furnace/papers/newIns.md

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# possible new Furnace instrument format
the main issue with Furnace instrument files is that they are too big, even if the instrument is nothing more than the FM setup...
the aim of this new format is to greatly reduce the size of a resulting instrument.
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# header
```
size | description
-----|------------------------------------
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4 | "FINS" format magic
2 | format version
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2 | instrument type
??? | features...
```
a feature uses the following format:
```
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size | description
-----|------------------------------------
2 | feature code
2 | length of block
??? | data...
```
the following feature codes are recognized:
- `NA`: instrument name
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- `FM`: FM ins data
- `MA`: macro data
- `64`: C64 ins data
- `GB`: Game Boy ins data
- `SM`: sample ins data
- `O1`: operator 1 macros
- `O2`: operator 2 macros
- `O3`: operator 3 macros
- `O4`: operator 4 macros
- `LD`: OPL drums mode data
- `SN`: SNES ins data
- `N1`: Namco 163 ins data
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- `FD`: FDS/Virtual Boy ins data
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- `WS`: wavetable synth data
- `SL`: list of samples
- `WL`: list of wavetables
- `MP`: MultiPCM ins data
- `SU`: Sound Unit ins data
- `ES`: ES5506 ins data
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- `X1`: X1-010 ins data
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- `EN`: end of features
- if you find this feature code, stop reading the instrument.
- it will usually appear only when there sample/wave lists.
# instrument name (NA)
```
size | description
-----|------------------------------------
STR | instrument name
```
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# FM data (FM)
```
size | description
-----|------------------------------------
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1 | flags
| - bit 4-7: op enabled
| - op order from 4 to 7: 0, 2, 1, 3
| - 2-op instruments: 0, 1, x, x
| - bit 0-3: op count
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-----|------------------------------------
| **base data**
| /7 6 5 4 3 2 1 0|
1 | |x| ALG |x| FB |
1 | |FMS2 |AMS| FMS |
1 | |AM2|4| LLPatch |
-----|------------------------------------
| **operator data × opCount**
| /7 6 5 4 3 2 1 0|
1 | |r| D T | MULT |
| \- KSR
1 | |s| T L |
| \- SUS
1 | |R S|v| A R |
| \- VIB
1 | |A|KSL| D R |
| \- AM
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1 | |e|KVS| D2R |
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| \- EGT
1 | | S L | R R |
1 | | DVB | SSG |
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1 | | DAM |DT2| W S |
```
# macro data (MA)
```
size | description
-----|------------------------------------
2 | length of macro header
??? | data...
```
each macro is represented like this:
```
size | description
-----|------------------------------------
1 | macro code
| - 0: vol
| - 1: arp
| - 2: duty
| - 3: wave
| - 4: pitch
| - 5: ex1
| - 6: ex2
| - 7: ex3
| - 8: alg
| - 9: fb
| - 10: fms
| - 11: ams
| - 12: panL
| - 13: panR
| - 14: phaseReset
| - 15: ex4
| - 16: ex5
| - 17: ex6
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| - 18: ex7
| - 19: ex8
| - 255: stop reading and move on
1 | macro length
1 | macro loop
1 | macro release
1 | macro mode
1 | macro open/type/word size
| - bit 6-7: word size
| - 0: 8-bit unsigned
| - 1: 8-bit signed
| - 2: 16-bit signed
| - 3: 32-bit signed
| - bit 1-2: type
| - 0: normal
| - 1: ADSR
| - 2: LFO
| - bit 0: open
1 | macro delay
1 | macro speed
??? | macro data
| - length: macro length × word sizs
```
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# C64 data (64)
```
size | description
-----|------------------------------------
1 | flags 1
| - bit 7: dutyIsAbs
| - bit 6: initFter
| - bit 5: volIsCutoff
| - bit 4: toFilter
| - bit 3: noise on
| - bit 2: pulse on
| - bit 1: saw on
| - bit 0: triangle on
1 | flags 2
| - bit 7: oscSync
| - bit 6: ringMod
| - bit 5: noTest
| - bit 4: filterIsAbs
| - bit 3: ch3off
| - bit 2: band pass
| - bit 1: high pass
| - bit 0: low pass
1 | attack/decay
| - bit 4-7: attack
| - bit 0-3: decay
1 | sustain release
| - bit 4-7: sustain
| - bit 0-3: release
2 | duty
2 | cutoff/resonance
| - bit 12-15: resonance
| - bit 0-10: cutoff
```
# Game Boy data (GB)
```
size | description
-----|------------------------------------
1 | envelope params
| - bit 5-7: length
| - bit 4: direction
| - bit 0-3: volume
1 | sound length
| - 64 is infinity
1 | flags
| - bit 1: always init envelope
| - bit 0: software envelope (zombie mode)
1 | hardware sequence length
??? | hardware sequence...
