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/*
MIT License
Copyright ( c ) 2019 - 2021 Stephane Cuillerdier ( aka aiekick )
Permission is hereby granted , free of charge , to any person obtaining a copy
of this software and associated documentation files ( the " Software " ) , to deal
in the Software without restriction , including without limitation the rights
to use , copy , modify , merge , publish , distribute , sublicense , and / or sell
copies of the Software , and to permit persons to whom the Software is
furnished to do so , subject to the following conditions :
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software .
THE SOFTWARE IS PROVIDED " AS IS " , WITHOUT WARRANTY OF ANY KIND , EXPRESS OR
IMPLIED , INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY ,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT . IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM , DAMAGES OR OTHER
LIABILITY , WHETHER IN AN ACTION OF CONTRACT , TORT OR OTHERWISE , ARISING FROM ,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE .
*/
/*
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github repo : https : //github.com/aiekick/ImGuiFileDialog
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# # Description :
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this File Dialog is build on top of DearImGui
( On windows , need te lib Dirent : https : //github.com/tronkko/dirent, use the branch 1.23 for avoid any issues)
Complete readme here : https : //github.com/aiekick/ImGuiFileDialog/blob/master/README.md)
this filedialog was created principally for have custom pane with widgets accrdoing to file extention .
it was not possible with native filedialog
An example of the File Dialog integrated within the ImGui Demo App
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# # Features :
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- Separate system for call and display
- can be many func calls with different params for one display func by ex
- Can use custom pane via function binding
- this pane can block the validation of the dialog
- can also display different things according to current filter and User Datas
- Support of Filter Custom Coloring / Icons / text
- Multi Selection ( ctrl / shift + click ) :
- 0 = > infinite
- 1 = > one file ( default )
- n = > n files
- Compatible with MacOs , Linux , Win
- On Win version you can list Drives
- Support of Modal / Standard dialog type
- Support both Mode : File Chooser or Directory Chooser
- Support filter collection / Custom filter name
- Support files Exploring with keys : Up / Down / Enter ( open dir ) / Backspace ( come back )
- Support files Exploring by input char ( case insensitive )
- Support bookmark creation / edition / call for directory ( can have custom name corresponding to a path )
- Support input path edition by right click on a path button
- Support of a ' Confirm to Overwrite " dialog if File Exist
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# # NameSpace / SingleTon
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Use the Namespace IGFD ( for avoid conflict with variables , struct and class names )
you can display only one dialog at a time , this class is a simgleton and must be called like that :
ImGuiFileDialog : : Instance ( ) - > method_of_your_choice ( )
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# # Simple Dialog :
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Example code :
void drawGui ( )
{
// open Dialog Simple
if ( ImGui : : Button ( " Open File Dialog " ) )
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ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose File " , " .cpp,.h,.hpp " , " . " ) ;
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// display
if ( ImGuiFileDialog : : Instance ( ) - > FileDialog ( " ChooseFileDlgKey " ) )
{
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// action if OK
if ( ImGuiFileDialog : : Instance ( ) - > IsOk = = true )
{
std : : string filePathName = ImGuiFileDialog : : Instance ( ) - > GetFilePathName ( ) ;
std : : string filePath = ImGuiFileDialog : : Instance ( ) - > GetCurrentPath ( ) ;
// action
}
// close
ImGuiFileDialog : : Instance ( ) - > CloseDialog ( " ChooseFileDlgKey " ) ;
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}
}
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# # Directory Chooser :
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For have only a directory chooser , you just need to specify a filter null :
Example code :
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseDirDlgKey " , " Choose a Directory " , 0 , " . " ) ;
In this mode you can select any directory with one click , and open directory with double click
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# # Dialog with Custom Pane :
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Example code :
static bool canValidateDialog = false ;
inline void InfosPane ( std : : string & vFilter , IGFD : : UserDatas vUserDatas , bool * vCantContinue ) // if vCantContinue is false, the user cant validate the dialog
{
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ImGui : : TextColored ( ImVec4 ( 0 , 1 , 1 , 1 ) , " Infos Pane " ) ;
ImGui : : Text ( " Selected Filter : %s " , vFilter . c_str ( ) ) ;
if ( vUserDatas )
ImGui : : Text ( " UserDatas : %s " , vUserDatas ) ;
ImGui : : Checkbox ( " if not checked you cant validate the dialog " , & canValidateDialog ) ;
if ( vCantContinue )
* vCantContinue = canValidateDialog ;
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}
void drawGui ( )
{
// open Dialog with Pane
if ( ImGui : : Button ( " Open File Dialog with a custom pane " ) )
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ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose File " , " .cpp,.h,.hpp " ,
" . " , " " , std : : bind ( & InfosPane , std : : placeholders : : _1 , std : : placeholders : : _2 , std : : placeholders : : _3 ) , 350 , 1 , IGFD : : UserDatas ( " InfosPane " ) ) ;
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// display and action if ok
if ( ImGuiFileDialog : : Instance ( ) - > FileDialog ( " ChooseFileDlgKey " ) )
{
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if ( ImGuiFileDialog : : Instance ( ) - > IsOk = = true )
{
std : : string filePathName = ImGuiFileDialog : : Instance ( ) - > GetFilePathName ( ) ;
std : : string filePath = ImGuiFileDialog : : Instance ( ) - > GetCurrentPath ( ) ;
std : : string filter = ImGuiFileDialog : : Instance ( ) - > GetCurrentFilter ( ) ;
// here convert from string because a string was passed as a userDatas, but it can be what you want
std : : string userDatas ;
if ( ImGuiFileDialog : : Instance ( ) - > GetUserDatas ( ) )
userDatas = std : : string ( ( const char * ) ImGuiFileDialog : : Instance ( ) - > GetUserDatas ( ) ) ;
auto selection = ImGuiFileDialog : : Instance ( ) - > GetSelection ( ) ; // multiselection
// action
}
// close
ImGuiFileDialog : : Instance ( ) - > CloseDialog ( " ChooseFileDlgKey " ) ;
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}
}
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# # File Style
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You can define style for files / dirs / links in many ways :
the style can be colors , icons and fonts
the general form is :
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( styleType , criteria , color , icon , font ) ;
styleType can be thoses :
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IGFD_FileStyle_None // define none style
IGFD_FileStyleByTypeFile // define style for all files
IGFD_FileStyleByTypeDir // define style for all dir
IGFD_FileStyleByTypeLink // define style for all link
IGFD_FileStyleByExtention // define style by extention, for files or links
IGFD_FileStyleByFullName // define style for particular file/dir/link full name (filename + extention)
IGFD_FileStyleByContainedInFullName // define style for file/dir/link when criteria is contained in full name
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samples :
define style by file extention
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByExtention , " .png " , ImVec4 ( 0.0f , 1.0f , 1.0f , 0.9f ) , ICON_IGFD_FILE_PIC , font1 ) ;
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByExtention , " .gif " , ImVec4 ( 0.0f , 1.0f , 0.5f , 0.9f ) , " [GIF] " ) ;
define style for all directories
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeDir , " " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) , ICON_IGFD_FOLDER ) ;
can be for a specific directory
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeDir , " .git " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) , ICON_IGFD_FOLDER ) ;
define style for all files
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeFile , " " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) , ICON_IGFD_FILE ) ;
can be for a specific file
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeFile , " .git " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) , ICON_IGFD_FILE ) ;
define style for all links
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeLink , " " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) ) ;
can be for a specific link
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeLink , " Readme.md " , ImVec4 ( 0.5f , 1.0f , 0.9f , 0.9f ) ) ;
define style for any files / dirs / links by fullname
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByFullName , " doc " , ImVec4 ( 0.9f , 0.2f , 0.0f , 0.9f ) , ICON_IGFD_FILE_PIC ) ;
define style for any dirs by file who are containing this string
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeDir | IGFD_FileStyleByContainedInFullName , " .git " , ImVec4 ( 0.9f , 0.2f , 0.0f , 0.9f ) , ICON_IGFD_BOOKMARK ) ;
define style for any files by file who are containing this string
ImGuiFileDialog : : Instance ( ) - > SetFileStyle ( IGFD_FileStyleByTypeFile | IGFD_FileStyleByContainedInFullName , " .git " , ImVec4 ( 0.5f , 0.8f , 0.5f , 0.9f ) , ICON_IGFD_SAVE ) ;
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# # Filter Collections
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you can define a custom filter name who correspond to a group of filter
you must use this syntax : custom_name1 { filter1 , filter2 , filter3 } , custom_name2 { filter1 , filter2 } , filter1
when you will select custom_name1 , the gorup of filter 1 to 3 will be applied
the reserved char are { } , you cant use them for define filter name .
