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26 lines
1.2 KiB
Text
26 lines
1.2 KiB
Text
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The SN7 noise channel can "steal" the pitch of the third square
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channel for increased range, and this percussion set takes
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advantage of that. The kick and snare drums use CH3 pitch for
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two frames- CH3 is muted for the first frame and outputs a
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square wave on the second. The hi-hats use CH3 pitch for only
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one frame, during which CH3 is silent.
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In order for this to work, an instrument must be placed on both
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CH3 and CH4, whenever a kick or snare is triggered. (Because
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the hi-hats only need one frame of CH3 silence to sound
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correct, and CH4 pitch macros take precedence over CH3 macros
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in Furnace, you don't need to place an instrument in CH3 when
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a hi-hat is playing by itself.) This is the "KickSnare CH3"
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instrument in the folder. The "CH4" instruments are for CH4,
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obviously.
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The "ExampleInst" instruments show a setup where a regular
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melodic instrument is combined with the CH3 percussion
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instruments, so that CH3 can play something useful with minimal
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interruption from CH4. Of course, now you have to keep track of
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three instruments for one timbre, and you can't have a note
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sustain through a percussion sound, but I think it's worth it.
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Note also that the CH4 instruments need to be played on either
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C or D to sound correct.
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