| - length: 3*hwSeqLen
```
a value in the hardware sequence has the following format:
```
size | description
-----|------------------------------------
1 | command
| - 0: set envelope
| - 1: set sweep
| - 2: wait
| - 3: wait for release
| - 4: loop
| - 5: loop until release
2 | data
| - for set envelope:
| - 1 byte: parameter
| - bit 4-7: volume
| - bit 3: direction
| - bit 0-2: length
| - 1 byte: sound length
| - for set sweep:
| - 1 byte: parameter
| - bit 4-6: length
| - bit 3: direction
| - bit 0-2: shift
| - 1 byte: nothing
| - for wait:
| - 1 byte: length (in ticks)
| - 1 byte: nothing
| - for wait for release:
| - 2 bytes: nothing
| - for loop/loop until release:
| - 2 bytes: position
```
# sample ins data (SM)
```
size | description
-----|------------------------------------
2 | initial sample
1 | flags
| - bit 2: use wave
| - bit 1: use sample
| - bit 0: use sample map
1 | waveform length
4?? | sample map... (120 entries)
| - only read if sample map is enabled
```
the sample map format:
```
size | description
-----|------------------------------------
2 | note to play
2 | sample to play
```
# operator macro data (O1, O2, O3 and O4)
similar to macro data, but using these macro codes:
- 0: AM
- 1: AR
- 2: DR
- 3: MULT
- 4: RR
- 5: SL
- 6: TL
- 7: DT2
- 8: RS
- 9: DT
- 10: D2R
- 11: SSG-EG
- 12: DAM
- 13: DVB
- 14: EGT
- 15: KSL
- 16: SUS
- 17: VIB
- 18: WS
- 19: KSR
# OPL drums mode data (LD)
```
size | description
-----|------------------------------------
1 | fixed frequency mode
2 | kick freq
2 | snare/hat freq
2 | tom/top freq
```
# SNES data (SN)
```
size | description
-----|------------------------------------
1 | attack/decay
| - bit 4-6: decay
| - bit 0-3: attack
1 | sustain/release
| - bit 5-6: sustain
| - bit 0-4: release
1 | flags
| - bit 4: envelope on
| - bit 3: make sustain effective
| - bit 0-2: gain mode
| - 0: direct
| - 4: dec
| - 5: exp
| - 6: inc
| - 7: bent
1 | gain
```
# Namco 163 data (N1)
```
size | description
-----|------------------------------------
4 | waveform
1 | wave pos
1 | wave len
1 | wave mode
```
# FDS/Virtual Boy data (FD)
```
size | description
-----|------------------------------------
4 | mod speed
4 | mod depth
1 | init mod table with first wave
1?? | modulation table (32 entries)
```
# wavetable synth data (WS)
```
size | description
-----|------------------------------------
4 | first wave
4 | second wave
1 | rate divider
1 | effect
| - bit 7: single or dual effect
1 | enabled
1 | global
1 | speed (+1)
1 | parameter 1
1 | parameter 2
1 | parameter 3
1 | parameter 4
```
# list of samples (SL)
```
size | description
-----|------------------------------------
1 | number of samples
4?? | pointers to samples...
| - these use the Furnace sample format.
```
# list of wavetables (WL)
```
size | description
-----|------------------------------------
1 | number of wavetables
4?? | pointers to wavetables...
| - these use the Furnace wavetable format.
```
# MultiPCM data (MP)
```
size | description
-----|------------------------------------
1 | attack rate
1 | decay 1 rate
1 | decay level
1 | decay 2 rate
1 | release rate
1 | rate correction
1 | LFO rate
1 | vibrato depth
1 | AM depth
```
# Sound Unit data (SU)
```
size | description
-----|------------------------------------
1 | switch roles of phase reset timer and frequency
```
# ES5506 data (ES)
```
size | description
-----|------------------------------------
1 | filter mode
| - 0: HPK2_HPK2
| - 1: HPK2_LPK1
| - 2: LPK2_LPK2
| - 3: LPK2_LPK1
2 | K1
2 | K2
2 | envelope count
1 | left volume ramp
1 | right volume ramp
1 | K1 ramp
1 | K2 ramp
1 | K1 slow
1 | K2 slow
```
# X1-010 data (X1)
```
size | description
-----|------------------------------------
4 | bank slot
```