SuperMarioOdysseyOnline/source/layouts/HideAndSeekIcon.cpp

129 lines
No EOL
3.1 KiB
C++

#include "layouts/HideAndSeekIcon.h"
#include <cstdio>
#include <cstring>
#include "puppets/PuppetInfo.h"
#include "al/string/StringTmp.h"
#include "prim/seadSafeString.h"
#include "server/gamemode/GameModeTimer.hpp"
#include "server/HideAndSeekMode.hpp"
#include "server/Client.hpp"
#include "al/util.hpp"
#include "logger.hpp"
#include "rs/util.hpp"
#include "main.hpp"
HideAndSeekIcon::HideAndSeekIcon(const char* name, const al::LayoutInitInfo& initInfo) : al::LayoutActor(name) {
al::initLayoutActor(this, initInfo, "HideAndSeekIcon", 0);
mInfo = (HideAndSeekInfo*)Client::getModeInfo();
initNerve(&nrvHideAndSeekIconEnd, 0);
al::hidePane(this, "SeekingIcon");
al::hidePane(this, "HidingIcon");
kill();
}
void HideAndSeekIcon::appear() {
al::startAction(this, "Appear", 0);
al::setNerve(this, &nrvHideAndSeekIconAppear);
al::LayoutActor::appear();
}
bool HideAndSeekIcon::tryEnd() {
if (!al::isNerve(this, &nrvHideAndSeekIconEnd)) {
al::setNerve(this, &nrvHideAndSeekIconEnd);
return true;
}
return false;
}
bool HideAndSeekIcon::tryStart() {
if (!al::isNerve(this, &nrvHideAndSeekIconWait) && !al::isNerve(this, &nrvHideAndSeekIconAppear)) {
appear();
return true;
}
return false;
}
void HideAndSeekIcon::exeAppear() {
if (al::isActionEnd(this, 0)) {
al::setNerve(this, &nrvHideAndSeekIconWait);
}
}
void HideAndSeekIcon::exeWait() {
if (al::isFirstStep(this)) {
al::startAction(this, "Wait", 0);
}
GameTime &curTime = mInfo->mHidingTime;
if (curTime.mHours > 0) {
al::setPaneStringFormat(this, "TxtCounter", "%01d:%02d:%02d", curTime.mHours, curTime.mMinutes,
curTime.mSeconds);
} else {
al::setPaneStringFormat(this, "TxtCounter", "%02d:%02d", curTime.mMinutes,
curTime.mSeconds);
}
int playerCount = Client::getMaxPlayerCount();
if (playerCount > 0) {
char playerNameBuf[0x100] = {0}; // max of 16 player names if player name size is 0x10
sead::BufferedSafeStringBase<char> playerList =
sead::BufferedSafeStringBase<char>(playerNameBuf, 0x200);
for (size_t i = 0; i < playerCount; i++) {
PuppetInfo* curPuppet = Client::getPuppetInfo(i);
if (curPuppet && curPuppet->isConnected && (curPuppet->isIt == mInfo->mIsPlayerIt)) {
playerList.appendWithFormat("%s\n", curPuppet->puppetName);
}
}
al::setPaneStringFormat(this, "TxtPlayerList", playerList.cstr());
}
}
void HideAndSeekIcon::exeEnd() {
if (al::isFirstStep(this)) {
al::startAction(this, "End", 0);
}
if (al::isActionEnd(this, 0)) {
kill();
}
}
void HideAndSeekIcon::showHiding() {
al::hidePane(this, "SeekingIcon");
al::showPane(this, "HidingIcon");
}
void HideAndSeekIcon::showSeeking() {
al::hidePane(this, "HidingIcon");
al::showPane(this, "SeekingIcon");
}
namespace {
NERVE_IMPL(HideAndSeekIcon, Appear)
NERVE_IMPL(HideAndSeekIcon, Wait)
NERVE_IMPL(HideAndSeekIcon, End)
}