furnace/src/engine/platform/ym2203.cpp

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/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "ym2203.h"
#include "sound/ymfm/ymfm.h"
#include "../engine.h"
#include <string.h>
#include <math.h>
#define CHIP_FREQBASE fmFreqBase
#define CHIP_DIVIDER fmDivBase
const char* regCheatSheetYM2203[]={
// SSG
"SSG_FreqL_A", "000",
"SSG_FreqH_A", "001",
"SSG_FreqL_B", "002",
"SSG_FreqH_B", "003",
"SSG_FreqL_C", "004",
"SSG_FreqH_C", "005",
"SSG_FreqNoise", "006",
"SSG_Enable", "007",
"SSG_Volume_A", "008",
"SSG_Volume_B", "009",
"SSG_Volume_C", "00A",
"SSG_FreqL_Env", "00B",
"SSG_FreqH_Env", "00C",
"SSG_Control_Env", "00D",
// FM (Common)
"FM_Test", "021",
"ClockA1", "024",
"ClockA2", "025",
"ClockB", "026",
"FM_Control", "027",
"FM_NoteCtl", "028",
// FM (Channel 1-3)
"FM1_Op1_DT_MULT", "030",
"FM2_Op1_DT_MULT", "031",
"FM3_Op1_DT_MULT", "032",
"FM1_Op2_DT_MULT", "034",
"FM2_Op2_DT_MULT", "035",
"FM3_Op2_DT_MULT", "036",
"FM1_Op3_DT_MULT", "038",
"FM2_Op3_DT_MULT", "039",
"FM3_Op3_DT_MULT", "03A",
"FM1_Op4_DT_MULT", "03C",
"FM2_Op4_DT_MULT", "03D",
"FM3_Op4_DT_MULT", "03E",
"FM1_Op1_TL", "040",
"FM2_Op1_TL", "041",
"FM3_Op1_TL", "042",
"FM1_Op2_TL", "044",
"FM2_Op2_TL", "045",
"FM3_Op2_TL", "046",
"FM1_Op3_TL", "048",
"FM2_Op3_TL", "049",
"FM3_Op3_TL", "04A",
"FM1_Op4_TL", "04C",
"FM2_Op4_TL", "04D",
"FM3_Op4_TL", "04E",
"FM1_Op1_KS_AR", "050",
"FM2_Op1_KS_AR", "051",
"FM3_Op1_KS_AR", "052",
"FM1_Op2_KS_AR", "054",
"FM2_Op2_KS_AR", "055",
"FM3_Op2_KS_AR", "056",
"FM1_Op3_KS_AR", "058",
"FM2_Op3_KS_AR", "059",
"FM3_Op3_KS_AR", "05A",
"FM1_Op4_KS_AR", "05C",
"FM2_Op4_KS_AR", "05D",
"FM3_Op4_KS_AR", "05E",
"FM1_Op1_AM_DR", "060",
"FM2_Op1_AM_DR", "061",
"FM3_Op1_AM_DR", "062",
"FM1_Op2_AM_DR", "064",
"FM2_Op2_AM_DR", "065",
"FM3_Op2_AM_DR", "066",
"FM1_Op3_AM_DR", "068",
"FM2_Op3_AM_DR", "069",
"FM3_Op3_AM_DR", "06A",
"FM1_Op4_AM_DR", "06C",
"FM2_Op4_AM_DR", "06D",
"FM3_Op4_AM_DR", "06E",
"FM1_Op1_SR", "070",
"FM2_Op1_SR", "071",
"FM3_Op1_SR", "072",
"FM1_Op2_SR", "074",
"FM2_Op2_SR", "075",
"FM3_Op2_SR", "076",
"FM1_Op3_SR", "078",
"FM2_Op3_SR", "079",
"FM3_Op3_SR", "07A",
"FM1_Op4_SR", "07C",
"FM2_Op4_SR", "07D",
"FM3_Op4_SR", "07E",
"FM1_Op1_SL_RR", "080",
"FM2_Op1_SL_RR", "081",
"FM3_Op1_SL_RR", "082",
"FM1_Op2_SL_RR", "084",
"FM2_Op2_SL_RR", "085",
"FM3_Op2_SL_RR", "086",
"FM1_Op3_SL_RR", "088",
"FM2_Op3_SL_RR", "089",
"FM3_Op3_SL_RR", "08A",
"FM1_Op4_SL_RR", "08C",
"FM2_Op4_SL_RR", "08D",
"FM3_Op4_SL_RR", "08E",
"FM1_Op1_SSG_EG", "090",
"FM2_Op1_SSG_EG", "091",
"FM3_Op1_SSG_EG", "092",
"FM1_Op2_SSG_EG", "094",
"FM2_Op2_SSG_EG", "095",
"FM3_Op2_SSG_EG", "096",
"FM1_Op3_SSG_EG", "098",
"FM2_Op3_SSG_EG", "099",
"FM3_Op3_SSG_EG", "09A",
"FM1_Op4_SSG_EG", "09C",
"FM2_Op4_SSG_EG", "09D",
"FM3_Op4_SSG_EG", "09E",
"FM1_FNum1", "0A0",
"FM2_FNum1", "0A1",
"FM3_(Op1)FNum1", "0A2",
"FM1_FNum2", "0A4",
"FM2_FNum2", "0A5",
"FM3_(Op1)FNum2", "0A6",
"FM3_Op2_FNum1", "0A8",
"FM3_Op3_FNum1", "0A9",
"FM3_Op4_FNum1", "0AA",
"FM3_Op2_FNum2", "0AC",
"FM3_Op3_FNum2", "0AD",
"FM3_Op4_FNum2", "0AE",
"FM1_FB_ALG", "0B0",
"FM2_FB_ALG", "0B1",
"FM3_FB_ALG", "0B2",
NULL
};
const char** DivPlatformYM2203::getRegisterSheet() {
return regCheatSheetYM2203;
}
void DivPlatformYM2203::acquire(short* bufL, short* bufR, size_t start, size_t len) {
static int os;
