#pragma once #include "al/audio/AudioDirector.h" #include "al/layout/LayoutSceneInfo.h" #include "al/message/MessageSystem.h" #include "al/rumble/PadRumbleDirector.h" #include "al/camera/CameraDirector.h" #include "al/execute/ExecuteDirector.h" #include "al/layout/LayoutKit.h" #include "game/System/GameSystemInfo.h" #include "al/effect/EffectSystemInfo.h" #include "al/scene/Scene.h" namespace al { class LayoutInitInfo : public LayoutSceneInfo { public: void init(al::ExecuteDirector*, al::EffectSystemInfo const*, al::SceneObjHolder*, al::AudioDirector const*, al::CameraDirector*, al::LayoutSystem const*, al::MessageSystem const*, al::GamePadSystem const*, al::PadRumbleDirector*); al::MessageSystem *getMessageSystem(void) const; void *qword30; void *qword38; void *qword40; al::ExecuteDirector *mExecuteDirector; al::EffectSystemInfo *mEffectSysInfo; al::AudioDirector *mAudioDirector; al::LayoutSystem *mLayoutSystem; }; void initLayoutInitInfo(al::LayoutInitInfo *,al::Scene const*,al::SceneInitInfo const&); void initLayoutInitInfo(al::LayoutInitInfo *,al::LayoutKit const*,al::SceneObjHolder *,al::AudioDirector const*,al::LayoutSystem const*,al::MessageSystem const*,al::GamePadSystem const*); } // namespace al