Example code :
const char * filters = " Source files (*.cpp *.h *.hpp){.cpp,.h,.hpp},Image files (*.png *.gif *.jpg *.jpeg){.png,.gif,.jpg,.jpeg},.md " ;
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , ICON_IMFDLG_FOLDER_OPEN " Choose a File " , filters , " . " ) ;
# # Multi Selection
You can define in OpenDialog / OpenModal call the count file you wan to select :
- 0 = > infinite
- 1 = > one file only ( default )
- n = > n files only
See the define at the end of these funcs after path .
Example code :
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose File " , " .*,.cpp,.h,.hpp " , " . " ) ;
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose 1 File " , " .*,.cpp,.h,.hpp " , " . " , 1 ) ;
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose 5 File " , " .*,.cpp,.h,.hpp " , " . " , 5 ) ;
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose many File " , " .*,.cpp,.h,.hpp " , " . " , 0 ) ;
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " , " Choose File " , " .png,.jpg " ,
" . " , " " , std : : bind ( & InfosPane , std : : placeholders : : _1 , std : : placeholders : : _2 , std : : placeholders : : _3 ) , 350 , 1 , " SaveFile " ) ; // 1 file
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# # File Dialog Constraints
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you can define min / max size of the dialog when you display It
by ex :
* MaxSize is the full display size
* MinSize in the half display size .
Example code :
ImVec2 maxSize = ImVec2 ( ( float ) display_w , ( float ) display_h ) ;
ImVec2 minSize = maxSize * 0.5f ;
ImGuiFileDialog : : Instance ( ) - > FileDialog ( " ChooseFileDlgKey " , ImGuiWindowFlags_NoCollapse , minSize , maxSize ) ;
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# # Detail View Mode
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You can have tables display like that .
- uncomment " #define USE_IMGUI_TABLES " in you custom config file ( CustomImGuiFileDialogConfig . h in this example )
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# # Exploring by keys
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you can activate this feature by uncomment : " #define USE_EXPLORATION_BY_KEYS "
in you custom config file ( CustomImGuiFileDialogConfig . h in this example )
you can also uncomment the next lines for define your keys :
* IGFD_KEY_UP = > Up key for explore to the top
* IGFD_KEY_DOWN = > Down key for explore to the bottom
* IGFD_KEY_ENTER = > Enter key for open directory
* IGFD_KEY_BACKSPACE = > BackSpace for comming back to the last directory
you can also explore a file list by use the current key char .
as you see the current item is flashed ( by default for 1 sec )
you can define the flashing life time by yourself with the function
Example code :
ImGuiFileDialog : : Instance ( ) - > SetFlashingAttenuationInSeconds ( 1.0f ) ;
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# # Bookmarks
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you can create / edit / call path bookmarks and load / save them in file
you can activate it by uncomment : " #define USE_BOOKMARK "
in you custom config file ( CustomImGuiFileDialogConfig . h in this example )
you can also uncomment the next lines for customize it :
Example code :
# define bookmarkPaneWith 150.0f => width of the bookmark pane
# define IMGUI_TOGGLE_BUTTON ToggleButton => customize the Toggled button (button stamp must be : (const char* label, bool *toggle)
# define bookmarksButtonString "Bookmark" => the text in the toggle button
# define bookmarksButtonHelpString "Bookmark" => the helper text when mouse over the button
# define addBookmarkButtonString "+" => the button for add a bookmark
# define removeBookmarkButtonString "-" => the button for remove the selected bookmark
* you can select each bookmark for edit the displayed name corresponding to a path
* you must double click on the label for apply the bookmark
you can also serialize / deserialize bookmarks by ex for load / save from / to file : ( check the app sample by ex )
Example code :
Load = > ImGuiFileDialog : : Instance ( ) - > DeserializeBookmarks ( bookmarString ) ;
Save = > std : : string bookmarkString = ImGuiFileDialog : : Instance ( ) - > SerializeBookmarks ( ) ;
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# # Path Edition :
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if you click right on one of any path button , you can input or modify the path pointed by this button .
then press the validate key ( Enter by default with GLFW ) for validate the new path
or press the escape key ( Escape by default with GLFW ) for quit the input path edition
see in this gif doc / inputPathEdition . gif :
1 ) button edition with mouse button right and escape key for quit the edition
2 ) focus the input and press validation for set path
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# # Confirm to OverWrite Dialog :
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If you want avoid OverWrite your files after confirmation ,
you can show a Dialog for confirm or cancel the OverWrite operation .
You just need to define the flag ImGuiFileDialogFlags_ConfirmOverwrite
in your call to OpenDialog / OpenModal
By default this flag is not set , since there is no pre - defined way to
define if a dialog will be for Open or Save behavior . ( and its wanted : ) )
Example code For Standard Dialog :
Example code :
ImGuiFileDialog : : Instance ( ) - > OpenDialog ( " ChooseFileDlgKey " ,
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ICON_IGFD_SAVE " Choose a File " , filters ,
" . " , " " , 1 , nullptr , ImGuiFileDialogFlags_ConfirmOverwrite ) ;
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Example code For Modal Dialog :
Example code :
ImGuiFileDialog : : Instance ( ) - > OpenModal ( " ChooseFileDlgKey " ,
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ICON_IGFD_SAVE " Choose a File " , filters ,
" . " , " " , 1 , nullptr , ImGuiFileDialogFlags_ConfirmOverwrite ) ;
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This dialog will only verify the file in the file field .
So Not to be used with GetSelection ( )
The Confirm dialog will be a forced Modal Dialog , not moveable , displayed
in the center of the current FileDialog .
As usual you can customize the dialog ,
in you custom config file ( CustomImGuiFileDialogConfig . h in this example )
you can uncomment the next lines for customize it :
Example code :
# define OverWriteDialogTitleString "The file Already Exist !"
# define OverWriteDialogMessageString "Would you like to OverWrite it ?"
# define OverWriteDialogConfirmButtonString "Confirm"
# define OverWriteDialogCancelButtonString "Cancel"
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# # Flags :
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flag must be specified in OpenDialog or OpenModal
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* ImGuiFileDialogFlags_ConfirmOverwrite = > show confirm to overwrite dialog
* ImGuiFileDialogFlags_DontShowHiddenFiles = > dont show hidden file ( file starting with a . )
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# # Open / Save dialog Behavior :
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
There is no way to distinguish the " open dialog " behavior than " save dialog " behavior .
So you msut adapt the return according to your need :
if you want open file ( s ) or directory ( s ) , you must use : GetSelection ( ) method . you will obtain a std : : map < FileName , FilePathName > of the selection
if you want create a file , you must use : GetFilePathName ( ) / GetCurrentFileName ( )
the return method ' s and comments :
Example code :
std : : map < std : : string , std : : string > GetSelection ( ) ; // Open File behavior : will return selection via a map<FileName, FilePathName>
std : : string GetFilePathName ( ) ; // Create File behavior : will always return the content of the field with current filter extention and current path
std : : string GetCurrentFileName ( ) ; // Create File behavior : will always return the content of the field with current filter extention
std : : string GetCurrentPath ( ) ; // will return current path
std : : string GetCurrentFilter ( ) ; // get selected filter
UserDatas GetUserDatas ( ) ; // get user datas send with Open Dialog
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# # Thumbnails Display
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You can now , display thumbnails of pictures .
