SuperMarioOdysseyOnline/include/al/scene/Scene.h

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#pragma once
#include "SceneInitInfo.h"
#include <al/nerve/NerveExecutor.h>
#include "al/audio/AudioKeeper.h"
#include "al/camera/CameraDirector.h"
#include "al/scene/SceneObjHolder.h"
#include "prim/seadSafeString.h"
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namespace al
{
class GraphicsInitArg;
class StageResourceKeeper;
class LiveActorKit;
class LayoutKit;
class SceneStopCtrl;
class SceneMsgCtrl;
class ScreenCoverCtrl;
class AudioDirector;
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class Scene : public al::NerveExecutor, public al::IUseAudioKeeper, public al::IUseCamera, public al::IUseSceneObjHolder
{
public:
Scene(const char *);
virtual ~Scene();
virtual void init(const al::SceneInitInfo &);
virtual void appear();
virtual void kill();
virtual void movement();
virtual void control();
virtual void drawMain();
virtual void drawSub();
virtual al::AudioKeeper* getAudioKeeper();
virtual al::SceneObjHolder* getSceneObjHolder();
virtual al::CameraDirector* getCameraDirector();
void initDrawSystemInfo(al::SceneInitInfo const&);
void initLiveActorKitWithGraphics(al::GraphicsInitArg const &, al::SceneInitInfo const &, int, int, int);
bool mIsAlive;
sead::FixedSafeString<0x40> mName;
al::StageResourceKeeper *mStageResourceKeeper;
al::LiveActorKit *mActorKit;
al::LayoutKit *mLayoutKit;
al::SceneObjHolder *mSceneObjHolder;
al::SceneStopCtrl *mSceneStopCtrl;
al::SceneMsgCtrl *mSceneMsgCtrl;
al::ScreenCoverCtrl *mScreenCoverCtrl;
al::AudioDirector *mAudioDirector;
al::AudioKeeper *mAudioKeeper;
al::NerveKeeper *mNerveKeeper;
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};
};