furnace/src/engine/song.h

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/**
* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef _SONG_H
#define _SONG_H
#include <stdio.h>
#include <vector>
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#include "defines.h"
#include "../ta-utils.h"
#include "config.h"
#include "orders.h"
#include "instrument.h"
#include "pattern.h"
#include "wavetable.h"
#include "sample.h"
enum DivSystem {
DIV_SYSTEM_NULL=0,
DIV_SYSTEM_YMU759,
DIV_SYSTEM_GENESIS, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_GENESIS_EXT, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_SMS,
DIV_SYSTEM_SMS_OPLL, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_GB,
DIV_SYSTEM_PCE,
DIV_SYSTEM_NES,
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DIV_SYSTEM_NES_VRC7, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_NES_FDS, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_C64_6581,
DIV_SYSTEM_C64_8580,
DIV_SYSTEM_ARCADE, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_YM2610,
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DIV_SYSTEM_YM2610_EXT,
DIV_SYSTEM_AY8910,
DIV_SYSTEM_AMIGA,
DIV_SYSTEM_YM2151,
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DIV_SYSTEM_YM2612,
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DIV_SYSTEM_TIA,
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DIV_SYSTEM_SAA1099,
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DIV_SYSTEM_AY8930,
DIV_SYSTEM_VIC20,
DIV_SYSTEM_PET,
DIV_SYSTEM_SNES,
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DIV_SYSTEM_VRC6,
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DIV_SYSTEM_OPLL,
DIV_SYSTEM_FDS,
DIV_SYSTEM_MMC5,
DIV_SYSTEM_N163,
DIV_SYSTEM_YM2203,
DIV_SYSTEM_YM2203_EXT,
DIV_SYSTEM_YM2608,
DIV_SYSTEM_YM2608_EXT,
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DIV_SYSTEM_OPL,
DIV_SYSTEM_OPL2,
DIV_SYSTEM_OPL3,
DIV_SYSTEM_MULTIPCM,
DIV_SYSTEM_PCSPKR,
DIV_SYSTEM_POKEY,
DIV_SYSTEM_RF5C68,
DIV_SYSTEM_SWAN,
DIV_SYSTEM_OPZ,
DIV_SYSTEM_POKEMINI,
DIV_SYSTEM_SEGAPCM,
DIV_SYSTEM_VBOY,
DIV_SYSTEM_VRC7,
DIV_SYSTEM_YM2610B,
DIV_SYSTEM_SFX_BEEPER,
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DIV_SYSTEM_SFX_BEEPER_QUADTONE,
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DIV_SYSTEM_YM2612_EXT,
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DIV_SYSTEM_SCC,
DIV_SYSTEM_OPL_DRUMS,
DIV_SYSTEM_OPL2_DRUMS,
DIV_SYSTEM_OPL3_DRUMS,
DIV_SYSTEM_YM2610_FULL,
DIV_SYSTEM_YM2610_FULL_EXT,
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DIV_SYSTEM_OPLL_DRUMS,
DIV_SYSTEM_LYNX,
DIV_SYSTEM_QSOUND,
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DIV_SYSTEM_VERA,
DIV_SYSTEM_YM2610B_EXT,
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DIV_SYSTEM_SEGAPCM_COMPAT,
DIV_SYSTEM_X1_010,
DIV_SYSTEM_BUBSYS_WSG,
DIV_SYSTEM_OPL4,
DIV_SYSTEM_OPL4_DRUMS,
DIV_SYSTEM_ES5506,
DIV_SYSTEM_Y8950,
DIV_SYSTEM_Y8950_DRUMS,
DIV_SYSTEM_SCC_PLUS,
DIV_SYSTEM_SOUND_UNIT,
DIV_SYSTEM_MSM6295,
DIV_SYSTEM_MSM6258,
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DIV_SYSTEM_YMZ280B,
DIV_SYSTEM_NAMCO,
DIV_SYSTEM_NAMCO_15XX,
DIV_SYSTEM_NAMCO_CUS30,
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DIV_SYSTEM_YM2612_DUALPCM,
DIV_SYSTEM_YM2612_DUALPCM_EXT,
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DIV_SYSTEM_MSM5232,
DIV_SYSTEM_T6W28,
DIV_SYSTEM_K007232,
DIV_SYSTEM_GA20,
DIV_SYSTEM_PCM_DAC,
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DIV_SYSTEM_PONG,
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DIV_SYSTEM_DUMMY,
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DIV_SYSTEM_YM2612_CSM,
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DIV_SYSTEM_YM2610_CSM,
