furnace/extern/Nuked-PSG/ympsg.c

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// Copyright (C) 2021 Nuke.YKT
// License: GPLv2+
// Version 1.0.1
#include <string.h>
#include "ympsg.h"
const float ympsg_vol[17] = {
1.0, 0.772, 0.622, 0.485, 0.382, 0.29, 0.229, 0.174, 0.132, 0.096, 0.072, 0.051, 0.034, 0.019, 0.009, 0.0, -1.059
};
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const float tipsg_vol[17] = {
1.0, 0.794, 0.631, 0.501, 0.398, 0.316, 0.251, 0.2, 0.158, 0.126, 0.1, 0.079, 0.063, 0.05, 0.04, 0.0, -1.059
};
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static void YMPSG_WriteLatch(ympsg_t *chip)
{
uint8_t data = chip->data;
if (chip->data_mask)
{
data = 0;
}
if (data & 128)
{
chip->latch = (data >> 4) & 7;
}
}
static void YMPSG_UpdateRegisters(ympsg_t* chip)
{
uint8_t data = chip->data;
if (chip->data_mask)
{
data = 0;
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 1))
{
chip->volume[0] = data & 15;
if (chip->data_mask)
{
chip->volume[0] = 15;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 3))
{
chip->volume[1] = data & 15;
if (chip->data_mask)
{
chip->volume[1] = 15;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 4))
{
if ((data & 128) || chip->reg_reset)
{
chip->freq[2] &= 1008;
chip->freq[2] |= data & 15;
}
if (!(data & 128))
{
chip->freq[2] &= 15;
chip->freq[2] |= (data << 4) & 1008;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 2))
{
if ((data & 128) || chip->reg_reset)
{
chip->freq[1] &= 1008;
chip->freq[1] |= data & 15;
}
if (!(data & 128))
{
chip->freq[1] &= 15;
chip->freq[1] |= (data << 4) & 1008;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 5))
{
chip->volume[2] = data & 15;
if (chip->data_mask)
{
chip->volume[2] = 15;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 0))
{
if ((data & 128) || chip->reg_reset)
{
chip->freq[0] &= 1008;
chip->freq[0] |= data & 15;
}
if (!(data & 128))
{
chip->freq[0] &= 15;
chip->freq[0] |= (data << 4) & 1008;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 7))
{
chip->volume[3] = data & 15;
if (chip->data_mask)
{
chip->volume[3] = 15;
}
}
if (chip->reg_reset || (chip->write_flag_l && chip->latch == 6))
{
chip->noise_data = data & 7;
chip->noise_trig = 1;
}
}
static void YMPSG_ClockInternal1(ympsg_t *chip)
{
uint16_t freq = 0;
uint8_t chan_sel = chip->chan_sel;
uint8_t noise_of, noise_bit1, noise_bit2, noise_next;
if ((chip->noise_data & 3) == 3)
{
noise_of = (chip->sign >> 1) & 1;
}
else
{
noise_of = chip->sign & 1;
}
if (chip->noise_trig_l || (chip->ic_latch2 & 1))
{
chip->noise = 0;
}
else if (noise_of && !chip->noise_of)
{
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noise_bit1 = (chip->noise >> chip->noise_tap2) & 1;
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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noise_bit2 = (chip->noise >> chip->noise_tap1) & 1;
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noise_bit1 ^= noise_bit2;
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noise_next = ((noise_bit1 && ((chip->noise_data >> 2) & 1)) || ((chip->noise & chip->noise_size) == 0));
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chip->noise <<= 1;
chip->noise |= noise_next;
}
chip->noise_of = noise_of;
if (chip->ic_latch2 & 2)
{
chan_sel = 0;
}
if (chip->chan_sel & 1)
{
freq |= chip->freq[0];
}
if (chip->chan_sel & 2)
{
freq |= chip->freq[1];
}
if (chip->chan_sel & 4)
{
freq |= chip->freq[2];
}
if (chip->chan_sel & 8)
{
if ((chip->noise_data & 3) == 0)
{
freq |= 16;
}
if ((chip->noise_data & 3) == 1)
{
freq |= 32;
}
if ((chip->noise_data & 3) == 2)
{
freq |= 64;
}
}
if (chip->chan_sel & 1)
{
chip->sign ^= chip->counter_of & 15;
}
if (chip->ic_latch2 & 2)
{
chip->sign = 0;
}
chip->counter_of <<= 1;
if (chip->counter[chip->rot] >= freq)
{
chip->counter_of |= 1;
chip->counter[chip->rot] = 0;
}
if (chip->ic_latch2 & 2)
{
chip->counter[chip->rot] = 0;
}
chip->counter[chip->rot]++;
chip->counter[chip->rot] &= 1023;
if ((chip->ic_latch2 & 1) || (chip->chan_sel & 7) != 0)
{
chip->chan_sel <<= 1;
}
else
{
chip->chan_sel <<= 1;
chip->chan_sel |= 1;
}
chip->ic_latch2 <<= 1;
chip->ic_latch2 |= chip->ic & 1;
chip->noise_trig_l = chip->noise_trig;
}
static void YMPSG_ClockInternal2(ympsg_t *chip)
{
chip->data_mask = (chip->ic_latch2 >> 1) & 1;
chip->reg_reset = (chip->ic_latch2 >> 0) & 1;
if (chip->noise_trig_l)
{
chip->noise_trig = 0;
}
YMPSG_UpdateRegisters(chip);
chip->rot = (chip->rot + 1) & 3;
chip->sign_l = chip->sign;
chip->noise_sign_l = (chip->noise >> 14) & 1;
}
static void YMPSG_UpdateSample(ympsg_t *chip)
{
uint32_t i;
uint8_t sign = chip->sign & 14;
sign |= chip->noise_sign_l;
if (chip->test & 1)
{
sign |= 15;
