furnace/src/engine/platform/tia.h

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#ifndef _TIA_H
#define _TIA_H
#include "../dispatch.h"
#include "../macroInt.h"
#include <queue>
#include "sound/tia/TIASnd.h"
class DivPlatformTIA: public DivDispatch {
protected:
struct Channel {
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int freq, baseFreq, pitch, note;
unsigned char ins, shape;
signed char konCycles;
bool active, insChanged, freqChanged, keyOn, keyOff, portaPause, inPorta;
int vol, outVol;
DivMacroInt std;
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Channel(): freq(0), baseFreq(0), pitch(0), note(0), ins(-1), shape(4), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), portaPause(false), inPorta(false), vol(0), outVol(15) {}
};
Channel chan[2];
bool isMuted[2];
TIASound tia;
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friend void putDispatchChan(void*,int,int);
unsigned char dealWithFreq(unsigned char shape, int base, int pitch);
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
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void* getChanState(int chan);
void reset();
void forceIns();
void tick();
void muteChannel(int ch, bool mute);
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void setFlags(unsigned int flags);
bool isStereo();
bool keyOffAffectsArp(int ch);
void notifyInsDeletion(void* ins);
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void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
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const char** getRegisterSheet();
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int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
void quit();
};
#endif