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ymfm::ym2203::fm_engine* fme=fm->debug_fm_engine();
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ymfm::fm_channel<ymfm::opn_registers_base<false>>* fmChan[3];
for (int i=0; i<3; i++) {
fmChan[i]=fme->debug_channel(i);
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}
for (size_t h=start; h<start+len; h++) {
os=0;
if (!writes.empty()) {
if (--delay<1) {
QueuedWrite& w=writes.front();
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fm->write(0x0,w.addr);
fm->write(0x1,w.val);
regPool[w.addr&0xff]=w.val;
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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writes.pop_front();
delay=6;
}
}
fm->generate(&fmout);
os=fmout.data[0]+((fmout.data[1]+fmout.data[2]+fmout.data[3])>>1);
if (os<-32768) os=-32768;
if (os>32767) os=32767;
bufL[h]=os;
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for (int i=0; i<3; i++) {
oscBuf[i]->data[oscBuf[i]->needle++]=(fmChan[i]->debug_output(0)+fmChan[i]->debug_output(1));
}
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for (int i=3; i<6; i++) {
oscBuf[i]->data[oscBuf[i]->needle++]=fmout.data[i-2];
}
}
}
void DivPlatformYM2203::tick(bool sysTick) {
// PSG
ay->tick(sysTick);
ay->flushWrites();
for (DivRegWrite& i: ay->getRegisterWrites()) {
immWrite(i.addr&15,i.val);
}
ay->getRegisterWrites().clear();
// FM
for (int i=0; i<3; i++) {
if (i==2 && extMode) continue;
chan[i].std.next();
if (chan[i].std.vol.had) {
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chan[i].outVol=VOL_SCALE_LOG(chan[i].vol,MIN(127,chan[i].std.vol.val),127);
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
DivInstrumentFM::Operator& op=chan[i].state.op[j];
if (isMuted[i]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[i].state.alg][j]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[i].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
}
if (chan[i].std.arp.had) {
if (!chan[i].inPorta) {
chan[i].baseFreq=NOTE_FNUM_BLOCK(parent->calcArp(chan[i].note,chan[i].std.arp.val),11);
}
chan[i].freqChanged=true;
}
if (chan[i].std.pitch.had) {
if (chan[i].std.pitch.mode) {
chan[i].pitch2+=chan[i].std.pitch.val;
CLAMP_VAR(chan[i].pitch2,-32768,32767);
} else {
chan[i].pitch2=chan[i].std.pitch.val;
}
chan[i].freqChanged=true;
}
if (chan[i].std.phaseReset.had) {
if (chan[i].std.phaseReset.val==1 && chan[i].active) {
chan[i].keyOn=true;
}
}
if (chan[i].std.alg.had) {
chan[i].state.alg=chan[i].std.alg.val;
rWrite(chanOffs[i]+ADDR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3));
if (!parent->song.algMacroBehavior) for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
DivInstrumentFM::Operator& op=chan[i].state.op[j];
if (isMuted[i]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[i].state.alg][j]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[i].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
}
if (chan[i].std.fb.had) {
chan[i].state.fb=chan[i].std.fb.val;
rWrite(chanOffs[i]+ADDR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3));
}
if (chan[i].std.ex4.had && chan[i].active) {
chan[i].opMask=chan[i].std.ex4.val&15;
chan[i].opMaskChanged=true;
}
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
DivInstrumentFM::Operator& op=chan[i].state.op[j];
DivMacroInt::IntOp& m=chan[i].std.op[j];
if (m.am.had) {
op.am=m.am.val;
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
