an upgrade from 6258 - it provides 4 ADPCM channels, at max 32 KHz (still no variable pitch though). between late '80s and late '90s, it was one of the most common, if not _the_ most common soundchip used in arcade machines (Capcom, Toaplan, Kaneko, Atari, Tecmo, the list can go on and on...). Without bankswitching, the chip supports 256kB of sample RAM and can hold up to 127 samples at once.
like MSM6258, MSM295 is an extremely basic ADPCM sound codec. it has no variable frequency rate, it depends on clock rate of a chip itself. Furnace supports following rates:
MSM6295 clock rate could be divided by 132 (resulting sample rates above), or by 165. To get a clock rate using divisor of 165, formula is clock rate (in Hz) / 165. Example: 1 MHz MSM6295 in 165 divisor mode results in output rate of 6060 Hz.