#pragma once #include "al/area/AreaObjDirector.h" #include "al/camera/CameraDirector.h" #include "al/collision/CollisionDirector.h" #include "al/scene/SceneObjHolder.h" #include "al/layout/LayoutInitInfo.h" #include "game/GameData/GameDataHolderBase.h" namespace al { struct ClippingDirector; struct DemoDirector; struct GravityHolder; struct ItemDirectorBase; struct NatureDirector; struct SceneMsgCtrl; struct SceneStopCtrl; struct ScreenCoverCtrl; struct ShadowDirector; struct ModelGroup; struct GraphicsSystemInfo; struct PlayerHolder; struct ModelDrawBufferCounter; class ActorSceneInfo { public: ActorSceneInfo() = default; AreaObjDirector *mAreaObjDirector; // 0x0 CameraDirector *mCameraDirector; // 0x8 ClippingDirector *mClippingDirector; // 0x10 CollisionDirector *mCollisionDirector; // 0x18 DemoDirector *mDemoDirector; // 0x20 GameDataHolderBase *mGameDataHolder; // 0x28 GravityHolder *mGravityHolder; // 0x30 ItemDirectorBase *mItemDirector; // 0x38 NatureDirector *mNatureDirector; // 0x40 GamePadSystem *mGamePadSys; // 0x48 PadRumbleDirector *mPadRumbleDirector; // 0x50 PlayerHolder *mPlayerHolder; // 0x58 SceneObjHolder *mSceneObjHolder; // 0x60 SceneStopCtrl *mSceneStopCtrl; // 0x68 SceneMsgCtrl *mSceneMsgCtrl; // 0x70 ScreenCoverCtrl *mScreenCoverCtrl; // 0x78 ShadowDirector *mShadowDirector; // 0x80 ModelGroup *mModelGroup; // 0x88 GraphicsSystemInfo *mGfxSysInfo; // 0x90 ModelDrawBufferCounter *mDrawBuffCount; // 0x98 }; } // namespace al static_assert(sizeof(al::ActorSceneInfo) == 0xA0, "Actor Scene Info Size");