DIV_SYSTEM_YM2610B_CSM,
DIV_SYSTEM_YM2203_CSM,
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DIV_SYSTEM_YM2608_CSM,
DIV_SYSTEM_SM8521,
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DIV_SYSTEM_PV1000,
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DIV_SYSTEM_K053260,
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DIV_SYSTEM_TED,
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DIV_SYSTEM_C140,
DIV_SYSTEM_C219
};
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enum DivEffectType: unsigned short {
DIV_EFFECT_NULL=0,
DIV_EFFECT_DUMMY,
DIV_EFFECT_EXTERNAL,
DIV_EFFECT_VOLUME,
DIV_EFFECT_FILTER
};
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struct DivGroovePattern {
unsigned char val[16];
unsigned char len;
DivGroovePattern():
len(1) {
memset(val,6,16);
}
};
struct DivSubSong {
String name, notes;
unsigned char hilightA, hilightB;
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unsigned char timeBase, arpLen;
DivGroovePattern speeds;
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short virtualTempoN, virtualTempoD;
float hz;
int patLen, ordersLen;
DivOrders orders;
DivChannelData pat[DIV_MAX_CHANS];
bool chanShow[DIV_MAX_CHANS];
unsigned char chanCollapse[DIV_MAX_CHANS];
String chanName[DIV_MAX_CHANS];
String chanShortName[DIV_MAX_CHANS];
void clearData();
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void optimizePatterns();
void rearrangePatterns();
DivSubSong():
hilightA(4),
hilightB(16),
timeBase(0),
arpLen(1),
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virtualTempoN(150),
virtualTempoD(150),
hz(60.0),
patLen(64),
ordersLen(1) {
for (int i=0; i<DIV_MAX_CHANS; i++) {
chanShow[i]=true;
chanCollapse[i]=0;
}
}
};
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struct DivAssetDir {
String name;
std::vector<int> entries;
DivAssetDir():
name("New Directory") {}
DivAssetDir(String n):
name(n) {}
};
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struct DivEffectStorage {
DivEffectType id;
unsigned short slot, storageVer;
float dryWet;
unsigned char* storage;
size_t storageLen;
DivEffectStorage():
id(DIV_EFFECT_NULL),
slot(0),
storageVer(0),
dryWet(1.0f),
storage(NULL),
storageLen(0) {}
};
struct DivSong {
// version number used for saving the song.
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// Furnace will save using the latest possible version,
// known version numbers:
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// - 26: v1.1.3
// - changes height of FDS wave to 6-bit (it was 4-bit before)
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// - 25: v1.1
// - adds pattern names (in a rather odd way)
// - introduces SMS+OPLL system
// - 24: v0.12/0.13/1.0
// - current format version
// - changes pattern length from char to int, probably to allow for size 256
// - 23: ???
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// - what happened here?
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// - 20: v11.1 (?)
// - E5xx effect range is now ±1 semitone
// - 19: v11
// - introduces Arcade system
// - changes to the FM instrument format due to YMU759 being dropped
// - 18: v10
// - radically changes STD instrument for Game Boy
// - 17: v9
// - changes C64 volIsCutoff flag from int to char for unknown reasons
// - 16: v8 (?)
// - introduces C64 system
// - 15: v7 (?)
// - 14: v6 (?)
// - introduces NES system
// - changes macro and wave values from char to int
// - 13: v5.1
// - introduces PC Engine system in later version (how?)
// - stores highlight in file
// - 12: v5 (?)
// - introduces Game Boy system
// - introduces wavetables
// - 11: ???
