SuperMarioOdysseyOnline/source/server
Robin C. Ladiges e1bd6d8785
[debug menu] new/change: show server & port & connected players on first line
The socket needs its own copy of the IP, otherwise it wrongly changes the displayed server after changing it in the mod menu.
2024-06-26 09:11:42 +02:00
..
gamemode executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
hns [h&s menu] change: don't close after toggling the gravity button 2024-05-29 13:48:33 +02:00
captureSync.cpp First Commit 2022-06-16 14:33:18 -07:00
Client.cpp [debug menu] new: show own player info on first players page 2024-06-26 09:11:41 +02:00
DeltaTime.cpp First Commit 2022-06-16 14:33:18 -07:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp [debug menu] new/change: show server & port & connected players on first line 2024-06-26 09:11:42 +02:00
SocketBase.cpp [debug menu] change: move main status to the top and simplify it 2024-06-26 09:11:40 +02:00
SocketClient.cpp [debug menu] new/change: show server & port & connected players on first line 2024-06-26 09:11:42 +02:00