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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
#pragma once
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#include "al/audio/AudioDirector.h"
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#include "al/layout/LayoutSceneInfo.h"
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#include "al/message/MessageSystem.h"
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#include "al/rumble/PadRumbleDirector.h"
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#include "al/camera/CameraDirector.h"
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#include "al/execute/ExecuteDirector.h"
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#include "al/layout/LayoutKit.h"
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#include "game/System/GameSystemInfo.h"
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#include "al/effect/EffectSystemInfo.h"
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#include "al/scene/Scene.h"
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namespace al {
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class LayoutInitInfo : public LayoutSceneInfo {
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public:
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void init(al::ExecuteDirector*, al::EffectSystemInfo const*, al::SceneObjHolder*,
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al::AudioDirector const*, al::CameraDirector*, al::LayoutSystem const*,
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al::MessageSystem const*, al::GamePadSystem const*, al::PadRumbleDirector*);
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al::MessageSystem *getMessageSystem(void) const;
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void *qword30;
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void *qword38;
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void *qword40;
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al::ExecuteDirector *mExecuteDirector;
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al::EffectSystemInfo *mEffectSysInfo;
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al::AudioDirector *mAudioDirector;
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al::LayoutSystem *mLayoutSystem;
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};
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void initLayoutInitInfo(al::LayoutInitInfo *,al::Scene const*,al::SceneInitInfo const&);
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void initLayoutInitInfo(al::LayoutInitInfo *,al::LayoutKit const*,al::SceneObjHolder *,al::AudioDirector const*,al::LayoutSystem const*,al::MessageSystem const*,al::GamePadSystem const*);
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} // namespace al
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