SuperMarioOdysseyOnline/include/game/Player/PlayerFunction.h
2022-06-16 14:33:18 -07:00

37 lines
No EOL
2.2 KiB
C++

#pragma once
#include "al/LiveActor/LiveActor.h"
#include "game/Player/PlayerJointControlPartsDynamics.h"
#include "game/Player/PlayerConst.h"
#include "PlayerCostumeInfo.h"
namespace al {
class Resource;
}
class PlayerFunction
{
public:
static int getPlayerInputPort(const al::LiveActor *);
static bool tryActivateAmiiboPreventDamage(const al::LiveActor *);
static bool isPlayerDeadStatus(const al::LiveActor *player);
static void syncBodyHairVisibility(al::LiveActor *, al::LiveActor *);
static void syncMarioFaceBeardVisibility(al::LiveActor *, al::LiveActor *);
static void syncMarioHeadStrapVisibility(al::LiveActor *);
static bool isNeedHairControl(PlayerBodyCostumeInfo const *, const char *);
static bool isInvisibleCap(PlayerCostumeInfo const *);
static void hideHairVisibility(al::LiveActor *);
static PlayerConst *createMarioConst(char const *);
static void createCapModelName(sead::BufferedSafeStringBase<char> *, char const *);
static void initMarioModelActor2D(al::LiveActor *actor, al::ActorInitInfo const &initInfo, char const *model2DName, bool isInvisCap);
static al::Resource *initCapModelActor(al::LiveActor *, al::ActorInitInfo const &, char const *);
static al::Resource *initCapModelActorDemo(al::LiveActor *, al::ActorInitInfo const &, char const *);
static PlayerCostumeInfo *initMarioModelActor(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *modelName, const char *capType, al::AudioKeeper *keeper, bool isCloset);
// joint, init, pconst, nosescale, earscale
static PlayerCostumeInfo *initMarioModelActorDemo(PlayerJointControlPartsDynamics **jointCtrlPtr, al::LiveActor *player, const al::ActorInitInfo &initInfo, char const *bodyName, char const *capName, PlayerConst const *pConst,sead::Vector3f *noseScale, sead::Vector3f *earScale, bool isCloset);
static PlayerCostumeInfo *initMarioModelCommon(al::LiveActor *player, const al::ActorInitInfo &initInfo, char const *bodyName, char const *capName, int subActorNum, bool isDemo, al::AudioKeeper *audioKeeper, bool guessIsChromaKey, bool isCloset);
};