2022-04-07 20:46:48 +00:00
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#include "waveSynth.h"
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2022-04-07 23:27:17 +00:00
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#include "engine.h"
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2022-04-08 07:11:33 +00:00
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#include "instrument.h"
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2022-04-11 23:12:05 +00:00
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// TODO:
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// - add missing license header
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// - implement waveSynth on Amiga and N163
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2022-04-08 07:11:33 +00:00
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bool DivWaveSynth::activeChanged() {
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if (activeChangedB) {
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activeChangedB=false;
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return true;
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}
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return false;
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}
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2022-04-07 20:46:48 +00:00
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bool DivWaveSynth::tick() {
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2022-04-07 23:27:17 +00:00
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bool updated=first;
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first=false;
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2022-04-08 07:11:33 +00:00
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if (!state.enabled) return updated;
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2022-04-12 05:17:34 +00:00
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if (width<1) return false;
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2022-04-07 23:27:17 +00:00
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2022-04-08 07:11:33 +00:00
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if (--divCounter<=0) {
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// run effect
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switch (state.effect) {
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case DIV_WS_INVERT:
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for (int i=0; i<=state.speed; i++) {
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output[pos]=height-output[pos];
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if (++pos>=width) pos=0;
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}
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updated=true;
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break;
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2022-04-08 21:03:54 +00:00
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case DIV_WS_ADD:
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for (int i=0; i<=state.speed; i++) {
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output[pos]+=MIN(height,state.param1);
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if (output[pos]>=height) output[pos]-=height;
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if (++pos>=width) pos=0;
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}
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updated=true;
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break;
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case DIV_WS_SUBTRACT:
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for (int i=0; i<=state.speed; i++) {
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output[pos]+=MIN(height,state.param1);
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if (output[pos]<0) output[pos]+=height;
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if (++pos>=width) pos=0;
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}
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updated=true;
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break;
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case DIV_WS_AVERAGE:
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for (int i=0; i<=state.speed; i++) {
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int pos1=(pos+1>=width)?0:(pos+1);
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output[pos]=(output[pos]*state.param1+output[pos1]*(256-state.param1))>>8;
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if (output[pos]<0) output[pos]=0;
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if (output[pos]>height) output[pos]=height;
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if (++pos>=width) pos=0;
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}
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updated=true;
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break;
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case DIV_WS_PHASE:
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for (int i=0; i<=state.speed; i++) {
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output[pos]=wave1[(pos+stage)%width];
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if (++pos>=width) {
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pos=0;
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if (++stage>=width) stage=0;
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}
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}
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updated=true;
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break;
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case DIV_WS_WIPE:
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break;
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case DIV_WS_FADE:
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break;
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case DIV_WS_PING_PONG:
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break;
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case DIV_WS_OVERLAY:
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break;
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case DIV_WS_NEGATIVE_OVERLAY:
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break;
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case DIV_WS_PHASE_DUAL:
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break;
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2022-04-08 07:11:33 +00:00
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}
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divCounter=state.rateDivider;
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}
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2022-04-07 23:27:17 +00:00
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return updated;
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}
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2022-04-12 05:17:34 +00:00
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void DivWaveSynth::setWidth(int val) {
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width=val;
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if (width<0) width=0;
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if (width>256) width=256;
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}
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2022-04-08 07:11:33 +00:00
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void DivWaveSynth::changeWave1(int num) {
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DivWavetable* w1=e->getWave(num);
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2022-04-12 05:17:34 +00:00
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if (width<1) return;
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2022-04-07 23:27:17 +00:00
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for (int i=0; i<width; i++) {
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if (w1->max<1 || w1->len<1) {
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wave1[i]=0;
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2022-04-08 07:11:33 +00:00
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output[i]=0;
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2022-04-07 23:27:17 +00:00
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} else {
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int data=w1->data[i*w1->len/width]*height/w1->max;
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if (data<0) data=0;
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2022-04-08 07:11:33 +00:00
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if (data>height) data=height;
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2022-04-07 23:27:17 +00:00
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wave1[i]=data;
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2022-04-08 07:11:33 +00:00
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output[i]=data;
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2022-04-07 23:27:17 +00:00
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}
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}
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2022-04-08 07:11:33 +00:00
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first=true;
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}
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2022-04-07 23:27:17 +00:00
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2022-04-08 07:11:33 +00:00
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void DivWaveSynth::changeWave2(int num) {
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DivWavetable* w2=e->getWave(num);
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2022-04-12 05:17:34 +00:00
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if (width<1) return;
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2022-04-07 23:27:17 +00:00
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for (int i=0; i<width; i++) {
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if (w2->max<1 || w2->len<1) {
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wave2[i]=0;
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} else {
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int data=w2->data[i*w2->len/width]*height/w2->max;
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if (data<0) data=0;
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2022-04-08 07:11:33 +00:00
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if (data>height) data=height;
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2022-04-07 23:27:17 +00:00
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wave2[i]=data;
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}
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}
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2022-04-08 07:11:33 +00:00
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first=true;
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}
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void DivWaveSynth::setEngine(DivEngine* engine) {
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e=engine;
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}
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void DivWaveSynth::init(DivInstrument* which, int w, int h, bool insChanged) {
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width=w;
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height=h;
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if (width<0) width=0;
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if (width>256) width=256;
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if (e==NULL) return;
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if (which==NULL) {
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if (state.enabled) activeChangedB=true;
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state=DivInstrumentWaveSynth();
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return;
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}
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if (!which->ws.enabled) {
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if (state.enabled) activeChangedB=true;
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state=DivInstrumentWaveSynth();
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return;
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} else {
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if (!state.enabled) activeChangedB=true;
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}
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state=which->ws;
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if (insChanged || !state.global) {
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pos=0;
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stage=0;
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divCounter=1+state.rateDivider;
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first=true;
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changeWave1(state.wave1);
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changeWave2(state.wave2);
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}
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2022-04-08 21:03:54 +00:00
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}
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