/** * @file SoundArchivePlayer.h * @brief Basic sound player from a sound archive. */ #pragma once #include "detail/AdvancedWaveSoundRuntime.h" #include "detail/SequenceSoundRuntime.h" #include "detail/SoundArchiveManager.h" #include "detail/StreamSoundRuntime.h" #include "detail/WaveSoundRuntime.h" namespace nn { namespace atk { class SoundArchivePlayer { public: SoundArchivePlayer(); virtual ~SoundArchivePlayer(); bool IsAvailable() const; void Finalize(); void StopAllSound(s32, bool); void DisposeInstances(); nn::atk::detail::SoundArchiveManager mArchiveManager; // _8 nn::atk::detail::SequenceSoundRuntime mSeqSoundRuntime; // _50 nn::atk::detail::WaveSoundRuntime mWaveSoundRuntime; // _130 nn::atk::detail::AdvancedWaveSoundRuntime mAdvancedWaveSound; // _1B0 nn::atk::detail::StreamSoundRuntime mStreamSoundRuntime; // _1E0 u64 _290; u32 _298; u8 _29C[0x2E8-0x29C]; }; }; };