if (m.ar.had) {
op.ar=m.ar.val;
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
if (m.dr.had) {
op.dr=m.dr.val;
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
if (m.mult.had) {
op.mult=m.mult.val;
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
}
if (m.rr.had) {
op.rr=m.rr.val;
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
if (m.sl.had) {
op.sl=m.sl.val;
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
if (m.tl.had) {
op.tl=127-m.tl.val;
if (isMuted[i]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[i].state.alg][j]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[i].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
if (m.rs.had) {
op.rs=m.rs.val;
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
if (m.dt.had) {
op.dt=m.dt.val;
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
}
if (m.d2r.had) {
op.d2r=m.d2r.val;
rWrite(baseAddr+ADDR_DT2_D2R,op.d2r&31);
}
if (m.ssg.had) {
op.ssgEnv=m.ssg.val;
rWrite(baseAddr+ADDR_SSG,op.ssgEnv&15);
}
}
if (chan[i].keyOn || chan[i].keyOff) {
if (chan[i].hardReset && chan[i].keyOn) {
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
immWrite(baseAddr+ADDR_SL_RR,0x0f);
immWrite(baseAddr+ADDR_TL,0x7f);
oldWrites[baseAddr+ADDR_SL_RR]=-1;
oldWrites[baseAddr+ADDR_TL]=-1;
//rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
}
immWrite(0x28,0x00|konOffs[i]);
if (chan[i].hardReset && chan[i].keyOn) {
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
for (int k=0; k<100; k++) {
immWrite(baseAddr+ADDR_SL_RR,0x0f);
}
}
}
chan[i].keyOff=false;
}
}
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for (int i=16; i<256; i++) {
if (pendingWrites[i]!=oldWrites[i]) {
immWrite(i,pendingWrites[i]&0xff);
oldWrites[i]=pendingWrites[i];
}
}
for (int i=0; i<3; i++) {
if (i==2 && extMode) continue;
if (chan[i].freqChanged) {
if (parent->song.linearPitch==2) {
chan[i].freq=parent->calcFreq(chan[i].baseFreq,chan[i].pitch,false,4,chan[i].pitch2,chipClock,CHIP_FREQBASE,11);
} else {
int fNum=parent->calcFreq(chan[i].baseFreq&0x7ff,chan[i].pitch,false,4,chan[i].pitch2);
int block=(chan[i].baseFreq&0xf800)>>11;
if (fNum<0) fNum=0;
if (fNum>2047) {
while (block<7) {
fNum>>=1;
block++;
}
if (fNum>2047) fNum=2047;
}
chan[i].freq=(block<<11)|fNum;
}
if (chan[i].freq>0x3fff) chan[i].freq=0x3fff;
immWrite(chanOffs[i]+ADDR_FREQH,chan[i].freq>>8);
immWrite(chanOffs[i]+ADDR_FREQ,chan[i].freq&0xff);
chan[i].freqChanged=false;
}
if (chan[i].keyOn || chan[i].opMaskChanged) {
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immWrite(0x28,(chan[i].opMask<<4)|konOffs[i]);
chan[i].opMaskChanged=false;
chan[i].keyOn=false;
}
}
}
int DivPlatformYM2203::dispatch(DivCommand c) {
if (c.chan>2) {
c.chan-=3;
return ay->dispatch(c);
}
switch (c.cmd) {
case DIV_CMD_NOTE_ON: {
DivInstrument* ins=parent->getIns(chan[c.chan].ins,DIV_INS_FM);
chan[c.chan].macroInit(ins);
if (c.chan<3) {
if (!chan[c.chan].std.vol.will) {
chan[c.chan].outVol=chan[c.chan].vol;
}
}
if (chan[c.chan].insChanged) {
chan[c.chan].state=ins->fm;
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chan[c.chan].opMask=
(chan[c.chan].state.op[0].enable?1:0)|
(chan[c.chan].state.op[2].enable?2:0)|
(chan[c.chan].state.op[1].enable?4:0)|
(chan[c.chan].state.op[3].enable?8:0);
}
for (int i=0; i<4; i++) {
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
