2023-02-19 05:08:37 +00:00
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/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "gui.h"
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2023-02-26 09:21:27 +00:00
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#include "../ta-log.h"
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2023-02-28 07:06:39 +00:00
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#include "IconsFontAwesome4.h"
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2023-03-07 06:21:07 +00:00
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#include "imgui_internal.h"
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2023-02-19 05:08:37 +00:00
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2023-02-25 23:04:17 +00:00
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#define TS FurnaceGUITutorialStep
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void FurnaceGUI::initTutorial() {
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tutorials[GUI_TUTORIAL_OVERVIEW]=FurnaceGUITutorialDef("Overview",{
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2023-03-02 00:19:09 +00:00
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TS(
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"hello! this is the Furnace tutorial!\n"
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"I will teach you how to use Furnace.\n"
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"if you wish to skip these tutorials, click on one of the Skip buttons. otherwise, click the " ICON_FA_CHEVRON_RIGHT " icon to continue."
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),
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TS(
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"Furnace is a chiptune tracker!\n"
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"in a tracker, the song is written down in patterns, which are lists of notes, instruments and effects to play.\n"
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"a playhead scrolls down through these patterns, and plays the notes that are written in them as it moves.\n"
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"think of it as a piano roll, but replace the dots in the position of notes with note names (e.g. A-4)."
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),
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TS(
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"these are called \"patterns\" because they may appear more than once in the song.\n"
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"this is useful for (in example) percussion, avoiding duplication.\n"
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"the order in which these patterns appear is determined by an order list which also scrolls down as the playhead moves between patterns."
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),
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TS(
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2023-03-07 06:21:07 +00:00
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"this is the Pattern window. it displays a pattern (which contains the notes and stuff).",
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-1,
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[this]() {
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highlightWindow("Pattern");
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2023-03-07 09:14:23 +00:00
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},
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[this]() {
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nextWindow=GUI_WINDOW_PATTERN;
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2023-03-07 06:21:07 +00:00
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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2023-03-07 09:14:23 +00:00
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"this is the Orders window. it displays which patterns are going to play.",
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-1,
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[this]() {
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highlightWindow("Orders");
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},
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[this]() {
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nextWindow=GUI_WINDOW_ORDERS;
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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2023-03-07 09:14:23 +00:00
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"this is the Instruments window. it shows a list of instruments (sounds) in the song.",
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-1,
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[this]() {
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highlightWindow("Instruments");
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},
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[this]() {
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nextWindow=GUI_WINDOW_INS_LIST;
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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2023-03-07 09:14:23 +00:00
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"this is the Song Information window, which allows you to change some song properties.",
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-1,
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[this]() {
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2023-03-08 09:19:00 +00:00
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highlightWindow("Song Info##Song Information");
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2023-03-07 09:14:23 +00:00
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},
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[this]() {
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nextWindow=GUI_WINDOW_SONG_INFO;
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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2023-03-07 09:14:23 +00:00
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"this is the Speed window, which contains speed parameters.",
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-1,
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[this]() {
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highlightWindow("Speed");
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},
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[this]() {
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nextWindow=GUI_WINDOW_SPEED;
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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"and here are the Play Controls. you can use these to play the song and do some other things.\n"
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2023-03-07 09:14:23 +00:00
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"now that I am done explaining the interface, let's make a song!",
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-1,
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[this]() {
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highlightWindow("Play Controls");
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},
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[this]() {
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nextWindow=GUI_WINDOW_EDIT_CONTROLS;
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}
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2023-03-02 00:19:09 +00:00
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),
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TS(
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"we'll start by creating an instrument.\n"
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"while it's possible to work without instruments, we would be stuck with the default sound!\n"
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"so let's create one... for that you click on the " ICON_FA_PLUS " button in the Instruments window."
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),
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TS(
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""
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),
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TS(
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"now let's type in some notes!\n"
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"first, enable Edit Mode with the Space key.\n"
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"after that, click on the pattern editor to focus it (the first empty column to be specific).\n"
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),
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TS(
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"the keyboard layout for inserting notes resembles that of a piano:\n"
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"- Z-M: low octave\n"
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"- Q-U: mid octave\n"
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"- I-P and beyond: high octave\n"
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"the keys one row above the mentioned octaves are the upper keys of a piano.\n"
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"let's press some of these keys to insert notes!"
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),
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TS(
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""
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),
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TS(
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"and now, let's play the song! hit Enter to play it (and press it while playing to stop)."
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),
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TS(
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""
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),
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TS(
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"great!\n"
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"by the way, you can move around the pattern view using the arrow keys or by clicking in the pattern."
