furnace/doc/7-systems/saa1099.md

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# Philips SAA1099
this was used by the Game Blaster and SAM Coupé. it's pretty similar to the AY-3-8910, but has stereo sound, twice the channels and two envelopes, both of which are highly flexible. the envelopes work like this:
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- an instrument with envelope settings is placed on channel 2 or channel 5
- an instrument that is used as an "envelope output" is placed on channel 3 or channel 6 (you may want to disable wave output on the output channel)
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# effects
- `10xy`: **set channel mode.**
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- `x` toggles noise.
- `y` toggles square.
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
- `11xx`: **set noise frequency.**
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- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
- `12xx`: **setup envelope.** this is a bitmask.
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- bit 7 toggles the envelope.
- bit 5 toggles whether to use a fixed frequency or lock to the frequency of channel 2 or 5.
- bit 4 sets the envelope resolution.
- bits 1 to 3 set the envelope shape:
- `000`: always off
- `001`: always on
- `010`: down
- `011`: down loop (saw)
- `100`: up down
- `101`: up down loop (triangle)
- `110`: up then off
- `111`: up loop (reverse saw)
- bit 0 sets whether the right output will mirror the left one.
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
# info
this chip uses the [SAA1099](../4-instrument/saa.md) instrument editor.