if (isMuted[c.chan]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[c.chan].state.alg][i]) {
if (!chan[c.chan].active || chan[c.chan].insChanged) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[c.chan].outVol&0x7f,127));
}
} else {
if (chan[c.chan].insChanged) {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
if (chan[c.chan].insChanged) {
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
rWrite(baseAddr+ADDR_DT2_D2R,op.d2r&31);
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
rWrite(baseAddr+ADDR_SSG,op.ssgEnv&15);
}
}
if (chan[c.chan].insChanged) {
rWrite(chanOffs[c.chan]+ADDR_FB_ALG,(chan[c.chan].state.alg&7)|(chan[c.chan].state.fb<<3));
}
chan[c.chan].insChanged=false;
if (c.value!=DIV_NOTE_NULL) {
chan[c.chan].baseFreq=NOTE_FNUM_BLOCK(c.value,11);
chan[c.chan].portaPause=false;
chan[c.chan].freqChanged=true;
chan[c.chan].note=c.value;
}
chan[c.chan].keyOn=true;
chan[c.chan].active=true;
break;
}
case DIV_CMD_NOTE_OFF:
chan[c.chan].keyOff=true;
chan[c.chan].keyOn=false;
chan[c.chan].active=false;
chan[c.chan].macroInit(NULL);
break;
case DIV_CMD_NOTE_OFF_ENV:
chan[c.chan].keyOff=true;
chan[c.chan].keyOn=false;
chan[c.chan].active=false;
chan[c.chan].std.release();
break;
case DIV_CMD_ENV_RELEASE:
chan[c.chan].std.release();
break;
case DIV_CMD_VOLUME: {
chan[c.chan].vol=c.value;
if (!chan[c.chan].std.vol.has) {
chan[c.chan].outVol=c.value;
}
for (int i=0; i<4; i++) {
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
if (isMuted[c.chan]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[c.chan].state.alg][i]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[c.chan].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
break;
}
case DIV_CMD_GET_VOLUME: {
return chan[c.chan].vol;
break;
}
case DIV_CMD_INSTRUMENT:
if (chan[c.chan].ins!=c.value || c.value2==1) {
chan[c.chan].insChanged=true;
}
chan[c.chan].ins=c.value;
break;
case DIV_CMD_PITCH: {
chan[c.chan].pitch=c.value;
chan[c.chan].freqChanged=true;
break;
}
case DIV_CMD_NOTE_PORTA: {
if (c.chan>2 || parent->song.linearPitch==2) { // PSG
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int destFreq=NOTE_FNUM_BLOCK(c.value2,11);
bool return2=false;
if (destFreq>chan[c.chan].baseFreq) {
chan[c.chan].baseFreq+=c.value;
if (chan[c.chan].baseFreq>=destFreq) {
chan[c.chan].baseFreq=destFreq;
return2=true;
}
} else {
chan[c.chan].baseFreq-=c.value;
if (chan[c.chan].baseFreq<=destFreq) {
chan[c.chan].baseFreq=destFreq;
return2=true;
}
}
chan[c.chan].freqChanged=true;
if (return2) {
chan[c.chan].inPorta=false;
return 2;
}
break;
}
PLEASE_HELP_ME(chan[c.chan]);
break;
}
case DIV_CMD_LEGATO: {
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chan[c.chan].baseFreq=NOTE_FNUM_BLOCK(c.value,11);
chan[c.chan].freqChanged=true;
break;
}
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case DIV_CMD_FM_EXTCH: {
if (extSys) {
extMode=c.value;
immWrite(0x27,extMode?0x40:0);
}
break;
}
case DIV_CMD_FM_FB: {
if (c.chan>2) break;
chan[c.chan].state.fb=c.value&7;
rWrite(chanOffs[c.chan]+ADDR_FB_ALG,(chan[c.chan].state.alg&7)|(chan[c.chan].state.fb<<3));
break;
}
case DIV_CMD_FM_MULT: {
if (c.chan>2) break;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.mult=c.value2&15;
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
break;
}
case DIV_CMD_FM_TL: {
if (c.chan>2) break;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.tl=c.value2;
