SuperMarioOdysseyOnline/source/server
Jack Garrard 4ab6b56598 Use valread and check if it returns zero for udp 2022-10-29 17:46:20 -07:00
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gamemode executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
hns executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Client.cpp Shutdown send/recv threads before socket reinit 2022-10-29 17:17:38 -07:00
DeltaTime.cpp First Commit 2022-06-16 14:33:18 -07:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
SocketBase.cpp Hopefully prevent close socket race condition 2022-10-27 01:00:58 -07:00
SocketClient.cpp Use valread and check if it returns zero for udp 2022-10-29 17:46:20 -07:00
captureSync.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00