The file resize use stb / image so the following files extentions are supported :
( . png , . bmp , . tga , . jpg , . jpeg , . gif , . psd , . pic , . ppm , . pgm )
only tested with . png , . bmp , . tga , . jpg , . jpeg and . gif by the way
Corresponding to your backend ( ex : OpenGl ) you need to define two callbacks :
* the first is a callback who will be called by ImGuiFileDialog for create the backend texture
* the second is a callback who will be called by ImGuiFileDialog for destroy the backend texture
After that you need to call the function who is responsible to create / destroy the textures .
this function must be called in your GPU Rendering zone for avoid destroying of used texture .
if you do that at the same place of your imgui code , some backend can crash your app , by ex with vulkan .
ex , for opengl :
Example code :
// Create thumbnails texture
ImGuiFileDialog : : Instance ( ) - > SetCreateThumbnailCallback ( [ ] ( IGFD_Thumbnail_Info * vThumbnail_Info ) - > void
{
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if ( vThumbnail_Info & &
vThumbnail_Info - > isReadyToUpload & &
vThumbnail_Info - > textureFileDatas )
{
GLuint textureId = 0 ;
glGenTextures ( 1 , & textureId ) ;
vThumbnail_Info - > textureID = ( void * ) textureId ;
glBindTexture ( GL_TEXTURE_2D , textureId ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_LINEAR ) ;
glTexParameteri ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_LINEAR ) ;
glTexImage2D ( GL_TEXTURE_2D , 0 , GL_RGBA ,
( GLsizei ) vThumbnail_Info - > textureWidth , ( GLsizei ) vThumbnail_Info - > textureHeight ,
0 , GL_RGBA , GL_UNSIGNED_BYTE , vThumbnail_Info - > textureFileDatas ) ;
glFinish ( ) ;
glBindTexture ( GL_TEXTURE_2D , 0 ) ;
delete [ ] vThumbnail_Info - > textureFileDatas ;
vThumbnail_Info - > textureFileDatas = nullptr ;
vThumbnail_Info - > isReadyToUpload = false ;
vThumbnail_Info - > isReadyToDisplay = true ;
}
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} ) ;
Example code :
// Destroy thumbnails texture
ImGuiFileDialog : : Instance ( ) - > SetDestroyThumbnailCallback ( [ ] ( IGFD_Thumbnail_Info * vThumbnail_Info )
{
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if ( vThumbnail_Info )
{
GLuint texID = ( GLuint ) vThumbnail_Info - > textureID ;
glDeleteTextures ( 1 , & texID ) ;
glFinish ( ) ;
}
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} ) ;
Example code :
// GPU Rendering Zone // To call for Create/ Destroy Textures
ImGuiFileDialog : : Instance ( ) - > ManageGPUThumbnails ( ) ;
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# # C API
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A C API is available let you include ImGuiFileDialog in your C project .
btw , ImGuiFileDialog depend of ImGui and dirent ( for windows )
Sample code with cimgui :
// create ImGuiFileDialog
ImGuiFileDialog * cfileDialog = IGFD_Create ( ) ;
// open dialog
if ( igButton ( " Open File " , buttonSize ) )
{
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IGFD_OpenDialog ( cfiledialog ,
" filedlg " , // dialog key (make it possible to have different treatment reagrding the dialog key
" Open a File " , // dialog title
" c files(*.c *.h){.c,.h} " , // dialog filter syntax : simple => .h,.c,.pp, etc and collections : text1{filter0,filter1,filter2}, text2{filter0,filter1,filter2}, etc..
" . " , // base directory for files scan
" " , // base filename
0 , // a fucntion for display a right pane if you want
0.0f , // base width of the pane
0 , // count selection : 0 infinite, 1 one file (default), n (n files)
" User data ! " , // some user datas
ImGuiFileDialogFlags_ConfirmOverwrite ) ; // ImGuiFileDialogFlags
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}
ImGuiIO * ioptr = igGetIO ( ) ;
ImVec2 maxSize ;
maxSize . x = ioptr - > DisplaySize . x * 0.8f ;
maxSize . y = ioptr - > DisplaySize . y * 0.8f ;
ImVec2 minSize ;
minSize . x = maxSize . x * 0.25f ;
minSize . y = maxSize . y * 0.25f ;
// display dialog
if ( IGFD_DisplayDialog ( cfiledialog , " filedlg " , ImGuiWindowFlags_NoCollapse , minSize , maxSize ) )
{
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if ( IGFD_IsOk ( cfiledialog ) ) // result ok
{
char * cfilePathName = IGFD_GetFilePathName ( cfiledialog ) ;
printf ( " GetFilePathName : %s \n " , cfilePathName ) ;
char * cfilePath = IGFD_GetCurrentPath ( cfiledialog ) ;
printf ( " GetCurrentPath : %s \n " , cfilePath ) ;
char * cfilter = IGFD_GetCurrentFilter ( cfiledialog ) ;
printf ( " GetCurrentFilter : %s \n " , cfilter ) ;
// here convert from string because a string was passed as a userDatas, but it can be what you want
void * cdatas = IGFD_GetUserDatas ( cfiledialog ) ;
if ( cdatas )
printf ( " GetUserDatas : %s \n " , ( const char * ) cdatas ) ;
struct IGFD_Selection csel = IGFD_GetSelection ( cfiledialog ) ; // multi selection
printf ( " Selection : \n " ) ;
for ( int i = 0 ; i < ( int ) csel . count ; i + + )
{
printf ( " (%i) FileName %s => path %s \n " , i , csel . table [ i ] . fileName , csel . table [ i ] . filePathName ) ;
}
// action
// destroy
if ( cfilePathName ) free ( cfilePathName ) ;
if ( cfilePath ) free ( cfilePath ) ;
if ( cfilter ) free ( cfilter ) ;
IGFD_Selection_DestroyContent ( & csel ) ;
}
IGFD_CloseDialog ( cfiledialog ) ;
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}
// destroy ImGuiFileDialog
IGFD_Destroy ( cfiledialog ) ;
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# # How to Integrate ImGuiFileDialog in your project
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# ## ImGuiFileDialog require :
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* dirent v1 .23 ( https : //github.com/tronkko/dirent/tree/v1.23) lib, only for windows. Successfully tested with version v1.23 only
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* Dear ImGui ( https : //github.com/ocornut/imgui/tree/master) (with/without tables widgets)
# ## Customize ImGuiFileDialog :
You just need to write your own config file by override the file : ImGuiFileDialog / ImGuiFileDialogConfig . h
like i do here with CustomImGuiFileDialogConfig . h
After that , for let ImGuiFileDialog your own custom file ,
you must define the preprocessor directive CUSTOM_IMGUIFILEDIALOG_CONFIG with the path of you custom config file .
This path must be relative to the directory where you put ImGuiFileDialog module .
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Thats all .
You can check by example in this repo with the file CustomImGuiFileDialogConfig . h :
- this trick was used for have custom icon font instead of labels for buttons or messages titles
- you can also use your custom imgui button , the button call stamp must be same by the way : )
The Custom Icon Font ( in CustomFont . cpp and CustomFont . h ) was made with ImGuiFontStudio ( https : //github.com/aiekick/ImGuiFontStudio) i wrote for that :)
ImGuiFontStudio is using also ImGuiFileDialog .
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*/
# ifndef IMGUIFILEDIALOG_H
# define IMGUIFILEDIALOG_H
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# if defined(__WIN32__) || defined(_WIN32)
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# ifndef WIN32
# define WIN32
# endif // WIN32
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# endif // defined(__WIN32__) || defined(_WIN32)
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# define IMGUIFILEDIALOG_VERSION "v0.6.4"
# ifndef CUSTOM_IMGUIFILEDIALOG_CONFIG
# include "ImGuiFileDialogConfig.h"
# else // CUSTOM_IMGUIFILEDIALOG_CONFIG
# include CUSTOM_IMGUIFILEDIALOG_CONFIG
# endif // CUSTOM_IMGUIFILEDIALOG_CONFIG
// file style enum for file display (color, icon, font)
typedef int IGFD_FileStyleFlags ; // -> enum IGFD_FileStyleFlags_
enum IGFD_FileStyleFlags_ // by evaluation / priority order
{
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IGFD_FileStyle_None = 0 , // define none style
IGFD_FileStyleByTypeFile = ( 1 < < 0 ) , // define style for all files
IGFD_FileStyleByTypeDir = ( 1 < < 1 ) , // define style for all dir
IGFD_FileStyleByTypeLink = ( 1 < < 2 ) , // define style for all link
IGFD_FileStyleByExtention = ( 1 < < 3 ) , // define style by extention, for files or links
IGFD_FileStyleByFullName = ( 1 < < 4 ) , // define style for particular file/dir/link full name (filename + extention)
IGFD_FileStyleByContainedInFullName = ( 1 < < 5 ) , // define style for file/dir/link when criteria is contained in full name
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} ;
typedef int ImGuiFileDialogFlags ; // -> enum ImGuiFileDialogFlags_
enum ImGuiFileDialogFlags_
{
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ImGuiFileDialogFlags_None = 0 ,
ImGuiFileDialogFlags_ConfirmOverwrite = ( 1 < < 0 ) , // show confirm to overwrite dialog
ImGuiFileDialogFlags_DontShowHiddenFiles = ( 1 < < 1 ) , // dont show hidden file (file starting with a .)