if (isMuted[c.chan]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[c.chan].state.alg][c.value]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[c.chan].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
break;
}
case DIV_CMD_FM_AR: {
if (c.chan>2) break;
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.ar=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
} else {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.ar=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
break;
}
case DIV_CMD_FM_RS: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.rs=c.value2&3;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.rs=c.value2&3;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
}
break;
}
case DIV_CMD_FM_AM: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.am=c.value2&1;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.am=c.value2&1;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
break;
}
case DIV_CMD_FM_DR: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.dr=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.dr=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
}
break;
}
case DIV_CMD_FM_SL: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.sl=c.value2&15;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.sl=c.value2&15;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
break;
}
case DIV_CMD_FM_RR: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.rr=c.value2&15;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.rr=c.value2&15;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
}
break;
}
case DIV_CMD_FM_D2R: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.d2r=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_DT2_D2R,op.d2r&31);
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.d2r=c.value2&31;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_DT2_D2R,op.d2r&31);
}
break;
}
case DIV_CMD_FM_DT: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.dt=c.value&7;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.dt=c.value2&7;
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
}
break;
}
case DIV_CMD_FM_SSG: {
if (c.value<0) {
for (int i=0; i<4; i++) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[i];
op.ssgEnv=8^(c.value2&15);
unsigned short baseAddr=chanOffs[c.chan]|opOffs[i];
rWrite(baseAddr+ADDR_SSG,op.ssgEnv&15);
}
} else if (c.value<4) {
DivInstrumentFM::Operator& op=chan[c.chan].state.op[orderedOps[c.value]];
op.ssgEnv=8^(c.value2&15);
unsigned short baseAddr=chanOffs[c.chan]|opOffs[orderedOps[c.value]];
rWrite(baseAddr+ADDR_SSG,op.ssgEnv&15);
}
break;
}
case DIV_CMD_FM_HARD_RESET:
chan[c.chan].hardReset=c.value;
break;
case DIV_ALWAYS_SET_VOLUME:
return 0;
break;
case DIV_CMD_GET_VOLMAX:
if (c.chan>2) return 15;
return 127;
break;
case DIV_CMD_PRE_PORTA:
if (c.chan>2) {
if (chan[c.chan].active && c.value2) {
if (parent->song.resetMacroOnPorta) chan[c.chan].macroInit(parent->getIns(chan[c.chan].ins,DIV_INS_FM));
}
}
chan[c.chan].inPorta=c.value;
break;
case DIV_CMD_PRE_NOTE:
break;
default:
//printf("WARNING: unimplemented command %d\n",c.cmd);
break;
}
return 1;
}
void DivPlatformYM2203::muteChannel(int ch, bool mute) {
isMuted[ch]=mute;
if (ch>2) { // PSG
ay->muteChannel(ch-3,mute);
return;
}
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[ch]|opOffs[j];
