furnace/src/engine/sample.h

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/**
* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _SAMPLE_H
#define _SAMPLE_H
#include "../ta-utils.h"
#include "defines.h"
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#include "safeWriter.h"
#include "dataErrors.h"
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#include <deque>
enum DivSampleLoopMode: unsigned char {
DIV_SAMPLE_LOOP_FORWARD=0,
DIV_SAMPLE_LOOP_BACKWARD,
DIV_SAMPLE_LOOP_PINGPONG,
DIV_SAMPLE_LOOP_MAX // boundary for loop mode
};
enum DivSampleDepth: unsigned char {
DIV_SAMPLE_DEPTH_1BIT=0,
DIV_SAMPLE_DEPTH_1BIT_DPCM=1,
DIV_SAMPLE_DEPTH_YMZ_ADPCM=3,
DIV_SAMPLE_DEPTH_QSOUND_ADPCM=4,
DIV_SAMPLE_DEPTH_ADPCM_A=5,
DIV_SAMPLE_DEPTH_ADPCM_B=6,
DIV_SAMPLE_DEPTH_8BIT=8,
DIV_SAMPLE_DEPTH_BRR=9,
DIV_SAMPLE_DEPTH_VOX=10,
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DIV_SAMPLE_DEPTH_MULAW=11,
DIV_SAMPLE_DEPTH_C219=12,
DIV_SAMPLE_DEPTH_16BIT=16,
DIV_SAMPLE_DEPTH_MAX // boundary for sample depth
};
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enum DivResampleFilters {
DIV_RESAMPLE_NONE=0,
DIV_RESAMPLE_LINEAR,
DIV_RESAMPLE_CUBIC,
DIV_RESAMPLE_BLEP,
DIV_RESAMPLE_SINC,
DIV_RESAMPLE_BEST
};
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struct DivSampleHistory {
unsigned char* data;
unsigned int length, samples;
DivSampleDepth depth;
int rate, centerRate, loopStart, loopEnd;
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bool loop, brrEmphasis, dither;
DivSampleLoopMode loopMode;
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bool hasSample;
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DivSampleHistory(void* d, unsigned int l, unsigned int s, DivSampleDepth de, int r, int cr, int ls, int le, bool lp, bool be, bool di, DivSampleLoopMode lm):
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data((unsigned char*)d),
length(l),
samples(s),
depth(de),
rate(r),
centerRate(cr),
loopStart(ls),
loopEnd(le),
loop(lp),
brrEmphasis(be),
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dither(di),
loopMode(lm),
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hasSample(true) {}
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DivSampleHistory(DivSampleDepth de, int r, int cr, int ls, int le, bool lp, bool be, bool di, DivSampleLoopMode lm):
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data(NULL),
length(0),
samples(0),
depth(de),
rate(r),
centerRate(cr),
loopStart(ls),
loopEnd(le),
loop(lp),
brrEmphasis(be),
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dither(di),
loopMode(lm),
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hasSample(false) {}
~DivSampleHistory();
};
struct DivSample {
String name;
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int rate, centerRate, loopStart, loopEnd;
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// valid values are:
// - 0: ZX Spectrum overlay drum (1-bit)
// - 1: 1-bit NES DPCM (1-bit)
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// - 3: YMZ ADPCM
// - 4: QSound ADPCM
// - 5: ADPCM-A
// - 6: ADPCM-B
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// - 8: 8-bit PCM
// - 9: BRR (SNES)
// - 10: VOX ADPCM
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// - 11: 8-bit µ-law PCM
// - 12: C219 "µ-law" PCM
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// - 16: 16-bit PCM
DivSampleDepth depth;
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bool loop, brrEmphasis, dither;
// valid values are:
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// - 0: Forward loop
// - 1: Backward loop
// - 2: Pingpong loop
DivSampleLoopMode loopMode;
bool renderOn[DIV_MAX_SAMPLE_TYPE][DIV_MAX_CHIPS];
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// these are the new data structures.
signed char* data8; // 8
short* data16; // 16
unsigned char* data1; // 0
unsigned char* dataDPCM; // 1
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unsigned char* dataZ; // 3
unsigned char* dataQSoundA; // 4
unsigned char* dataA; // 5
unsigned char* dataB; // 6
unsigned char* dataBRR; // 9
unsigned char* dataVOX; // 10
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unsigned char* dataMuLaw; // 11
unsigned char* dataC219; // 12
unsigned int length8, length16, length1, lengthDPCM, lengthZ, lengthQSoundA, lengthA, lengthB, lengthBRR, lengthVOX, lengthMuLaw, lengthC219;
unsigned int samples;
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std::deque<DivSampleHistory*> undoHist;
std::deque<DivSampleHistory*> redoHist;
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/**
* put sample data.
* @param w a SafeWriter.
*/
void putSampleData(SafeWriter* w);
/**
* read sample data.
* @param reader the reader.
* @param version the format version.
* @return a DivDataErrors.
*/
DivDataErrors readSampleData(SafeReader& reader, short version);
/**
* check if sample is loopable.
