SuperMarioOdysseyOnline/include/nn/atk/SoundArchivePlayer.h

40 lines
1.1 KiB
C++

/**
* @file SoundArchivePlayer.h
* @brief Basic sound player from a sound archive.
*/
#pragma once
#include "detail/AdvancedWaveSoundRuntime.h"
#include "detail/SequenceSoundRuntime.h"
#include "detail/SoundArchiveManager.h"
#include "detail/StreamSoundRuntime.h"
#include "detail/WaveSoundRuntime.h"
namespace nn
{
namespace atk
{
class SoundArchivePlayer
{
public:
SoundArchivePlayer();
virtual ~SoundArchivePlayer();
bool IsAvailable() const;
void Finalize();
void StopAllSound(s32, bool);
void DisposeInstances();
nn::atk::detail::SoundArchiveManager mArchiveManager; // _8
nn::atk::detail::SequenceSoundRuntime mSeqSoundRuntime; // _50
nn::atk::detail::WaveSoundRuntime mWaveSoundRuntime; // _130
nn::atk::detail::AdvancedWaveSoundRuntime mAdvancedWaveSound; // _1B0
nn::atk::detail::StreamSoundRuntime mStreamSoundRuntime; // _1E0
u64 _290;
u32 _298;
u8 _29C[0x2E8-0x29C];
};
};
};