// - introduces Sega Master System
// - custom Hz support
// - instrument type (FM/STD) present
// - prior to this version the instrument type depended on the system
// - 10: ???
// - introduces multiple effect columns
// - 9: v3.9
// - introduces Genesis system
// - introduces system number
// - patterns now stored in current known format
// - 8: ???
// - only used in the Medivo YMU cover
// - 7: ???
// - only present in a later version of First.dmf
// - pattern format changes: empty field is 0xFF instead of 0x80
// - instrument now stored in pattern
// - 5: BETA 3
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// - adds arpeggio tick
// - 4: BETA 2
// - possibly adds instrument number (stored in channel)?
// - cannot confirm as I don't have any version 4 modules
// - 3: BETA 1
// - possibly the first version that could save
// - basic format, no system number, 16 instruments, one speed, YMU759-only
// - patterns were stored in a different format (chars instead of shorts) and no instrument
// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
unsigned short version;
bool isDMF;
// system
DivSystem system[DIV_MAX_CHIPS];
unsigned char systemLen;
float systemVol[DIV_MAX_CHIPS];
float systemPan[DIV_MAX_CHIPS];
float systemPanFR[DIV_MAX_CHIPS];
DivConfig systemFlags[DIV_MAX_CHIPS];
// song information
String name, author, systemName;
// legacy song information
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// those will be stored in .fur and mapped to VGM as:
// category -> game name
// writer -> ripper
// createdDate -> year
String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;
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// more VGM specific stuff
String nameJ, authorJ, categoryJ, systemNameJ;
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// other things
String notes;
// module details
int insLen, waveLen, sampleLen;
float masterVol;
float tuning;
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// compatibility flags
bool limitSlides;
// linear pitch
// 0: not linear
// 1: only pitch changes (04xy/E5xx) linear
// 2: full linear
unsigned char linearPitch;
unsigned char pitchSlideSpeed;
// loop behavior
// 0: reset on loop
// 1: fake reset on loop
// 2: don't do anything on loop
unsigned char loopModality;
// cut/delay effect behavior
// 0: strict (don't allow value higher than or equal to speed)
// 1: broken (don't allow value higher than speed)
// 2: lax (allow value higher than speed)
unsigned char delayBehavior;
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// 0B/0D treatment
// 0: normal (0B/0D accepted)
// 1: old Furnace (first one accepted)
// 2: DefleMask (0D takes priority over 0B)
unsigned char jumpTreatment;
bool properNoiseLayout;
bool waveDutyIsVol;
bool resetMacroOnPorta;
bool legacyVolumeSlides;
bool compatibleArpeggio;
bool noteOffResetsSlides;
bool targetResetsSlides;
bool arpNonPorta;
bool algMacroBehavior;
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bool brokenShortcutSlides;
bool ignoreDuplicateSlides;
bool stopPortaOnNoteOff;
bool continuousVibrato;
bool brokenDACMode;
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bool oneTickCut;
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bool newInsTriggersInPorta;
bool arp0Reset;
bool brokenSpeedSel;
bool noSlidesOnFirstTick;
bool rowResetsArpPos;
bool ignoreJumpAtEnd;
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bool buggyPortaAfterSlide;
bool gbInsAffectsEnvelope;
bool sharedExtStat;
bool ignoreDACModeOutsideIntendedChannel;
bool e1e2AlsoTakePriority;
bool newSegaPCM;
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bool fbPortaPause;
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bool snDutyReset;
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bool pitchMacroIsLinear;
bool oldOctaveBoundary;
bool noOPN2Vol;
bool newVolumeScaling;
bool volMacroLinger;
bool brokenOutVol;
bool brokenOutVol2;
bool e1e2StopOnSameNote;
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bool brokenPortaArp;
bool snNoLowPeriods;
bool disableSampleMacro;
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bool autoSystem;
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bool oldArpStrategy;
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bool patchbayAuto;
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bool brokenPortaLegato;
bool brokenFMOff;
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bool preNoteNoEffect;
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std::vector<DivInstrument*> ins;
std::vector<DivWavetable*> wave;
std::vector<DivSample*> sample;
std::vector<DivSubSong*> subsong;
std::vector<unsigned int> patchbay;
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std::vector<DivGroovePattern> grooves;
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std::vector<DivAssetDir> insDir;
std::vector<DivAssetDir> waveDir;
std::vector<DivAssetDir> sampleDir;
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std::vector<DivEffectStorage> effects;
DivInstrument nullIns, nullInsOPLL, nullInsOPL, nullInsOPLDrums, nullInsQSound;
DivWavetable nullWave;
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DivSample nullSample;
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/**
* clear orders and patterns.