DivInstrumentFM::Operator& op=chan[ch].state.op[j];
if (isMuted[ch]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[ch].state.alg][j]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[ch].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
}
}
void DivPlatformYM2203::forceIns() {
for (int i=0; i<3; i++) {
for (int j=0; j<4; j++) {
unsigned short baseAddr=chanOffs[i]|opOffs[j];
DivInstrumentFM::Operator& op=chan[i].state.op[j];
if (isMuted[i]) {
rWrite(baseAddr+ADDR_TL,127);
} else {
if (isOutput[chan[i].state.alg][j]) {
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rWrite(baseAddr+ADDR_TL,127-VOL_SCALE_LOG(127-op.tl,chan[i].outVol&0x7f,127));
} else {
rWrite(baseAddr+ADDR_TL,op.tl);
}
}
rWrite(baseAddr+ADDR_MULT_DT,(op.mult&15)|(dtTable[op.dt&7]<<4));
rWrite(baseAddr+ADDR_RS_AR,(op.ar&31)|(op.rs<<6));
rWrite(baseAddr+ADDR_AM_DR,(op.dr&31)|(op.am<<7));
rWrite(baseAddr+ADDR_DT2_D2R,op.d2r&31);
rWrite(baseAddr+ADDR_SL_RR,(op.rr&15)|(op.sl<<4));
rWrite(baseAddr+ADDR_SSG,op.ssgEnv&15);
}
rWrite(chanOffs[i]+ADDR_FB_ALG,(chan[i].state.alg&7)|(chan[i].state.fb<<3));
if (chan[i].active) {
chan[i].keyOn=true;
chan[i].freqChanged=true;
}
}
for (int i=3; i<6; i++) {
chan[i].insChanged=true;
}
ay->forceIns();
ay->flushWrites();
for (DivRegWrite& i: ay->getRegisterWrites()) {
immWrite(i.addr&15,i.val);
}
ay->getRegisterWrites().clear();
}
void* DivPlatformYM2203::getChanState(int ch) {
return &chan[ch];
}
DivMacroInt* DivPlatformYM2203::getChanMacroInt(int ch) {
if (ch>=3) return ay->getChanMacroInt(ch-3);
return &chan[ch].std;
}
DivDispatchOscBuffer* DivPlatformYM2203::getOscBuffer(int ch) {
return oscBuf[ch];
}
unsigned char* DivPlatformYM2203::getRegisterPool() {
return regPool;
}
int DivPlatformYM2203::getRegisterPoolSize() {
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return 256;
}
void DivPlatformYM2203::poke(unsigned int addr, unsigned short val) {
immWrite(addr,val);
}
void DivPlatformYM2203::poke(std::vector<DivRegWrite>& wlist) {
for (DivRegWrite& i: wlist) immWrite(i.addr,i.val);
}
void DivPlatformYM2203::reset() {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
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while (!writes.empty()) writes.pop_front();
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memset(regPool,0,256);
if (dumpWrites) {
addWrite(0xffffffff,0);
}
fm->reset();
for (int i=0; i<6; i++) {
chan[i]=DivPlatformYM2203::Channel();
chan[i].std.setEngine(parent);
}
for (int i=0; i<3; i++) {
chan[i].vol=0x7f;
chan[i].outVol=0x7f;
}
for (int i=3; i<6; i++) {
chan[i].vol=0x0f;
}
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for (int i=0; i<256; i++) {
oldWrites[i]=-1;
pendingWrites[i]=-1;
}
lastBusy=60;
sampleBank=0;
delay=0;
extMode=false;
// set prescaler
immWrite(0x2d,0xff);
immWrite(prescale,0xff);
ay->reset();
ay->getRegisterWrites().clear();
ay->flushWrites();
}
bool DivPlatformYM2203::isStereo() {
return false;
}
bool DivPlatformYM2203::keyOffAffectsArp(int ch) {
return (ch>2);
}
void DivPlatformYM2203::notifyInsChange(int ins) {
for (int i=0; i<6; i++) {
if (chan[i].ins==ins) {
chan[i].insChanged=true;
}
}
ay->notifyInsChange(ins);
}
void DivPlatformYM2203::notifyInsDeletion(void* ins) {
ay->notifyInsDeletion(ins);
}
void DivPlatformYM2203::setSkipRegisterWrites(bool value) {
DivDispatch::setSkipRegisterWrites(value);
ay->setSkipRegisterWrites(value);
}