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),
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TS(
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"now let me teach you about these columns in the pattern editor.\n"
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"each big column represents a channel.\n"
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"a channel consists of five (or more) smaller columns:\n"
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"- the first column contains notes.\n"
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"- the second one represents the instruments to play (these will be filled in automatically when you have an instrument selected).\n"
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"- the third one has volume changes (will explain these later).\n"
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"- the last two ones are effects and effect values (you can have multiple effect columns, but that's something I will be covering later as well.)\n"
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"the instrument, volume and effect columns are continuous. this means that if nothing is specified, the last value will be used."
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),
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TS(
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"let's add some volume changes to show you what I mean."
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),
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TS(
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""
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),
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TS(
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"as you can hear, volume changes affects all notes which are placed next to, or after it.\n"
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"let's place some bass notes."
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),
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TS(
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""
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),
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TS(
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"oh wait! the keyboard layout only contains 2 octaves!\n"
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"however, we can change the octave range by using the Octave setting in the play/edit controls."
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),
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TS(
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""
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),
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TS(
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"now let's type in the notes..."
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),
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TS(
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""
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),
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TS(
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"...and play this?"
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),
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TS(
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""
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),
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TS(
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"cool, huh? but we're running out of space here.\n"
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"let's expand the song."
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),
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TS(
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"for that we go in the Orders window, which contains the order these patterns will appear in.\n"
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2023-03-03 07:08:28 +00:00
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"the first column is position while the other columns contain pattern numbers of every channel."
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),
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TS(
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"clicking on the " ICON_FA_PLUS " button adds one row to the orders..."
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2023-03-03 07:32:18 +00:00
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),
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2023-03-03 07:08:28 +00:00
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TS(
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""
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),
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TS(
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"and then clicking on a cell of the first column takes us there."
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),
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TS(
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""
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),
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TS(
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"now let's add more to the song."
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),
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TS(
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""
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),
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TS(
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"and after that, let's hear it!\n"
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"note that playing the song by pressing Enter will play from the current position in the Orders view - that is, order 1!\n"
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"we want to play from order 0 (the first order), so we go back to it first and then hit Enter."
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),
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TS(
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""
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),
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TS(
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"congratulations! you made it\n"
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"what else?"
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2023-03-02 00:19:09 +00:00
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)
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2023-02-25 23:04:17 +00:00
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});
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}
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2023-02-19 05:08:37 +00:00
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void FurnaceGUI::syncTutorial() {
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2023-02-26 01:01:33 +00:00
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// tutorial.userComesFrom=e->getConfInt("tutUserComesFrom",0);
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2023-02-19 05:08:37 +00:00
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tutorial.introPlayed=e->getConfBool("tutIntroPlayed",false);
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2023-05-24 09:19:45 +00:00
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tutorial.protoWelcome=e->getConfBool("tutProtoWelcome2",false);
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2023-02-19 05:08:37 +00:00
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}
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void FurnaceGUI::commitTutorial() {
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2023-02-26 01:01:33 +00:00
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// e->setConf("tutUserComesFrom",tutorial.userComesFrom);
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2023-02-19 05:08:37 +00:00
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e->setConf("tutIntroPlayed",tutorial.introPlayed);
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2023-05-24 09:19:45 +00:00
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e->setConf("tutProtoWelcome2",tutorial.protoWelcome);
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2023-02-26 01:01:33 +00:00
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}
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void FurnaceGUI::activateTutorial(FurnaceGUITutorials which) {
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2023-05-24 09:19:45 +00:00
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/*
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if (tutorial.protoWelcome && !tutorial.taken[which] && !ImGui::IsPopupOpen((const char*)NULL,ImGuiPopupFlags_AnyPopupId|ImGuiPopupFlags_AnyPopupLevel) && curTutorial==-1 && introPos>=10.0) {
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2023-02-26 09:21:27 +00:00
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logV("activating tutorial %d.",which);
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2023-02-26 01:01:33 +00:00
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curTutorial=which;
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curTutorialStep=0;
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}
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2023-05-24 09:19:45 +00:00
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*/
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2023-02-24 09:19:39 +00:00
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}
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void FurnaceGUI::drawTutorial() {
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2023-02-26 01:01:33 +00:00
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// welcome
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2023-05-24 09:19:45 +00:00
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if (!tutorial.protoWelcome) {
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2023-02-24 09:19:39 +00:00
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ImGui::OpenPopup("Welcome");
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}
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if (ImGui::BeginPopupModal("Welcome",NULL,ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoTitleBar)) {
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ImGui::PushFont(bigFont);
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ImGui::SetCursorPosX((ImGui::GetContentRegionAvail().x-ImGui::CalcTextSize("Welcome!").x)*0.5);
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ImGui::Text("Welcome!");
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ImGui::PopFont();
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2023-02-24 10:09:29 +00:00
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ImGui::Text("welcome to Furnace, the biggest open-source chiptune tracker!");
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2023-05-24 09:19:45 +00:00
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ImGui::TextWrapped(
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"did I say that 0.6pre5 will have a tutorial? well, it doesn't...\n"
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"the reason is because 0.6pre5 fixes a critical bug which may cause config loss in some machines.\n"
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"furthermore, it dramatically improves the backup system. couldn't put this version on hold anymore."
