plus/4 and Commodore 16's TED chip.
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- [C140](c140.md) - for use with C140 sample chip.
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- [C219](c219.md) - for use with C219 sample chip.
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# macros
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# macros
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@ -117,19 +147,13 @@ This tab appears for PC Engine, FDS, Namco WSG, and other wavetable-based instru
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When **Enable synthesizer** is off, the wavetable used for the instrument may be selected by creating a Waveform macro with a single value.
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When **Enable synthesizer** is off, the wavetable used for the instrument may be selected by creating a Waveform macro with a single value.
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To use the wavetable synthesizer, refer to the bottom part of [the wavetable documentation](../5-wave/README.md).
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To use the wavetable synthesizer, refer to [the wavetable synthesizer section](wavesynth.md).
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# sample
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# sample
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This tab appears for Generic PCM, SNES, Amiga, and other sample-based instruments.
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This tab appears for Generic PCM DAC, Amiga and SNES.
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![sample tab](sample-map.png)
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![sample tab](sample-map.png)
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- **Initial Sample**: the sample that the instrument will use.
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see the [Generic Sample section](sample.md) for more information.
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- **Use wavetable**: instead of samples, use wavetables. this causes the [Wavetables](../5-wave/README.md) tab to appear next to Sample.
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- depending on the system and use of the wavetable synthesizer, this may or may not be reproducible on hardware.
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- **Use sample map**: assigns a sample to each note.
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- to set a note's sample, click the list entry in the "#" column then type the number of the sample.
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- to set the pitch at which a sample is played, click the list entry in the "note" column and press the key for the new note.
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