ImGuiFileDialogFlags_DisableCreateDirectoryButton = ( 1 < < 2 ) , // disable the create directory button
ImGuiFileDialogFlags_HideColumnType = ( 1 < < 3 ) , // hide column file type
ImGuiFileDialogFlags_HideColumnSize = ( 1 < < 4 ) , // hide column file size
ImGuiFileDialogFlags_HideColumnDate = ( 1 < < 5 ) , // hide column file date
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# ifdef USE_THUMBNAILS
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ImGuiFileDialogFlags_DisableThumbnailMode = ( 1 < < 6 ) , // disable the thumbnail mode
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# endif
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ImGuiFileDialogFlags_Default = ImGuiFileDialogFlags_ConfirmOverwrite
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} ;
# ifdef USE_THUMBNAILS
struct IGFD_Thumbnail_Info
{
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int isReadyToDisplay = 0 ; // ready to be rendered, so texture created
int isReadyToUpload = 0 ; // ready to upload to gpu
int isLoadingOrLoaded = 0 ; // was sent to laoding or loaded
void * textureID = 0 ; // 2d texture id (void* is like ImtextureID type) (GL, DX, VK, Etc..)
unsigned char * textureFileDatas = 0 ; // file texture datas, will be rested to null after gpu upload
int textureWidth = 0 ; // width of the texture to upload
int textureHeight = 0 ; // height of the texture to upload
int textureChannels = 0 ; // count channels of the texture to upload
void * userDatas = 0 ; // user datas
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} ;
# endif // USE_THUMBNAILS
# ifdef __cplusplus
# include <imgui.h>
# include <cfloat>
# include <utility>
# include <fstream>
# include <vector>
# include <memory>
# include <string>
# include <set>
# include <map>
# include <unordered_map>
# include <functional>
# include <string>
# include <vector>
# include <list>
# include <thread>
# include <mutex>
namespace IGFD
{
# ifndef MAX_FILE_DIALOG_NAME_BUFFER
# define MAX_FILE_DIALOG_NAME_BUFFER 1024
# endif // MAX_FILE_DIALOG_NAME_BUFFER
# ifndef MAX_PATH_BUFFER_SIZE
# define MAX_PATH_BUFFER_SIZE 1024
# endif // MAX_PATH_BUFFER_SIZE
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileDialogInternal ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class SearchManager
{
public :
std : : string puSearchTag ;
char puSearchBuffer [ MAX_FILE_DIALOG_NAME_BUFFER ] = " " ;
bool puSearchInputIsActive = false ;
public :
void Clear ( ) ; // clear datas
void DrawSearchBar ( FileDialogInternal & vFileDialogInternal ) ; // draw the search bar
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Utils
{
public :
struct PathStruct
{
std : : string path ;
std : : string name ;
std : : string ext ;
bool isOk = false ;
} ;
public :
static bool Splitter ( bool split_vertically , float thickness , float * size1 , float * size2 , float min_size1 , float min_size2 , float splitter_long_axis_size = - 1.0f ) ;
static bool ReplaceString ( std : : string & str , const std : : string & oldStr , const std : : string & newStr ) ;
static bool IsDirectoryExist ( const std : : string & name ) ;
static bool CreateDirectoryIfNotExist ( const std : : string & name ) ;
static PathStruct ParsePathFileName ( const std : : string & vPathFileName ) ;
static void AppendToBuffer ( char * vBuffer , size_t vBufferLen , const std : : string & vStr ) ;
static void ResetBuffer ( char * vBuffer ) ;
static void SetBuffer ( char * vBuffer , size_t vBufferLen , const std : : string & vStr ) ;
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# ifdef WIN32
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static bool WReplaceString ( std : : wstring & str , const std : : wstring & oldStr , const std : : wstring & newStr ) ;
static std : : vector < std : : wstring > WSplitStringToVector ( const std : : wstring & text , char delimiter , bool pushEmpty ) ;
static std : : string wstring_to_string ( const std : : wstring & wstr ) ;
static std : : wstring string_to_wstring ( const std : : string & mbstr ) ;
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# endif
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static std : : vector < std : : string > SplitStringToVector ( const std : : string & text , char delimiter , bool pushEmpty ) ;
static std : : vector < std : : string > GetDrivesList ( ) ;
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileStyle
{
public :
ImVec4 color = ImVec4 ( 0 , 0 , 0 , 0 ) ;
std : : string icon ;
ImFont * font = nullptr ;
IGFD_FileStyleFlags flags = 0 ;
public :
FileStyle ( ) ;
FileStyle ( const FileStyle & vStyle ) ;
FileStyle ( const ImVec4 & vColor , const std : : string & vIcon = " " , ImFont * vFont = nullptr ) ;
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileInfos ;
class FilterManager
{
public :
class FilterInfos
{
public :
std : : string filter ;
std : : set < std : : string > collectionfilters ;
public :
void clear ( ) ; // clear the datas
bool empty ( ) const ; // is filter empty
bool exist ( const std : : string & vFilter ) const ; // is filter exist
} ;
private :
std : : vector < FilterInfos > prParsedFilters ;
std : : unordered_map < IGFD_FileStyleFlags , std : : unordered_map < std : : string , std : : shared_ptr < FileStyle > > > prFilesStyle ; // file infos for file extention only
FilterInfos prSelectedFilter ;
public :
std : : string puDLGFilters ;
std : : string puDLGdefaultExt ;
public :
void ParseFilters ( const char * vFilters ) ; // Parse filter syntax, detect and parse filter collection
void SetSelectedFilterWithExt ( const std : : string & vFilter ) ; // Select filter
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bool prFillFileStyle ( FileInfos & vFileInfos ) const ; // fill with the good style
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void SetFileStyle (
const IGFD_FileStyleFlags & vFlags ,
const char * vCriteria ,
const FileStyle & vInfos ) ; // Set FileStyle
void SetFileStyle (
const IGFD_FileStyleFlags & vFlags ,
const char * vCriteria ,
const ImVec4 & vColor ,
const std : : string & vIcon ,
ImFont * vFont ) ; // link file style to Color and Icon and Font
bool GetFileStyle (
const IGFD_FileStyleFlags & vFlags ,
const std : : string & vCriteria ,
ImVec4 * vOutColor ,
std : : string * vOutIcon ,
ImFont * * vOutFont ) ; // Get Color and Icon for Filter
void ClearFilesStyle ( ) ; // clear prFileStyle
bool IsCoveredByFilters ( const std : : string & vTag ) const ; // check if current file extention (vTag) is covered by current filter
bool DrawFilterComboBox ( FileDialogInternal & vFileDialogInternal ) ; // draw the filter combobox
FilterInfos GetSelectedFilter ( ) ; // get the current selected filter
std : : string ReplaceExtentionWithCurrentFilter ( const std : : string & vFile ) const ; // replace the extention of the current file by the selected filter
void SetDefaultFilterIfNotDefined ( ) ; // define the first filter if no filter is selected
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileInfos
{
public :
char fileType = ' ' ; // dirent fileType (f:file, d:directory, l:link)
std : : string filePath ; // path of the file
std : : string fileNameExt ; // filename of the file (file name + extention) (but no path)
std : : string fileNameExt_optimized ; // optimized for search => insensitivecase
std : : string fileExt ; // extention of the file
size_t fileSize = 0 ; // for sorting operations
std : : string formatedFileSize ; // file size formated (10 o, 10 ko, 10 mo, 10 go)
std : : string fileModifDate ; // file user defined format of the date (data + time by default)
std : : shared_ptr < FileStyle > fileStyle = nullptr ; // style of the file
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# ifdef USE_THUMBNAILS
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IGFD_Thumbnail_Info thumbnailInfo ; // structre for the display for image file tetxure
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# endif // USE_THUMBNAILS
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bool isValid = true ;
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public :
bool IsTagFound ( const std : : string & vTag ) const ;
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileManager
{
public : // types
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FileInfos invalidFile ;
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enum class SortingFieldEnum // sorting for filetering of the file lsit
{
FIELD_NONE = 0 , // no sorting preference, result indetermined haha..
