SuperMarioOdysseyOnline/include/packets
Amethyst-szs 69d6a732c7
refac: abstracting game mode
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness

(cherry picked from commit a9b2c87aa0)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)

Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
2024-10-27 00:38:05 +02:00
..
CaptureInf.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
ChangeStagePacket.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
CostumeInf.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
GameInf.h don't send empty GameInf and CostumeInf packets and resend them on reconnect 2022-12-16 13:19:54 -06:00
GameModeInf.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00
HackCapInf.h packets: Make bools take up 1 byte 2022-06-28 13:26:26 +03:00
HolePunchPacket.h Closer to working 2022-09-05 03:19:33 -07:00
InitPacket.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
Packet.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00
PlayerConnect.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00
PlayerDC.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
PlayerInfPacket.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00
ServerCommand.h packets: Fix struct packing related bugs 2022-06-23 20:56:05 -04:00
ShineCollect.h packets: Make bools take up 1 byte 2022-06-28 13:26:26 +03:00
UdpPacket.h More changes while testing 2022-09-03 01:57:57 -07:00