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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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56 lines
No EOL
1.7 KiB
C++
56 lines
No EOL
1.7 KiB
C++
#pragma once
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#include "SceneInitInfo.h"
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#include <al/nerve/NerveExecutor.h>
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#include "al/audio/AudioKeeper.h"
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#include "al/camera/CameraDirector.h"
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#include "al/scene/SceneObjHolder.h"
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#include "prim/seadSafeString.h"
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namespace al
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{
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class GraphicsInitArg;
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class StageResourceKeeper;
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class LiveActorKit;
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class LayoutKit;
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class SceneStopCtrl;
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class SceneMsgCtrl;
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class ScreenCoverCtrl;
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class AudioDirector;
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class Scene : public al::NerveExecutor, public al::IUseAudioKeeper, public al::IUseCamera, public al::IUseSceneObjHolder
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{
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public:
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Scene(const char *);
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virtual ~Scene();
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virtual void init(const al::SceneInitInfo &);
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virtual void appear();
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virtual void kill();
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virtual void movement();
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virtual void control();
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virtual void drawMain();
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virtual void drawSub();
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virtual al::AudioKeeper* getAudioKeeper();
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virtual al::SceneObjHolder* getSceneObjHolder();
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virtual al::CameraDirector* getCameraDirector();
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void initDrawSystemInfo(al::SceneInitInfo const&);
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void initLiveActorKitWithGraphics(al::GraphicsInitArg const &, al::SceneInitInfo const &, int, int, int);
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bool mIsAlive;
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sead::FixedSafeString<0x40> mName;
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al::StageResourceKeeper *mStageResourceKeeper;
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al::LiveActorKit *mActorKit;
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al::LayoutKit *mLayoutKit;
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al::SceneObjHolder *mSceneObjHolder;
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al::SceneStopCtrl *mSceneStopCtrl;
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al::SceneMsgCtrl *mSceneMsgCtrl;
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al::ScreenCoverCtrl *mScreenCoverCtrl;
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al::AudioDirector *mAudioDirector;
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al::AudioKeeper *mAudioKeeper;
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al::NerveKeeper *mNerveKeeper;
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};
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}; |