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);
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ImGui::Separator();
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ImGui::TextWrapped("here are some tips to get you started:");
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ImGui::TextWrapped(
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"- add an instrument by clicking on + in Instruments\n"
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"- click on the pattern view to focus it\n"
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"- channel columns have the following, in this order: note, instrument, volume and effects\n"
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"- hit space bar while on the pattern to toggle Edit Mode\n"
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"- click on the pattern or use arrow keys to move the cursor\n"
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"- values (instrument, volume, effects and effect values) are in hexadecimal\n"
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"- hit enter to play/stop the song\n"
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"- extend the song by adding more orders in the Orders window\n"
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"- click on the Orders matrix to change the patterns of a channel (left click increases; right click decreases)"
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);
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ImGui::TextWrapped(
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"if you need help, you may:\n"
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"- read the (incomplete) manual: https://github.com/tildearrow/furnace/blob/master/papers/doc/README.md\n"
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"- ask for help in Discussions (https://github.com/tildearrow/furnace/discussions) or the Furnace Discord (https://discord.gg/EfrwT2wq7z)"
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);
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ImGui::Separator();
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2023-02-24 10:09:29 +00:00
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ImGui::TextWrapped(
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"there are two interface modes: Basic, and Advanced.\n"
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"the Basic Mode only shows essential features. use it if you are new to trackers or prefer simplicity.\n"
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"Advanced Mode allows you to use all Furnace features, but it may be confusing."
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);
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ImGui::TextWrapped("pick a mode to begin your journey! (you can always switch by going to Settings > Basic Mode)");
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2023-02-24 09:19:39 +00:00
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if (ImGui::Button("Start in Basic Mode")) {
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basicMode=true;
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2023-05-24 09:19:45 +00:00
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tutorial.protoWelcome=true;
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2023-02-24 09:19:39 +00:00
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commitTutorial();
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ImGui::CloseCurrentPopup();
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}
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if (ImGui::Button("Start in Advanced Mode")) {
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basicMode=false;
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2023-05-24 09:19:45 +00:00
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tutorial.protoWelcome=true;
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2023-02-24 09:19:39 +00:00
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commitTutorial();
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ImGui::CloseCurrentPopup();
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}
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2023-02-26 01:01:33 +00:00
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ImGui::TextWrapped("if you find any issues, be sure to report them! the issue tracker is here: https://github.com/tildearrow/furnace/issues");
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2023-02-24 09:19:39 +00:00
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ImGui::SetWindowPos(ImVec2(
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(canvasW-ImGui::GetWindowSize().x)*0.5,
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(canvasH-ImGui::GetWindowSize().y)*0.5
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));