FIELD_FILENAME , // sorted by filename
FIELD_TYPE , // sorted by filetype
FIELD_SIZE , // sorted by filesize (formated file size)
FIELD_DATE , // sorted by filedate
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# ifdef USE_THUMBNAILS
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FIELD_THUMBNAILS , // sorted by thumbnails (comparaison by width then by height)
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# endif // USE_THUMBNAILS
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} ;
private :
std : : string prCurrentPath ; // current path (to be decomposed in prCurrentPathDecomposition
std : : vector < std : : string > prCurrentPathDecomposition ; // part words
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std : : vector < FileInfos > prFileList ; // base container
std : : vector < FileInfos > prFilteredFileList ; // filtered container (search, sorting, etc..)
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std : : string prLastSelectedFileName ; // for shift multi selection
std : : set < std : : string > prSelectedFileNames ; // the user selection of FilePathNames
bool prCreateDirectoryMode = false ; // for create directory widget
public :
char puVariadicBuffer [ MAX_FILE_DIALOG_NAME_BUFFER ] = " " ; // called by prSelectableItem
bool puInputPathActivated = false ; // show input for path edition
bool puDrivesClicked = false ; // event when a drive button is clicked
bool puPathClicked = false ; // event when a path button was clicked
char puInputPathBuffer [ MAX_PATH_BUFFER_SIZE ] = " " ; // input path buffer for imgui widget input text (displayed in palce of composer)
char puFileNameBuffer [ MAX_FILE_DIALOG_NAME_BUFFER ] = " " ; // file name buffer in footer for imgui widget input text
char puDirectoryNameBuffer [ MAX_FILE_DIALOG_NAME_BUFFER ] = " " ; // directory name buffer in footer for imgui widget input text (when is directory mode)
std : : string puHeaderFileName ; // detail view name of column file
std : : string puHeaderFileType ; // detail view name of column type
std : : string puHeaderFileSize ; // detail view name of column size
std : : string puHeaderFileDate ; // detail view name of column date + time
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# ifdef USE_THUMBNAILS
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std : : string puHeaderFileThumbnails ; // detail view name of column thumbnails
bool puSortingDirection [ 5 ] ; // detail view // true => Descending, false => Ascending
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# else
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bool puSortingDirection [ 4 ] ; // detail view // true => Descending, false => Ascending
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# endif
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SortingFieldEnum puSortingField = SortingFieldEnum : : FIELD_FILENAME ; // detail view sorting column
bool puShowDrives = false ; // drives are shown (only on os windows)
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bool fileListActuallyEmpty = false ;
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std : : string puDLGpath ; // base path set by user when OpenDialog/OpenModal was called
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std : : string puError ; // last error
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std : : string puDLGDefaultFileName ; // base default file path name set by user when OpenDialog/OpenModal was called
size_t puDLGcountSelectionMax = 1U ; // 0 for infinite // base max selection count set by user when OpenDialog/OpenModal was called
bool puDLGDirectoryMode = false ; // is directory mode (defiend like : puDLGDirectoryMode = (filters.empty()))
std : : string puFsRoot ;
private :
static std : : string prRoundNumber ( double vvalue , int n ) ; // custom rounding number
static std : : string prFormatFileSize ( size_t vByteSize ) ; // format file size field
static std : : string prOptimizeFilenameForSearchOperations ( const std : : string & vFileNameExt ) ; // turn all text in lower case for search facilitie
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static void prCompleteFileInfos ( FileInfos & FileInfos ) ; // set time and date infos of a file (detail view mode)
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void prRemoveFileNameInSelection ( const std : : string & vFileName ) ; // selection : remove a file name
void prAddFileNameInSelection ( const std : : string & vFileName , bool vSetLastSelectionFileName ) ; // selection : add a file name
void AddFile ( const FileDialogInternal & vFileDialogInternal ,
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const std : : string & vPath , const std : : string & vFileName , char vFileType , void * ent ) ; // add file called by scandir
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public :
FileManager ( ) ;
bool IsComposerEmpty ( ) ;
size_t GetComposerSize ( ) ;
bool IsFileListEmpty ( ) ;
bool IsFilteredListEmpty ( ) ;
size_t GetFullFileListSize ( ) ;
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const FileInfos & GetFullFileAt ( size_t vIdx ) ;
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size_t GetFilteredListSize ( ) ;
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const FileInfos & GetFilteredFileAt ( size_t vIdx ) ;
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bool IsFileNameSelected ( const std : : string & vFileName ) ;
std : : string GetBack ( ) ;
void ClearComposer ( ) ;
void ClearFileLists ( ) ; // clear file list, will destroy thumbnail textures
void ClearAll ( ) ;
void ApplyFilteringOnFileList ( const FileDialogInternal & vFileDialogInternal ) ;
void OpenCurrentPath ( const FileDialogInternal & vFileDialogInternal ) ; // set the path of the dialog, will launch the directory scan for populate the file listview
void SortFields ( const FileDialogInternal & vFileDialogInternal ,
const SortingFieldEnum & vSortingField , const bool vCanChangeOrder ) ; // will sort a column
bool GetDrives ( ) ; // list drives on windows platform
bool CreateDir ( const std : : string & vPath ) ; // create a directory on the file system
void ComposeNewPath ( std : : vector < std : : string > : : iterator vIter ) ; // compose a path from the compose path widget
bool SetPathOnParentDirectoryIfAny ( ) ; // compose paht on parent directory
std : : string GetCurrentPath ( ) ; // get the current path
void SetCurrentPath ( const std : : string & vCurrentPath ) ; // set the current path
static bool IsFileExist ( const std : : string & vFile ) ;
void SetDefaultFileName ( const std : : string & vFileName ) ;
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bool SelectDirectory ( const FileInfos & vInfos ) ; // enter directory
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void SelectFileName ( const FileDialogInternal & vFileDialogInternal ,
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const FileInfos & vInfos ) ; // select filename
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//depend of dirent.h
void SetCurrentDir ( const std : : string & vPath ) ; // define current directory for scan
void ScanDir ( const FileDialogInternal & vFileDialogInternal , const std : : string & vPath ) ; // scan the directory for retrieve the file list
public :
std : : string GetResultingPath ( ) ;
std : : string GetResultingFileName ( FileDialogInternal & vFileDialogInternal ) ;
std : : string GetResultingFilePathName ( FileDialogInternal & vFileDialogInternal ) ;
std : : map < std : : string , std : : string > GetResultingSelection ( ) ;
public :
void DrawDirectoryCreation ( const FileDialogInternal & vFileDialogInternal ) ; // draw directory creation widget
void DrawPathComposer ( const FileDialogInternal & vFileDialogInternal ) ; // draw path composer widget
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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# ifdef USE_THUMBNAILS
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typedef std : : function < void ( IGFD_Thumbnail_Info * ) > CreateThumbnailFun ; // texture 2d creation function binding
typedef std : : function < void ( IGFD_Thumbnail_Info * ) > DestroyThumbnailFun ; // texture 2d destroy function binding
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# endif
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class ThumbnailFeature
{
protected :
ThumbnailFeature ( ) ;
~ ThumbnailFeature ( ) ;
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void NewThumbnailFrame ( FileDialogInternal & vFileDialogInternal ) ;
void EndThumbnailFrame ( FileDialogInternal & vFileDialogInternal ) ;
void QuitThumbnailFrame ( FileDialogInternal & vFileDialogInternal ) ;
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# ifdef USE_THUMBNAILS
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protected :
enum class DisplayModeEnum
{
FILE_LIST = 0 ,
THUMBNAILS_LIST ,
THUMBNAILS_GRID
} ;
private :
uint32_t prCountFiles = 0U ;
bool prIsWorking = false ;
std : : shared_ptr < std : : thread > prThumbnailGenerationThread = nullptr ;
std : : list < std : : shared_ptr < FileInfos > > prThumbnailFileDatasToGet ; // base container
std : : mutex prThumbnailFileDatasToGetMutex ;
std : : list < std : : shared_ptr < FileInfos > > prThumbnailToCreate ; // base container
std : : mutex prThumbnailToCreateMutex ;
std : : list < IGFD_Thumbnail_Info > prThumbnailToDestroy ; // base container
std : : mutex prThumbnailToDestroyMutex ;
CreateThumbnailFun prCreateThumbnailFun = nullptr ;
DestroyThumbnailFun prDestroyThumbnailFun = nullptr ;
protected :