*/
void clearSongData();
/**
* clear instruments.
*/
void clearInstruments();
/**
* clear wavetables.
*/
void clearWavetables();
/**
* clear samples.
*/
void clearSamples();
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/**
* unloads the song, freeing all memory associated with it.
* use before destroying the object.
*/
void unload();
DivSong():
version(0),
isDMF(false),
systemLen(2),
name(""),
author(""),
systemName(""),
carrier(""),
composer(""),
vendor(""),
category(""),
writer(""),
arranger(""),
copyright(""),
manGroup(""),
manInfo(""),
createdDate(""),
revisionDate(""),
insLen(0),
waveLen(0),
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sampleLen(0),
masterVol(1.0f),
tuning(440.0f),
limitSlides(false),
linearPitch(2),
pitchSlideSpeed(4),
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loopModality(2),
delayBehavior(2),
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jumpTreatment(0),
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properNoiseLayout(true),
waveDutyIsVol(false),
resetMacroOnPorta(false),
legacyVolumeSlides(false),
compatibleArpeggio(false),
noteOffResetsSlides(true),
targetResetsSlides(true),
arpNonPorta(false),
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algMacroBehavior(false),
brokenShortcutSlides(false),
ignoreDuplicateSlides(false),
stopPortaOnNoteOff(false),
continuousVibrato(false),
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brokenDACMode(false),
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oneTickCut(false),
newInsTriggersInPorta(true),
arp0Reset(true),
brokenSpeedSel(false),
noSlidesOnFirstTick(false),
rowResetsArpPos(false),
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ignoreJumpAtEnd(false),
buggyPortaAfterSlide(false),
gbInsAffectsEnvelope(true),
sharedExtStat(true),
ignoreDACModeOutsideIntendedChannel(false),
e1e2AlsoTakePriority(false),
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newSegaPCM(true),
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fbPortaPause(false),
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snDutyReset(false),
pitchMacroIsLinear(true),
oldOctaveBoundary(false),
noOPN2Vol(false),
newVolumeScaling(true),
volMacroLinger(true),
brokenOutVol(false),
brokenOutVol2(false),
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e1e2StopOnSameNote(false),
brokenPortaArp(false),
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snNoLowPeriods(false),
disableSampleMacro(false),
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autoSystem(true),
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oldArpStrategy(false),
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patchbayAuto(true),
brokenPortaLegato(false),
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brokenFMOff(false),
preNoteNoEffect(false) {
