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# PC Engine/TurboGrafx-16
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a console from NEC that, depending on a region:
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- attempted to enter the fierce battle between Nintendo and Sega, but because its capabilities are a mix of third and fourth generation, it failed to last long (US and Europe), or
- was Nintendo's most fearsome rival, completely defeating Sega Mega Drive and defending itself against Super Famicom (Japan).
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it has 6 wavetable channels and the last two ones also double as noise channels.
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furthermore, it has some PCM and LFO!
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## effects
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- `10xx` : **change wave.**
- `11xx` : **toggle noise mode.** only available in the last two channels.
- `12xx` : **setup LFO.** the following values are accepted:
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- `00` : LFO disabled.
- `01` : LFO enabled, shift 0.
- `02` : LFO enabled, shift 4.
- `03` : LFO enabled, shift 8.
- when LFO is enabled, channel 2 is muted and its output is passed to channel 1's frequency.
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- `13xx` : **set LFO speed.**
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- `17xx` : **toggle LEGACY sample mode.**
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- **this effect exists only for compatibility reasons! its use is NOT recommended. use Sample type instruments instead.**
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## info
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this chip uses the [PC Engine ](../4-instrument/pce.md ) instrument editor.
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## channel status
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the following icons are displayed when channel status is enabled in the pattern view:
- noise mode (channels 5 and 6 only):
- ![noise mode off ](status-PCE-noise-off.png ) off
- ![noise mode on ](status-PCE-noise-on.png ) on