DisplayModeEnum prDisplayMode = DisplayModeEnum : : FILE_LIST ;
protected :
// will be call in cpu zone (imgui computations, will call a texture file retrieval thread)
void prStartThumbnailFileDatasExtraction ( ) ; // start the thread who will get byte buffer from image files
bool prStopThumbnailFileDatasExtraction ( ) ; // stop the thread who will get byte buffer from image files
void prThreadThumbnailFileDatasExtractionFunc ( ) ; // the thread who will get byte buffer from image files
void prDrawThumbnailGenerationProgress ( ) ; // a little progressbar who will display the texture gen status
void prAddThumbnailToLoad ( const std : : shared_ptr < FileInfos > & vFileInfos ) ; // add texture to load in the thread
void prAddThumbnailToCreate ( const std : : shared_ptr < FileInfos > & vFileInfos ) ;
void prAddThumbnailToDestroy ( const IGFD_Thumbnail_Info & vIGFD_Thumbnail_Info ) ;
void prDrawDisplayModeToolBar ( ) ; // draw display mode toolbar (file list, thumbnails list, small thumbnails grid, big thumbnails grid)
void prClearThumbnails ( FileDialogInternal & vFileDialogInternal ) ;
public :
void SetCreateThumbnailCallback ( const CreateThumbnailFun & vCreateThumbnailFun ) ;
void SetDestroyThumbnailCallback ( const DestroyThumbnailFun & vCreateThumbnailFun ) ;
// must be call in gpu zone (rendering, possibly one rendering thread)
void ManageGPUThumbnails ( ) ; // in gpu rendering zone, whill create or destroy texture
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# endif
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class BookMarkFeature
{
protected :
BookMarkFeature ( ) ;
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# ifdef USE_BOOKMARK
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private :
struct BookmarkStruct
{
std : : string name ; // name of the bookmark
// todo: the path could be relative, better if the app is movedn but bookmarked path can be outside of the app
std : : string path ; // absolute path of the bookmarked directory
} ;
private :
ImGuiListClipper prBookmarkClipper ;
std : : vector < BookmarkStruct > prBookmarks ;
char prBookmarkEditBuffer [ MAX_FILE_DIALOG_NAME_BUFFER ] = " " ;
protected :
float prBookmarkWidth = 200.0f ;
bool prBookmarkPaneShown = false ;
protected :
void prDrawBookmarkButton ( ) ; // draw bookmark button
bool prDrawBookmarkPane ( FileDialogInternal & vFileDialogInternal , const ImVec2 & vSize ) ; // draw bookmark Pane
public :
std : : string SerializeBookmarks ( ) ; // serialize bookmarks : return bookmark buffer to save in a file
void DeserializeBookmarks ( // deserialize bookmarks : load bookmark buffer to load in the dialog (saved from previous use with SerializeBookmarks())
const std : : string & vBookmarks ) ; // bookmark buffer to load
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# endif // USE_BOOKMARK
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// file localization by input chat // widget flashing
class KeyExplorerFeature
{
protected :
KeyExplorerFeature ( ) ;
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# ifdef USE_EXPLORATION_BY_KEYS
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private :
size_t prFlashedItem = 0 ; // flash when select by char
float prFlashAlpha = 0.0f ; // flash when select by char
float prFlashAlphaAttenInSecs = 1.0f ; // fps display dependant
size_t prLocateFileByInputChar_lastFileIdx = 0 ;
ImWchar prLocateFileByInputChar_lastChar = 0 ;
int prLocateFileByInputChar_InputQueueCharactersSize = 0 ;
bool prLocateFileByInputChar_lastFound = false ;
protected :
void prLocateByInputKey ( FileDialogInternal & vFileDialogInternal ) ; // select a file line in listview according to char key
bool prLocateItem_Loop ( FileDialogInternal & vFileDialogInternal , ImWchar vC ) ; // restrat for start of list view if not found a corresponding file
void prExploreWithkeys ( FileDialogInternal & vFileDialogInternal , ImGuiID vListViewID ) ; // select file/directory line in listview accroding to up/down enter/backspace keys
static bool prFlashableSelectable ( // custom flashing selectable widgets, for flash the selected line in a short time
const char * label , bool selected = false , ImGuiSelectableFlags flags = 0 ,
bool vFlashing = false , const ImVec2 & size = ImVec2 ( 0 , 0 ) ) ;
void prStartFlashItem ( size_t vIdx ) ; // define than an item must be flashed
bool prBeginFlashItem ( size_t vIdx ) ; // start the flashing of a line in lsit view
static void prEndFlashItem ( ) ; // end the fleshing accrdoin to var prFlashAlphaAttenInSecs
public :
void SetFlashingAttenuationInSeconds ( // set the flashing time of the line in file list when use exploration keys
float vAttenValue ) ; // set the attenuation (from flashed to not flashed) in seconds
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# endif // USE_EXPLORATION_BY_KEYS
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef void * UserDatas ;
typedef std : : function < void ( const char * , UserDatas , bool * ) > PaneFun ; // side pane function binding
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typedef std : : function < void ( const char * ) > SelectFun ; // click on file function binding
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class FileDialogInternal
{
public :
FileManager puFileManager ;
FilterManager puFilterManager ;
SearchManager puSearchManager ;
public :
std : : string puName ;
bool puShowDialog = false ;
ImVec2 puDialogCenterPos = ImVec2 ( 0 , 0 ) ; // center pos for display the confirm overwrite dialog
int puLastImGuiFrameCount = 0 ; // to be sure than only one dialog displayed per frame
float puFooterHeight = 0.0f ;
bool puCanWeContinue = true ; // events
bool puOkResultToConfirm = false ; // to confim if ok for OverWrite
bool puIsOk = false ;
bool puFileInputIsActive = false ; // when input text for file or directory is active
bool puFileListViewIsActive = false ; // when list view is active
std : : string puDLGkey ;
std : : string puDLGtitle ;
ImGuiFileDialogFlags puDLGflags = ImGuiFileDialogFlags_None ;
UserDatas puDLGuserDatas = nullptr ;
PaneFun puDLGoptionsPane = nullptr ;
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SelectFun puDLGselFun = nullptr ;
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float puDLGoptionsPaneWidth = 0.0f ;
bool puDLGmodal = false ;
bool puNeedToExitDialog = false ;
bool puUseCustomLocale = false ;
int puLocaleCategory = LC_ALL ; // locale category to use
std : : string puLocaleBegin ; // the locale who will be applied at start of the display dialog
std : : string puLocaleEnd ; // the locale who will be applaied at end of the display dialog
public :
void NewFrame ( ) ; // new frame, so maybe neded to do somethings, like reset events
void EndFrame ( ) ; // end frame, so maybe neded to do somethings fater all
void ResetForNewDialog ( ) ; // reset what is needed to reset for the openging of a new dialog
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FileDialog :
public BookMarkFeature ,
public KeyExplorerFeature ,
public ThumbnailFeature
{
private :
FileDialogInternal prFileDialogInternal ;
ImGuiListClipper prFileListClipper ;
public :
bool puAnyWindowsHovered = false ; // not remember why haha :) todo : to check if we can remove
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double DpiScale ;
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bool singleClickSel ;
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bool mobileMode ;
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std : : string homePath ;
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public :
static FileDialog * Instance ( ) // Singleton for easier accces form anywhere but only one dialog at a time
{
static FileDialog _instance ;
return & _instance ;
}
public :
FileDialog ( ) ; // ImGuiFileDialog Constructor. can be used for have many dialog at same tiem (not possible with singleton)
virtual ~ FileDialog ( ) ; // ImGuiFileDialog Destructor
// standard dialog
void OpenDialog ( // open simple dialog (path and fileName can be specified)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vPath , // path
const std : : string & vFileName , // defaut file name
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
void OpenDialog ( // open simple dialog (path and filename are obtained from filePathName)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vFilePathName , // file path name (will be decompsoed in path and fileName)
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
// with pane
void OpenDialog ( // open dialog with custom right pane (path and fileName can be specified)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vPath , // path
const std : : string & vFileName , // defaut file name
const PaneFun & vSidePane , // side pane
const float & vSidePaneWidth = 250.0f , // side pane width
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
void OpenDialog ( // open dialog with custom right pane (path and filename are obtained from filePathName)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vFilePathName , // file path name (will be decompsoed in path and fileName)
const PaneFun & vSidePane , // side pane
const float & vSidePaneWidth = 250.0f , // side pane width
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
// modal dialog
void OpenModal ( // open simple modal (path and fileName can be specified)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vPath , // path
const std : : string & vFileName , // defaut file name
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