}
for (i = 0; i < 4; i++)
{
if ((sign >> (3 - i)) & 1)
{
chip->volume_out[i] = chip->volume[i];
}
else
{
chip->volume_out[i] = 15;
}
}
}
void YMPSG_Write(ympsg_t *chip, uint8_t data)
{
chip->data = data;
chip->write_flag = 1;
}
uint16_t YMPSG_Read(ympsg_t *chip)
{
uint16_t data = 0;
uint32_t i;
YMPSG_UpdateSample(chip);
for (i = 0; i < 4; i++)
{
data |= chip->volume_out[i] << ((3 - i) * 4);
}
return data;
}
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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void YMPSG_Init(ympsg_t *chip, uint8_t real_sn, uint8_t noise_tap1, uint8_t noise_tap2, uint32_t noise_size)
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{
uint32_t i;
memset(chip, 0, sizeof(ympsg_t));
YMPSG_SetIC(chip, 1);
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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chip->noise_tap1 = noise_tap1;
chip->noise_tap2 = noise_tap2;
chip->noise_size = noise_size;
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for (i = 0; i < 17; i++)
{
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chip->vol_table[i]=(real_sn?tipsg_vol[i]:ympsg_vol[i]) * 8192.0f;
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}
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for (i = 0; i < 16; i++)
{
YMPSG_Clock(chip);
}
YMPSG_SetIC(chip, 0);
}
void YMPSG_SetIC(ympsg_t *chip, uint32_t ic)
{
chip->ic = (uint8_t)ic;
}
void YMPSG_Clock(ympsg_t *chip)
{
uint8_t prescaler2_latch;
prescaler2_latch = chip->prescaler_2;
chip->prescaler_2 += chip->prescaler_1;
chip->prescaler_2 &= 1;
chip->prescaler_1 ^= 1;
if ((chip->ic_latch1 & 3) == 2)
{
chip->prescaler_1 = 0;
chip->prescaler_2 = 0;
}
chip->ic_latch1 <<= 1;
chip->ic_latch1 |= chip->ic & 1;
YMPSG_UpdateRegisters(chip);
chip->write_flag_l = 0;
if (chip->write_flag)
{
YMPSG_WriteLatch(chip);
chip->write_flag = 0;
chip->write_flag_l = 1;
}
if (chip->prescaler_1)
{
if (!prescaler2_latch)
{
YMPSG_ClockInternal1(chip);
}
else
{
YMPSG_ClockInternal2(chip);
}
}
}
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int YMPSG_GetOutput(ympsg_t *chip)
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{
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int sample = 0;
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uint32_t i;
YMPSG_UpdateSample(chip);
if (chip->test & 1)
{
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sample += chip->vol_table[chip->volume_out[chip->test >> 1]];
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sample += chip->vol_table[16] * 3;
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}
else if (!chip->mute)
{
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sample += chip->vol_table[chip->volume_out[0]];
sample += chip->vol_table[chip->volume_out[1]];
sample += chip->vol_table[chip->volume_out[2]];
sample += chip->vol_table[chip->volume_out[3]];
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}
else
{
for (i = 0; i < 4; i++)
{
if (!((chip->mute>>i) & 1))
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sample += chip->vol_table[chip->volume_out[i]];
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}
}
return sample;
}
void YMPSG_Test(ympsg_t *chip, uint16_t test)
{
chip->test = (test >> 9) & 7;
}
void YMPSG_Generate(ympsg_t *chip, int32_t *buf)
{
uint32_t i;
float out;
for (i = 0; i < 16; i++)
{
YMPSG_Clock(chip);
while (chip->writebuf[chip->writebuf_cur].time <= chip->writebuf_samplecnt)
{
if (!chip->writebuf[chip->writebuf_cur].stat)
{
break;
}
chip->writebuf[chip->writebuf_cur].stat = 0;
YMPSG_Write(chip, chip->writebuf[chip->writebuf_cur].data);
chip->writebuf_cur = (chip->writebuf_cur + 1) % YMPSG_WRITEBUF_SIZE;
}
chip->writebuf_samplecnt++;
}
out = YMPSG_GetOutput(chip);
*buf = (int32_t)(out * 8192.f);
}
void YMPSG_WriteBuffered(ympsg_t *chip, uint8_t data)
{
uint64_t time1, time2;
uint64_t skip;
if (chip->writebuf[chip->writebuf_last].stat)
{
YMPSG_Write(chip, chip->writebuf[chip->writebuf_last].data);
chip->writebuf_cur = (chip->writebuf_last + 1) % YMPSG_WRITEBUF_SIZE;
skip = chip->writebuf[chip->writebuf_last].time - chip->writebuf_samplecnt;
chip->writebuf_samplecnt = chip->writebuf[chip->writebuf_last].time;
while (skip--)
{
YMPSG_Clock(chip);
}
}
chip->writebuf[chip->writebuf_last].stat = 1;
chip->writebuf[chip->writebuf_last].data = data;
time1 = chip->writebuf_lasttime + YMPSG_WRITEBUF_DELAY;
time2 = chip->writebuf_samplecnt;
if (time1 < time2)
{
time1 = time2;
}
chip->writebuf[chip->writebuf_last].time = time1;
chip->writebuf_lasttime = time1;
chip->writebuf_last = (chip->writebuf_last + 1) % YMPSG_WRITEBUF_SIZE;
}
void YMPSG_SetMute(ympsg_t *chip, uint8_t mute)
{
chip->mute = mute;
}