furnace/doc/4-instrument/game-boy.md

59 lines
2.7 KiB
Markdown
Raw Permalink Normal View History

2022-02-04 21:05:25 +00:00
# Game Boy instrument editor
the Game Boy instrument editor consists of three tabs: one controlling envelope of sound channels, another for the wave synth and macro tab containing several macros.
2022-02-04 21:05:25 +00:00
## Game Boy
2023-09-10 01:07:05 +00:00
- **Use software envelope**: switch to volume macro instead of envelope.
- this exploits a bug in the Game Boy sound hardware in order to have software envelopes ("zombie mode").
- only a couple emulators have accurate reproduction of this bug.
- **Initialize envelope on every note**: forces a volume reset on each new note.
- **Volume**: initial channel volume (0 to 15).
- **Length**: envelope decay/attack duration (0 to 7)
- **Sound Length**: cuts off channel after specified length, overriding the Length value.
2022-02-07 19:13:27 +00:00
- **Direction**: up makes the envelope an attack. down makes it decay.
2023-09-10 01:07:05 +00:00
- note: for attack to have effect, start at a lower volume.
2023-06-11 06:00:11 +00:00
2023-09-10 01:07:05 +00:00
- **Hardware Sequence**: this allows you to define a sequence of hardware envelope changes for creating complex envelopes. see the next section for more information.
### hardware sequence
Furnace provides a sequencer for the hardware envelope. this way you can define timed envelope changes which may be used for simulating ADSR, adding simple release, and other things.
the sequence consists of a list of "commands".
the `+` button adds a new command, which may be one of the following:
- **Envelope**: sets envelope values and retriggers note. it is highly recommended to have this as the first command.
- **Sweep**: sets sweep parameters. only works on the first channel.
- **Wait**: waits a specific number of ticks.
- **Wait for Release**: waits until the note is released with `===` or `REL`.
- **Loop**: goes to a previous position in the sequence.
- **Loop until Release**: same as Loop, but doesn't have effect after releasing the note.
each command in the sequence is represented in three columns:
- **Tick**: the tick this command will execute, followed by position in the sequence.
- **Command**: the command and its parameters.
- **Move/Remove**: allows you to move the command, or remove it.
## Wavetable
this allows you to enable and configure the Furnace wavetable synthesizer. see [this page](wavesynth.md) for more information.
notes:
- only for Wave channel.
- on Game Boy, using the wave synth may result in clicking and/or phase resets. by default Furnace attempts to mitigate this problem though, but some clicking may still be audible.
2022-02-04 21:05:25 +00:00
## Macros
2023-06-11 06:00:11 +00:00
2023-09-10 01:07:05 +00:00
- **Volume**: volume sequence.
- note: this only appears if "Use software envelope" is checked.
2023-09-10 04:11:43 +00:00
- **Arpeggio**: pitch sequence.
2023-09-10 01:07:05 +00:00
- **Duty/Noise**: pulse wave duty cycle or noise mode sequence.
- **Waveform**: channel 3 wavetable sequence.
- **Panning**: output for left and right channels.
- **Pitch**: fine pitch.
- **Phase Reset**: trigger restart of waveform.