void OpenModal ( // open simple modal (path and fielname are obtained from filePathName)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vFilePathName , // file path name (will be decompsoed in path and fileName)
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
// with pane
void OpenModal ( // open modal with custom right pane (path and filename are obtained from filePathName)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vPath , // path
const std : : string & vFileName , // defaut file name
const PaneFun & vSidePane , // side pane
const float & vSidePaneWidth = 250.0f , // side pane width
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
void OpenModal ( // open modal with custom right pane (path and fielname are obtained from filePathName)
const std : : string & vKey , // key dialog
const std : : string & vTitle , // title
const char * vFilters , // filters
const std : : string & vFilePathName , // file path name (will be decompsoed in path and fileName)
const PaneFun & vSidePane , // side pane
const float & vSidePaneWidth = 250.0f , // side pane width
const int & vCountSelectionMax = 1 , // count selection max
UserDatas vUserDatas = nullptr , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags = 0 , // ImGuiFileDialogFlags
SelectFun vSelectFun = nullptr ) ; // function to be called on file click
// Display / Close dialog form
bool Display ( // Display the dialog. return true if a result was obtained (Ok or not)
const std : : string & vKey , // key dialog to display (if not the same key as defined by OpenDialog/Modal => no opening)
ImGuiWindowFlags vFlags = ImGuiWindowFlags_NoCollapse , // ImGuiWindowFlags
ImVec2 vMinSize = ImVec2 ( 0 , 0 ) , // mininmal size contraint for the ImGuiWindow
ImVec2 vMaxSize = ImVec2 ( FLT_MAX , FLT_MAX ) ) ; // maximal size contraint for the ImGuiWindow
void Close ( ) ; // close dialog
// queries
bool WasOpenedThisFrame ( const std : : string & vKey ) const ; // say if the dialog key was already opened this frame
bool WasOpenedThisFrame ( ) const ; // say if the dialog was already opened this frame
bool IsOpened ( const std : : string & vKey ) const ; // say if the key is opened
bool IsOpened ( ) const ; // say if the dialog is opened somewhere
std : : string GetOpenedKey ( ) const ; // return the dialog key who is opened, return nothing if not opened
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// 0: valid
// 1: invalid chars
// 2: reserved name
// 3: non-printable chars
int isFileNameValid ( const char * n ) ;
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// get result
bool IsOk ( ) const ; // true => Dialog Closed with Ok result / false : Dialog closed with cancel result
std : : map < std : : string , std : : string > GetSelection ( ) ; // Open File behavior : will return selection via a map<FileName, FilePathName>
std : : string GetFilePathName ( ) ; // Save File behavior : will always return the content of the field with current filter extention and current path
std : : string GetCurrentFileName ( ) ; // Save File behavior : will always return the content of the field with current filter extention
std : : string GetCurrentPath ( ) ; // will return current path
std : : string GetCurrentFilter ( ) ; // will return selected filter
UserDatas GetUserDatas ( ) const ; // will return user datas send with Open Dialog/Modal
// file style by extentions
void SetFileStyle ( // SetExtention datas for have custom display of particular file type
const IGFD_FileStyleFlags & vFlags , // file style
const char * vCriteria , // extention filter to tune
const FileStyle & vInfos ) ; // Filter Extention Struct who contain Color and Icon/Text for the display of the file with extention filter
void SetFileStyle ( // SetExtention datas for have custom display of particular file type
const IGFD_FileStyleFlags & vFlags , // file style
const char * vCriteria , // extention filter to tune
const ImVec4 & vColor , // wanted color for the display of the file with extention filter
const std : : string & vIcon = " " , // wanted text or icon of the file with extention filter
ImFont * vFont = nullptr ) ; // wantes font
bool GetFileStyle ( // GetExtention datas. return true is extention exist
const IGFD_FileStyleFlags & vFlags , // file style
const std : : string & vCriteria , // extention filter (same as used in SetExtentionInfos)
ImVec4 * vOutColor , // color to retrieve
std : : string * vOutIcon = nullptr , // icon or text to retrieve
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ImFont * * vOutFont = nullptr ) ; // font to retreive
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void ClearFilesStyle ( ) ; // clear extentions setttings
void SetLocales ( // set locales to use before and after the dialog display
const int & vLocaleCategory , // set local category
const std : : string & vLocaleBegin , // locale to use at begining of the dialog display
const std : : string & vLocaleEnd ) ; // locale to use at the end of the dialog display
protected :
void NewFrame ( ) ; // new frame just at begining of display
void EndFrame ( ) ; // end frame just at end of display
void QuitFrame ( ) ; // quit frame when qui quit the dialog
// others
bool prConfirm_Or_OpenOverWriteFileDialog_IfNeeded (
bool vLastAction , ImGuiWindowFlags vFlags ) ; // treatment of the result, start the confirm to overwrite dialog if needed (if defined with flag)
public :
// dialog parts
virtual void prDrawHeader ( ) ; // draw header part of the dialog (bookmark btn, dir creation, path composer, search bar)
virtual bool prDrawContent ( ) ; // draw content part of the dialog (bookmark pane, file list, side pane)
virtual bool prDrawFooter ( ) ; // draw footer part of the dialog (file field, fitler combobox, ok/cancel btn's)
// widgets components
virtual void prDrawSidePane ( float vHeight ) ; // draw side pane
virtual int prSelectableItem ( int vidx ,
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const FileInfos & vInfos ,
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bool vSelected , const char * vFmt , . . . ) ; // draw a custom selectable behavior item
virtual bool prDrawFileListView ( ImVec2 vSize ) ; // draw file list view (default mode)
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# ifdef USE_THUMBNAILS
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virtual void prDrawThumbnailsListView ( ImVec2 vSize ) ; // draw file list view with small thumbnails on the same line
virtual void prDrawThumbnailsGridView ( ImVec2 vSize ) ; // draw a grid of small thumbnails
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# endif
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// to be called only by these function and theirs overrides
// - prDrawFileListView
// - prDrawThumbnailsListView
// - prDrawThumbnailsGridView
void prBeginFileColorIconStyle (
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const FileInfos & vFileInfos ,
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bool & vOutShowColor ,
std : : string & vOutStr ,
ImFont * * vOutFont ) ; // begin style apply of filter with color an icon if any
void prEndFileColorIconStyle (
const bool & vShowColor ,
ImFont * vFont ) ; // end style apply of filter
} ;
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}
typedef IGFD : : UserDatas IGFDUserDatas ;
typedef IGFD : : PaneFun IGFDPaneFun ;
typedef IGFD : : FileDialog ImGuiFileDialog ;
# else // __cplusplus
typedef struct ImGuiFileDialog ImGuiFileDialog ;
typedef struct IGFD_Selection_Pair IGFD_Selection_Pair ;
typedef struct IGFD_Selection IGFD_Selection ;
# endif // __cplusplus
// C Interface
# include <stdint.h>
# if defined _WIN32 || defined __CYGWIN__
# ifdef IMGUIFILEDIALOG_NO_EXPORT
# define API
# else // IMGUIFILEDIALOG_NO_EXPORT
# define API __declspec(dllexport)
# endif // IMGUIFILEDIALOG_NO_EXPORT
# else // defined _WIN32 || defined __CYGWIN__
# ifdef __GNUC__
# define API __attribute__((__visibility__("default")))
# else // __GNUC__
# define API
# endif // __GNUC__
# endif // defined _WIN32 || defined __CYGWIN__
# ifdef __cplusplus
# define IMGUIFILEDIALOG_API extern "C" API
# else // __cplusplus
# define IMGUIFILEDIALOG_API
# endif // __cplusplus
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///// C API ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct IGFD_Selection_Pair
{
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char * fileName ;
char * filePathName ;
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} ;
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IMGUIFILEDIALOG_API IGFD_Selection_Pair IGFD_Selection_Pair_Get ( ) ; // return an initialized IGFD_Selection_Pair
IMGUIFILEDIALOG_API void IGFD_Selection_Pair_DestroyContent ( IGFD_Selection_Pair * vSelection_Pair ) ; // destroy the content of a IGFD_Selection_Pair
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struct IGFD_Selection
{
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IGFD_Selection_Pair * table ; // 0
size_t count ; // 0U
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} ;
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IMGUIFILEDIALOG_API IGFD_Selection IGFD_Selection_Get ( ) ; // return an initialized IGFD_Selection
IMGUIFILEDIALOG_API void IGFD_Selection_DestroyContent ( IGFD_Selection * vSelection ) ; // destroy the content of a IGFD_Selection
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// constructor / destructor
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IMGUIFILEDIALOG_API ImGuiFileDialog * IGFD_Create ( void ) ; // create the filedialog context
IMGUIFILEDIALOG_API void IGFD_Destroy ( ImGuiFileDialog * vContext ) ; // destroy the filedialog context