void DivPlatformYM2203::setFlags(unsigned int flags) {
// Clock flags
switch (flags&0x1f) {
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
default:
case 0x00:
chipClock=COLOR_NTSC;
break;
case 0x01:
chipClock=COLOR_PAL*4.0/5.0;
break;
case 0x02:
chipClock=4000000.0;
break;
case 0x03:
chipClock=3000000.0;
break;
case 0x04:
chipClock=38400*13*8; // 31948800/8
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
break;
case 0x05:
chipClock=3000000.0/2.0;
break;
}
// Prescaler flags
switch ((flags>>5)&0x3) {
default:
case 0x00: // /6
prescale=0x2d;
fmFreqBase=4720270.0,
fmDivBase=36,
ayDiv=16;
break;
case 0x01: // /3
prescale=0x2e;
fmFreqBase=4720270.0/2.0,
fmDivBase=18,
ayDiv=8;
break;
case 0x02: // /2
prescale=0x2f;
fmFreqBase=4720270.0/3.0,
fmDivBase=12,
ayDiv=4;
break;
}
rate=fm->sample_rate(chipClock);
for (int i=0; i<6; i++) {
oscBuf[i]->rate=rate;
}
immWrite(0x2d,0xff);
immWrite(prescale,0xff);
ay->setExtClockDiv(chipClock,ayDiv);
ay->setFlags(16);
}
int DivPlatformYM2203::init(DivEngine* p, int channels, int sugRate, unsigned int flags) {
parent=p;
dumpWrites=false;
skipRegisterWrites=false;
for (int i=0; i<6; i++) {
isMuted[i]=false;
oscBuf[i]=new DivDispatchOscBuffer;
}
fm=new ymfm::ym2203(iface);
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fm->set_fidelity(ymfm::OPN_FIDELITY_MIN);
// YM2149, 2MHz
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
ay=new DivPlatformAY8910(true,chipClock,ayDiv);
ay->init(p,3,sugRate,16);
ay->toggleRegisterDump(true);
setFlags(flags);
reset();
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips Prepare for reducing duplicates for 4op FM related codes Add and correct bunch of presets - mostly based on MAME source. - Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency. - Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune? - PC-98: - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons. V variation has Y8950 and supports ADPCM. - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models. - IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000. - Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega). - Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era. - DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output! - Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares. - Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect. - Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there. - Atari Klax: example of arcade hardware sound system with single MSM6295 only. - Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports. - Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s. - Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound. - Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B. - Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled. - Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2 - Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature. - Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output. Add various clock, type options for chips - SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now) - OPN, OPNA: Add placeholder for prescaler option - OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 10:04:52 +00:00
return 6;
}
void DivPlatformYM2203::quit() {
for (int i=0; i<6; i++) {
delete oscBuf[i];
}
ay->quit();
delete ay;
delete fm;
}
DivPlatformYM2203::~DivPlatformYM2203() {
}