furnace/src/audio/sdlAudio.h

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/**
* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "taAudio.h"
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#include <SDL.h>
class TAAudioSDL: public TAAudio {
SDL_AudioSpec ac, ar;
SDL_AudioDeviceID ai;
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bool audioSysStarted;
public:
void onProcess(unsigned char* buf, int nframes);
void* getContext();
bool quit();
bool setRun(bool run);
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std::vector<String> listAudioDevices();
bool init(TAAudioDesc& request, TAAudioDesc& response);
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TAAudioSDL():
audioSysStarted(false) {}
};