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typedef void ( * IGFD_PaneFun ) ( const char * , void * , bool * ) ; // callback fucntion for display the pane
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# ifdef USE_THUMBNAILS
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typedef void ( * IGFD_CreateThumbnailFun ) ( IGFD_Thumbnail_Info * ) ; // callback function for create thumbnail texture
typedef void ( * IGFD_DestroyThumbnailFun ) ( IGFD_Thumbnail_Info * ) ; // callback fucntion for destroy thumbnail texture
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# endif // USE_THUMBNAILS
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IMGUIFILEDIALOG_API void IGFD_OpenDialog ( // open a standard dialog
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vPath , // path
const char * vFileName , // defaut file name
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenDialog2 ( // open a standard dialog
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vFilePathName , // defaut file path name (path and filename witl be extracted from it)
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneDialog ( // open a standard dialog with pane
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vPath , // path
const char * vFileName , // defaut file name
const IGFD_PaneFun vSidePane , // side pane
const float vSidePaneWidth , // side pane base width
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneDialog2 ( // open a standard dialog with pane
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vFilePathName , // defaut file name (path and filename witl be extracted from it)
const IGFD_PaneFun vSidePane , // side pane
const float vSidePaneWidth , // side pane base width
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenModal ( // open a modal dialog
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vPath , // path
const char * vFileName , // defaut file name
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenModal2 ( // open a modal dialog
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vFilePathName , // defaut file name (path and filename witl be extracted from it)
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneModal ( // open a modal dialog with pane
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vPath , // path
const char * vFileName , // defaut file name
const IGFD_PaneFun vSidePane , // side pane
const float vSidePaneWidth , // side pane base width
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API void IGFD_OpenPaneModal2 ( // open a modal dialog with pane
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog
const char * vTitle , // title
const char * vFilters , // filters/filter collections. set it to null for directory mode
const char * vFilePathName , // defaut file name (path and filename witl be extracted from it)
const IGFD_PaneFun vSidePane , // side pane
const float vSidePaneWidth , // side pane base width
const int vCountSelectionMax , // count selection max
void * vUserDatas , // user datas (can be retrieved in pane)
ImGuiFileDialogFlags vFlags ) ; // ImGuiFileDialogFlags
IMGUIFILEDIALOG_API bool IGFD_DisplayDialog ( // Display the dialog
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey , // key dialog to display (if not the same key as defined by OpenDialog/Modal => no opening)
ImGuiWindowFlags vFlags , // ImGuiWindowFlags
ImVec2 vMinSize , // mininmal size contraint for the ImGuiWindow
ImVec2 vMaxSize ) ; // maximal size contraint for the ImGuiWindow
IMGUIFILEDIALOG_API void IGFD_CloseDialog ( // Close the dialog
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_IsOk ( // true => Dialog Closed with Ok result / false : Dialog closed with cancel result
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_WasKeyOpenedThisFrame ( // say if the dialog key was already opened this frame
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vKey ) ;
IMGUIFILEDIALOG_API bool IGFD_WasOpenedThisFrame ( // say if the dialog was already opened this frame
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API bool IGFD_IsKeyOpened ( // say if the dialog key is opened
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vCurrentOpenedKey ) ; // the dialog key
IMGUIFILEDIALOG_API bool IGFD_IsOpened ( // say if the dialog is opened somewhere
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API IGFD_Selection IGFD_GetSelection ( // Open File behavior : will return selection via a map<FileName, FilePathName>
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API char * IGFD_GetFilePathName ( // Save File behavior : will always return the content of the field with current filter extention and current path
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API char * IGFD_GetCurrentFileName ( // Save File behavior : will always return the content of the field with current filter extention
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API char * IGFD_GetCurrentPath ( // will return current path
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API char * IGFD_GetCurrentFilter ( // will return selected filter
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API void * IGFD_GetUserDatas ( // will return user datas send with Open Dialog/Modal
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API void IGFD_SetFileStyle ( // SetExtention datas for have custom display of particular file type
ImGuiFileDialog * vContext , // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags , // file style type
const char * vFilter , // extention filter to tune
ImVec4 vColor , // wanted color for the display of the file with extention filter
const char * vIconText , // wanted text or icon of the file with extention filter (can be sued with font icon)
ImFont * vFont ) ; // wanted font pointer
IMGUIFILEDIALOG_API void IGFD_SetFileStyle2 ( // SetExtention datas for have custom display of particular file type
ImGuiFileDialog * vContext , // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags , // file style type
const char * vFilter , // extention filter to tune
float vR , float vG , float vB , float vA , // wanted color channels RGBA for the display of the file with extention filter
const char * vIconText , // wanted text or icon of the file with extention filter (can be sued with font icon)
ImFont * vFont ) ; // wanted font pointer
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IMGUIFILEDIALOG_API bool IGFD_GetFileStyle (
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ImGuiFileDialog * vContext , // ImGuiFileDialog context
IGFD_FileStyleFlags vFileStyleFlags , // file style type
const char * vFilter , // extention filter (same as used in SetExtentionInfos)
ImVec4 * vOutColor , // color to retrieve
char * * vOutIconText , // icon or text to retrieve
ImFont * * vOutFont ) ; // font pointer to retrived
IMGUIFILEDIALOG_API void IGFD_ClearFilesStyle ( // clear extentions setttings
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
IMGUIFILEDIALOG_API void SetLocales ( // set locales to use before and after display
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const int vCategory , // set local category
const char * vBeginLocale , // locale to use at begining of the dialog display
const char * vEndLocale ) ; // locale to set at end of the dialog display
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# ifdef USE_EXPLORATION_BY_KEYS
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IMGUIFILEDIALOG_API void IGFD_SetFlashingAttenuationInSeconds ( // set the flashing time of the line in file list when use exploration keys
ImGuiFileDialog * vContext , // ImGuiFileDialog context
float vAttenValue ) ; // set the attenuation (from flashed to not flashed) in seconds
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# endif
# ifdef USE_BOOKMARK
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IMGUIFILEDIALOG_API char * IGFD_SerializeBookmarks ( // serialize bookmarks : return bookmark buffer to save in a file
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
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IMGUIFILEDIALOG_API void IGFD_DeserializeBookmarks ( // deserialize bookmarks : load bookmar buffer to load in the dialog (saved from previous use with SerializeBookmarks())
ImGuiFileDialog * vContext , // ImGuiFileDialog context
const char * vBookmarks ) ; // bookmark buffer to load
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# endif
# ifdef USE_THUMBNAILS
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IMGUIFILEDIALOG_API void SetCreateThumbnailCallback ( // define the callback for create the thumbnails texture
ImGuiFileDialog * vContext , // ImGuiFileDialog context
IGFD_CreateThumbnailFun vCreateThumbnailFun ) ; // the callback for create the thumbnails texture
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IMGUIFILEDIALOG_API void SetDestroyThumbnailCallback ( // define the callback for destroy the thumbnails texture
ImGuiFileDialog * vContext , // ImGuiFileDialog context
IGFD_DestroyThumbnailFun vDestroyThumbnailFun ) ; // the callback for destroy the thumbnails texture
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IMGUIFILEDIALOG_API void ManageGPUThumbnails ( // must be call in gpu zone, possibly a thread, will call the callback for create / destroy the textures
ImGuiFileDialog * vContext ) ; // ImGuiFileDialog context
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# endif // USE_THUMBNAILS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
# endif // IMGUIFILEDIALOG_H