* @return whether it is loopable.
*/
bool isLoopable();
/**
* get sample start position
* @return the samples start position.
*/
int getLoopStartPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
/**
* get sample loop end position
* @return the samples loop end position.
*/
int getLoopEndPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
/**
* get sample end position
* @return the samples end position.
*/
int getEndPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
/**
* get sample offset
* @return the sample offset.
*/
int getSampleOffset(int offset, int length, DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
/**
* @warning DO NOT USE - internal functions
*/
void setSampleCount(unsigned int count);
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/**
* @warning DO NOT USE - internal functions
*/
bool resampleNone(double sRate, double tRate);
bool resampleLinear(double sRate, double tRate);
bool resampleCubic(double sRate, double tRate);
bool resampleBlep(double sRate, double tRate);
bool resampleSinc(double sRate, double tRate);
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/**
* save this sample to a file.
* @param path a path.
* @return whether saving succeeded or not.
*/
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bool save(const char* path);
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/**
* save this sample to a file (raw).
* @param path a path.
* @return whether saving succeeded or not.
*/
bool saveRaw(const char* path);
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/**
* @warning DO NOT USE - internal function
* initialize sample data.
* @param d sample type.
* @param count number of samples.
* @return whether it was successful.
*/
bool initInternal(DivSampleDepth d, int count);
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/**
* initialize sample data. make sure you have set `depth` before doing so.
* @param count number of samples.
* @return whether it was successful.
*/
bool init(unsigned int count);
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/**
* resize sample data. make sure the sample has been initialized before doing so.
* @warning do not attempt to resize a sample outside of a synchronized block!
* @param count number of samples.
* @return whether it was successful.
*/
bool resize(unsigned int count);
/**
* remove part of the sample data.
* @warning do not attempt to strip a sample outside of a synchronized block!
* @param start the beginning.
* @param end the end.
* @return whether it was successful.
*/
bool strip(unsigned int begin, unsigned int end);
/**
* clip the sample data to specified boundaries.
* @warning do not attempt to trim a sample outside of a synchronized block!
* @param start the beginning.
* @param end the end.
* @return whether it was successful.
*/
bool trim(unsigned int begin, unsigned int end);
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/**
* insert silence at specified position.
* @warning do not attempt to do this outside of a synchronized block!
* @param pos the beginning.
* @param length how many samples to insert.
* @return whether it was successful.
*/
bool insert(unsigned int pos, unsigned int length);
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/**
* change the sample rate.
* @warning do not attempt to resample outside of a synchronized block!
* @param sRate source rate.
* @param tRate target rate.
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* @param filter the interpolation filter.
* @return whether it was successful.
*/
bool resample(double sRate, double tRate, int filter);
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/**
* convert sample depth.
* @warning do not attempt to do this outside of a synchronized block!
* @param newDepth the new depth.
*/
void convert(DivSampleDepth newDepth);
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/**
* initialize the rest of sample formats for this sample.
*/
void render(unsigned int formatMask=0xffffffff);
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/**
* get the sample data for the current depth.
* @return the sample data, or NULL if not created.
*/
void* getCurBuf();
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/**
* get the sample data length for the current depth.
* @return the sample data length.
*/
unsigned int getCurBufLen();
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/**
* prepare an undo step for this sample.
* @param data whether to include sample data.
* @param doNotPush if this is true, don't push the DivSampleHistory to the undo history.
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* @return the undo step.
*/
DivSampleHistory* prepareUndo(bool data, bool doNotPush=false);
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/**
* undo. you may need to call DivEngine::renderSamples afterwards.
* @warning do not attempt to undo outside of a synchronized block!
* @return 0 on failure; 1 on success and 2 on success (data changed).
*/
int undo();
/**
* redo. you may need to call DivEngine::renderSamples afterwards.
* @warning do not attempt to redo outside of a synchronized block!
* @return 0 on failure; 1 on success and 2 on success (data changed).
*/
int redo();
DivSample():
name(""),
rate(32000),
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centerRate(8363),
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loopStart(-1),
loopEnd(-1),
depth(DIV_SAMPLE_DEPTH_16BIT),
loop(false),
brrEmphasis(true),
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dither(false),
loopMode(DIV_SAMPLE_LOOP_FORWARD),
data8(NULL),
data16(NULL),
data1(NULL),
dataDPCM(NULL),
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dataZ(NULL),
dataQSoundA(NULL),
dataA(NULL),
dataB(NULL),
dataBRR(NULL),
dataVOX(NULL),
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dataMuLaw(NULL),
dataC219(NULL),
length8(0),
length16(0),
length1(0),
lengthDPCM(0),
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lengthZ(0),
lengthQSoundA(0),
lengthA(0),
lengthB(0),
lengthBRR(0),
lengthVOX(0),
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lengthMuLaw(0),
lengthC219(0),
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samples(0) {
for (int i=0; i<DIV_MAX_CHIPS; i++) {
for (int j=0; j<DIV_MAX_SAMPLE_TYPE; j++) {
renderOn[j][i]=true;
}
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}
}
~DivSample();
};
#endif