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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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37 lines
2.2 KiB
C
37 lines
2.2 KiB
C
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#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "game/Player/PlayerJointControlPartsDynamics.h"
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#include "game/Player/PlayerConst.h"
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#include "PlayerCostumeInfo.h"
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namespace al {
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class Resource;
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}
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class PlayerFunction
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{
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public:
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static int getPlayerInputPort(const al::LiveActor *);
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static bool tryActivateAmiiboPreventDamage(const al::LiveActor *);
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static bool isPlayerDeadStatus(const al::LiveActor *player);
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static void syncBodyHairVisibility(al::LiveActor *, al::LiveActor *);
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static void syncMarioFaceBeardVisibility(al::LiveActor *, al::LiveActor *);
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static void syncMarioHeadStrapVisibility(al::LiveActor *);
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static bool isNeedHairControl(PlayerBodyCostumeInfo const *, const char *);
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static bool isInvisibleCap(PlayerCostumeInfo const *);
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static void hideHairVisibility(al::LiveActor *);
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static PlayerConst *createMarioConst(char const *);
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static void createCapModelName(sead::BufferedSafeStringBase<char> *, char const *);
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static void initMarioModelActor2D(al::LiveActor *actor, al::ActorInitInfo const &initInfo, char const *model2DName, bool isInvisCap);
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static al::Resource *initCapModelActor(al::LiveActor *, al::ActorInitInfo const &, char const *);
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static al::Resource *initCapModelActorDemo(al::LiveActor *, al::ActorInitInfo const &, char const *);
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static PlayerCostumeInfo *initMarioModelActor(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *modelName, const char *capType, al::AudioKeeper *keeper, bool isCloset);
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// joint, init, pconst, nosescale, earscale
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static PlayerCostumeInfo *initMarioModelActorDemo(PlayerJointControlPartsDynamics **jointCtrlPtr, al::LiveActor *player, const al::ActorInitInfo &initInfo, char const *bodyName, char const *capName, PlayerConst const *pConst,sead::Vector3f *noseScale, sead::Vector3f *earScale, bool isCloset);
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static PlayerCostumeInfo *initMarioModelCommon(al::LiveActor *player, const al::ActorInitInfo &initInfo, char const *bodyName, char const *capName, int subActorNum, bool isDemo, al::AudioKeeper *audioKeeper, bool guessIsChromaKey, bool isCloset);
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};
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