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166 lines
8.1 KiB
Markdown
166 lines
8.1 KiB
Markdown
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<!--- THIS FILE IS AUTOMATICALLY GENERATED, DO NOT CHANGE IT BY HAND --->
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stb
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===
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single-file public domain (or MIT licensed) libraries for C/C++
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Noteworthy:
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* image loader: [stb_image.h](stb_image.h)
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* image writer: [stb_image_write.h](stb_image_write.h)
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* image resizer: [stb_image_resize.h](stb_image_resize.h)
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* font text rasterizer: [stb_truetype.h](stb_truetype.h)
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* typesafe containers: [stb_ds.h](stb_ds.h)
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Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize
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by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
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<a name="stb_libs"></a>
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library | lastest version | category | LoC | description
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--------------------- | ---- | -------- | --- | --------------------------------
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**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
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**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
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**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
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**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
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**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
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**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
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**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
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**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
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**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
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**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
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**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
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**[stb_dxt.h](stb_dxt.h)** | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor
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**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
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**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
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**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
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**[stb_herringbone_wa...](stb_herringbone_wang_tile.h)** | 0.7 | game dev | 1221 | herringbone Wang tile map generator
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**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
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**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
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**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
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**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
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**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
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**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
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Total libraries: 22
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Total lines of C code: 56774
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FAQ
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---
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#### What's the license?
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These libraries are in the public domain. You can do anything you
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want with them. You have no legal obligation
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to do anything else, although I appreciate attribution.
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They are also licensed under the MIT open source license, if you have lawyers
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who are unhappy with public domain. Every source file includes an explicit
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dual-license for you to choose from.
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#### <a name="other_libs"></a> Are there other single-file public-domain/open source libraries with minimal dependencies out there?
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[Yes.](https://github.com/nothings/single_file_libs)
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#### If I wrap an stb library in a new library, does the new library have to be public domain/MIT?
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No, because it's public domain you can freely relicense it to whatever license your new
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library wants to be.
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#### What's the deal with SSE support in GCC-based compilers?
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stb_image will either use SSE2 (if you compile with -msse2) or
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will not use any SIMD at all, rather than trying to detect the
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processor at runtime and handle it correctly. As I understand it,
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the approved path in GCC for runtime-detection require
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you to use multiple source files, one for each CPU configuration.
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Because stb_image is a header-file library that compiles in only
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one source file, there's no approved way to build both an
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SSE-enabled and a non-SSE-enabled variation.
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While we've tried to work around it, we've had multiple issues over
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the years due to specific versions of gcc breaking what we're doing,
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so we've given up on it. See https://github.com/nothings/stb/issues/280
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and https://github.com/nothings/stb/issues/410 for examples.
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#### Some of these libraries seem redundant to existing open source libraries. Are they better somehow?
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Generally they're only better in that they're easier to integrate,
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easier to use, and easier to release (single file; good API; no
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attribution requirement). They may be less featureful, slower,
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and/or use more memory. If you're already using an equivalent
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library, there's probably no good reason to switch.
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#### Can I link directly to the table of stb libraries?
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You can use [this URL](https://github.com/nothings/stb#stb_libs) to link directly to that list.
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#### Why do you list "lines of code"? It's a terrible metric.
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Just to give you some idea of the internal complexity of the library,
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to help you manage your expectations, or to let you know what you're
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getting into. While not all the libraries are written in the same
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style, they're certainly similar styles, and so comparisons between
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the libraries are probably still meaningful.
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Note though that the lines do include both the implementation, the
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part that corresponds to a header file, and the documentation.
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#### Why single-file headers?
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Windows doesn't have standard directories where libraries
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live. That makes deploying libraries in Windows a lot more
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painful than open source developers on Unix-derivates generally
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realize. (It also makes library dependencies a lot worse in Windows.)
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There's also a common problem in Windows where a library was built
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against a different version of the runtime library, which causes
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link conflicts and confusion. Shipping the libs as headers means
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you normally just compile them straight into your project without
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making libraries, thus sidestepping that problem.
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Making them a single file makes it very easy to just
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drop them into a project that needs them. (Of course you can
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still put them in a proper shared library tree if you want.)
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Why not two files, one a header and one an implementation?
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The difference between 10 files and 9 files is not a big deal,
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but the difference between 2 files and 1 file is a big deal.
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You don't need to zip or tar the files up, you don't have to
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remember to attach *two* files, etc.
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#### Why "stb"? Is this something to do with Set-Top Boxes?
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No, they are just the initials for my name, Sean T. Barrett.
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This was not chosen out of egomania, but as a moderately sane
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way of namespacing the filenames and source function names.
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#### Will you add more image types to stb_image.h?
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No. As stb_image use has grown, it has become more important
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for us to focus on security of the codebase. Adding new image
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formats increases the amount of code we need to secure, so it
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is no longer worth adding new formats.
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#### Do you have any advice on how to create my own single-file library?
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Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt
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#### Why public domain?
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I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.
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Some of them are listed here:
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https://github.com/nothings/stb/blob/master/docs/why_public_domain.md
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#### Why C?
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Primarily, because I use C, not C++. But it does also make it easier
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for other people to use them from other languages.
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#### Why not C99? stdint.h, declare-anywhere, etc.
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I still use MSVC 6 (1998) as my IDE because it has better human factors
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for me than later versions of MSVC.
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