SuperMarioOdysseyOnline/source/layouts/LayoutPlayerList.cpp
Amethyst-szs 69d6a732c7
refac: abstracting game mode
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness

(cherry picked from commit a9b2c87aa0)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)

Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
2024-10-27 00:38:05 +02:00

55 lines
1.8 KiB
C++

#include "layouts/LayoutPlayerList.h"
#include "server/Client.hpp"
sead::BufferedSafeStringBase<char> LayoutPlayerList::getPlayerList() {
int playerCount = Client::getMaxPlayerCount();
char playerNameBuf[0x100] = {0}; // max of 16 player names if player name size is 0x10
sead::BufferedSafeStringBase<char> playerList = sead::BufferedSafeStringBase<char>(playerNameBuf, 0x200);
if (playerCount <= 0) { return playerList; }
GameMode gmode = getGameMode();
// Add your own name to the list at the top
playerList.appendWithFormat("%s %s\n", getRoleIcon(isMeIt()), Client::instance()->getClientName());
bool hasOtherGameModes = false;
// seekers then hiders
for (int i = 0; i <= 1; i++) {
bool isIt = i == 0;
// Add players to the list that are in the same game mode
for (int j = 0; j < playerCount; j++) {
PuppetInfo* other = Client::getPuppetInfo(j);
if (!other || !other->isConnected) { continue; }
if (other->gameMode != gmode && other->gameMode != GameMode::LEGACY) {
hasOtherGameModes = true;
continue;
}
if (other->isIt != isIt) { continue; }
playerList.appendWithFormat("%s %s\n", getRoleIcon(isIt), other->puppetName);
}
}
// Add players to the list that are in different game modes
if (hasOtherGameModes) {
playerList.appendWithFormat("\n");
for (int j = 0; j < playerCount; j++) {
PuppetInfo* other = Client::getPuppetInfo(j);
if (!other || !other->isConnected) { continue; }
if (other->gameMode == gmode || other->gameMode == GameMode::LEGACY) { continue; }
playerList.appendWithFormat("%s\n", other->puppetName);
}
}
return playerList;
}