for (int i=0; i<DIV_MAX_CHIPS; i++) {
system[i]=DIV_SYSTEM_NULL;
systemVol[i]=1.0;
systemPan[i]=0.0;
systemPanFR[i]=0.0;
}
subsong.push_back(new DivSubSong);
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system[0]=DIV_SYSTEM_YM2612;
system[1]=DIV_SYSTEM_SMS;
// OPLL default instrument contest winner - piano_guitar_idk by Weeppiko
nullInsOPLL.type=DIV_INS_OPLL;
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nullInsOPLL.fm.opllPreset=0;
nullInsOPLL.fm.alg=0;
nullInsOPLL.fm.fb=7;
nullInsOPLL.fm.fms=1;
nullInsOPLL.fm.ams=0;
nullInsOPLL.fm.op[0].ar=15;
nullInsOPLL.fm.op[0].dr=5;
nullInsOPLL.fm.op[0].sl=3;
nullInsOPLL.fm.op[0].rr=3;
nullInsOPLL.fm.op[0].tl=40;
nullInsOPLL.fm.op[0].ksl=0;
nullInsOPLL.fm.op[0].mult=5;
nullInsOPLL.fm.op[0].am=0;
nullInsOPLL.fm.op[0].vib=1;
nullInsOPLL.fm.op[0].ksr=0;
nullInsOPLL.fm.op[0].ssgEnv=8;
nullInsOPLL.fm.op[1].ar=15;
nullInsOPLL.fm.op[1].dr=1;
nullInsOPLL.fm.op[1].sl=11;
nullInsOPLL.fm.op[1].rr=6;
nullInsOPLL.fm.op[1].tl=0;
nullInsOPLL.fm.op[1].ksl=0;
nullInsOPLL.fm.op[1].mult=1;
nullInsOPLL.fm.op[1].am=0;
nullInsOPLL.fm.op[1].vib=0;
nullInsOPLL.fm.op[1].ksr=0;
nullInsOPLL.fm.op[1].ssgEnv=8;
nullInsOPLL.name="This is a bug! Report!";
nullInsOPL.type=DIV_INS_OPL;
nullInsOPL.fm.alg=0;
nullInsOPL.fm.fb=7;
nullInsOPL.fm.op[0].dr=2;
nullInsOPL.fm.op[0].rr=7;
nullInsOPL.fm.op[0].tl=22;
nullInsOPL.fm.op[0].ksl=1;
nullInsOPL.fm.op[0].mult=3;
nullInsOPL.fm.op[1].tl=0;
nullInsOPL.fm.op[1].dr=3;
nullInsOPL.fm.op[1].rr=12;
nullInsOPL.fm.op[1].mult=1;
nullInsOPL.name="This is a bug! Report!";
nullInsOPL.fm.kickFreq=(1<<10)|576;
nullInsOPL.fm.snareHatFreq=(1<<10)|672;
nullInsOPL.fm.tomTopFreq=896;
nullInsOPLDrums=nullInsOPL;
nullInsOPLDrums.type=DIV_INS_OPL_DRUMS;
nullInsOPLDrums.fm.fixedDrums=true;
for (int i=0; i<4; i++) {
nullInsOPLDrums.fm.op[i].am=0;
nullInsOPLDrums.fm.op[i].vib=0;
nullInsOPLDrums.fm.op[i].ksr=0;
nullInsOPLDrums.fm.op[i].sus=0;
nullInsOPLDrums.fm.op[i].ws=0;
nullInsOPLDrums.fm.op[i].ksl=0;
nullInsOPLDrums.fm.op[i].tl=0;
}
// snare
nullInsOPLDrums.fm.op[0].ar=13;
nullInsOPLDrums.fm.op[0].dr=8;
nullInsOPLDrums.fm.op[0].sl=4;
nullInsOPLDrums.fm.op[0].rr=8;
nullInsOPLDrums.fm.op[0].mult=1;
// tom
nullInsOPLDrums.fm.op[1].ar=15;
nullInsOPLDrums.fm.op[1].dr=8;
nullInsOPLDrums.fm.op[1].sl=5;
nullInsOPLDrums.fm.op[1].rr=9;
nullInsOPLDrums.fm.op[1].mult=5;
// top
nullInsOPLDrums.fm.op[2].ar=10;
nullInsOPLDrums.fm.op[2].dr=10;
nullInsOPLDrums.fm.op[2].sl=5;
nullInsOPLDrums.fm.op[2].rr=5;
nullInsOPLDrums.fm.op[2].mult=1;
nullInsOPLDrums.fm.op[2].ksr=1;
// hi-hat
nullInsOPLDrums.fm.op[3].ar=12;
nullInsOPLDrums.fm.op[3].dr=8;
nullInsOPLDrums.fm.op[3].sl=10;
nullInsOPLDrums.fm.op[3].rr=7;
nullInsOPLDrums.fm.op[3].mult=2;
nullInsQSound.std.panLMacro.mode=true;
}
};
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#endif