SuperMarioOdysseyOnline/include/al/actor/ActorSceneInfo.h

53 lines
1.9 KiB
C++

#pragma once
#include "al/area/AreaObjDirector.h"
#include "al/camera/CameraDirector.h"
#include "al/collision/CollisionDirector.h"
#include "al/scene/SceneObjHolder.h"
#include "al/layout/LayoutInitInfo.h"
#include "game/GameData/GameDataHolderBase.h"
namespace al {
struct ClippingDirector;
struct DemoDirector;
struct GravityHolder;
struct ItemDirectorBase;
struct NatureDirector;
struct SceneMsgCtrl;
struct SceneStopCtrl;
struct ScreenCoverCtrl;
struct ShadowDirector;
struct ModelGroup;
struct GraphicsSystemInfo;
struct PlayerHolder;
struct ModelDrawBufferCounter;
class ActorSceneInfo
{
public:
ActorSceneInfo() = default;
AreaObjDirector *mAreaObjDirector; // 0x0
CameraDirector *mCameraDirector; // 0x8
ClippingDirector *mClippingDirector; // 0x10
CollisionDirector *mCollisionDirector; // 0x18
DemoDirector *mDemoDirector; // 0x20
GameDataHolderBase *mGameDataHolder; // 0x28
GravityHolder *mGravityHolder; // 0x30
ItemDirectorBase *mItemDirector; // 0x38
NatureDirector *mNatureDirector; // 0x40
GamePadSystem *mGamePadSys; // 0x48
PadRumbleDirector *mPadRumbleDirector; // 0x50
PlayerHolder *mPlayerHolder; // 0x58
SceneObjHolder *mSceneObjHolder; // 0x60
SceneStopCtrl *mSceneStopCtrl; // 0x68
SceneMsgCtrl *mSceneMsgCtrl; // 0x70
ScreenCoverCtrl *mScreenCoverCtrl; // 0x78
ShadowDirector *mShadowDirector; // 0x80
ModelGroup *mModelGroup; // 0x88
GraphicsSystemInfo *mGfxSysInfo; // 0x90
ModelDrawBufferCounter *mDrawBuffCount; // 0x98
};
} // namespace al
static_assert(sizeof(al::ActorSceneInfo) == 0xA0, "Actor Scene Info Size");