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ImGui::EndPopup();
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}
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2023-02-26 01:01:33 +00:00
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// tutorial
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if (curTutorial>=0 && curTutorial<GUI_TUTORIAL_MAX) {
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2023-03-07 09:14:23 +00:00
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FurnaceGUITutorialStep& step=tutorials[curTutorial].steps[curTutorialStep];
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2023-03-08 00:23:17 +00:00
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ImGui::SetNextWindowPos(ImVec2(0,0));
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ImGui::SetNextWindowSize(ImVec2(canvasW,canvasH));
|
|
|
|
if (ImGui::Begin("Tutorial",NULL,ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoBackground|ImGuiWindowFlags_NoDocking)) {
|
2023-03-08 09:19:00 +00:00
|
|
|
ImDrawList* dl=ImGui::GetWindowDrawList();
|
2023-03-08 00:23:17 +00:00
|
|
|
if (step.run!=NULL) {
|
|
|
|
step.run();
|
|
|
|
} else {
|
|
|
|
ImU32 col=ImGui::GetColorU32(uiColors[GUI_COLOR_MODAL_BACKDROP]);
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(0,0),
|
|
|
|
ImVec2(canvasW,canvasH),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
}
|
|
|
|
if (step.text[0]) {
|
|
|
|
ImVec2 avail=ImGui::GetContentRegionAvail();
|
|
|
|
ImVec2 textSize=ImGui::CalcTextSize(step.text,NULL,false,avail.x);
|
2023-03-08 09:19:00 +00:00
|
|
|
textSize.x+=ImGui::GetStyle().WindowPadding.y*2.0f;
|
|
|
|
textSize.y+=ImGui::GetStyle().WindowPadding.y*2.0f+ImGui::GetFrameHeightWithSpacing();
|
2023-03-08 00:23:17 +00:00
|
|
|
if (textSize.x>avail.x) textSize.x=avail.x;
|
|
|
|
if (textSize.y>avail.y) textSize.y=avail.y;
|
|
|
|
|
|
|
|
ImGui::SetCursorPos(ImVec2(
|
|
|
|
(canvasW-textSize.x)*0.5,
|
|
|
|
(canvasH-textSize.y)*0.5
|
|
|
|
));
|
|
|
|
|
2023-03-08 09:19:00 +00:00
|
|
|
dl->AddRectFilled(
|
|
|
|
ImGui::GetCursorPos(),
|
|
|
|
ImVec2(
|
|
|
|
ImGui::GetCursorPos().x+textSize.x,
|
|
|
|
ImGui::GetCursorPos().y+textSize.y
|
|
|
|
),
|
|
|
|
ImGui::GetColorU32(ImGuiCol_PopupBg)
|
|
|
|
);
|
|
|
|
|
|
|
|
if (ImGui::BeginChild("TutText",textSize,true,ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoScrollWithMouse)) {
|
2023-03-08 00:23:17 +00:00
|
|
|
ImGui::TextWrapped("%s",step.text);
|
2023-02-28 07:06:39 +00:00
|
|
|
|
2023-03-08 09:19:00 +00:00
|
|
|
if (ImGui::Button("Skip")) {
|
|
|
|
tutorial.taken[curTutorial]=true;
|
|
|
|
curTutorial=-1;
|
|
|
|
curTutorialStep=0;
|
|
|
|
}
|
|
|
|
ImGui::SameLine();
|
2023-03-08 00:23:17 +00:00
|
|
|
if (ImGui::Button(ICON_FA_CHEVRON_RIGHT)) {
|
|
|
|
curTutorialStep++;
|
|
|
|
if (step.runAfter!=NULL) step.runAfter();
|
|
|
|
if (curTutorialStep>=(int)tutorials[curTutorial].steps.size()) {
|
|
|
|
tutorial.taken[curTutorial]=true;
|
|
|
|
curTutorial=-1;
|
|
|
|
curTutorialStep=0;
|
|
|
|
} else {
|
|
|
|
if (tutorials[curTutorial].steps[curTutorialStep].runBefore) tutorials[curTutorial].steps[curTutorialStep].runBefore();
|
|
|
|
}
|
2023-03-07 09:14:23 +00:00
|
|
|
}
|
2023-02-28 07:06:39 +00:00
|
|
|
}
|
2023-03-08 00:23:17 +00:00
|
|
|
ImGui::EndChild();
|
2023-02-28 07:06:39 +00:00
|
|
|
}
|
2023-02-26 01:01:33 +00:00
|
|
|
}
|
2023-03-08 00:23:17 +00:00
|
|
|
ImGui::End();
|
2023-02-26 01:01:33 +00:00
|
|
|
}
|
2023-02-24 10:09:29 +00:00
|
|
|
}
|
2023-02-25 23:04:17 +00:00
|
|
|
|
2023-03-07 06:21:07 +00:00
|
|
|
// helper functions
|
|
|
|
|
|
|
|
void FurnaceGUI::highlightWindow(const char* winName) {
|
2023-03-08 00:23:17 +00:00
|
|
|
ImDrawList* dl=ImGui::GetWindowDrawList();
|
2023-03-07 06:21:07 +00:00
|
|
|
ImU32 col=ImGui::GetColorU32(uiColors[GUI_COLOR_MODAL_BACKDROP]);
|
|
|
|
|
|
|
|
ImGuiWindow* win=ImGui::FindWindowByName(winName);
|
|
|
|
if (win!=NULL) {
|
|
|
|
ImVec2 start=win->Pos;
|
|
|
|
ImVec2 end=ImVec2(
|
|
|
|
start.x+win->Size.x,
|
|
|
|
start.y+win->Size.y
|
|
|
|
);
|
|
|
|
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(0,0),
|
|
|
|
ImVec2(start.x,canvasH),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(start.x,0),
|
|
|
|
ImVec2(canvasW,start.y),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(end.x,start.y),
|
|
|
|
ImVec2(canvasW,canvasH),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(start.x,end.y),
|
|
|
|
ImVec2(end.x,canvasH),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
|
|
|
|
dl->AddRect(start,end,ImGui::GetColorU32(uiColors[GUI_COLOR_TEXT]),0,0,3.0f*dpiScale);
|
|
|
|
} else {
|
|
|
|
dl->AddRectFilled(
|
|
|
|
ImVec2(0,0),
|
|
|
|
ImVec2(canvasW,canvasH),
|
|
|
|
col
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-25 23:04:17 +00:00
|
|
|
FurnaceGUITutorialDef::FurnaceGUITutorialDef(const char* n, std::initializer_list<FurnaceGUITutorialStep> step):
|
|
|
|
name(n) {
|
|
|
|
steps=step;
|
|
|
|
}
|