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54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
#ifndef SEAD_PROJECTION_H_
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#define SEAD_PROJECTION_H_
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#include <basis/seadTypes.h>
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include <prim/seadRuntimeTypeInfo.h>
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namespace sead
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{
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namespace Graphics
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{
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enum DevicePosture
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{
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cDevicePosture_Same = 0,
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cDevicePosture_RotateRight = 1,
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cDevicePosture_RotateLeft = 2,
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cDevicePosture_RotateHalfAround = 3,
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cDevicePosture_FlipX = 4,
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cDevicePosture_FlipY = 5,
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cDevicePosture_FlipXY = 3,
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cDevicePosture_Invalid = 4,
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};
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}
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class Projection
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{
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SEAD_RTTI_BASE(Projection)
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public:
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Projection();
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virtual ~Projection();
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virtual u32 getProjectionType() const = 0;
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virtual void doUpdateMatrix(Matrix44f* mtx) const = 0;
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virtual void doUpdateDeviceMatrix(Matrix44f*, const Matrix44f&, Graphics::DevicePosture) const;
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virtual void doScreenPosToCameraPosTo(Vector3f*, const Vector3f&) const = 0;
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void updateMatrixImpl_() const;
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const Matrix44f& getDeviceProjectionMatrix() const;
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mutable bool mDirty;
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mutable bool mDeviceDirty;
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Matrix44f mMatrix;
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Matrix44f mDeviceMatrix;
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Graphics::DevicePosture mDevicePosture;
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f32 mDeviceZScale;
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f32 mDeviceZOffset;
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};
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} // namespace sead
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#endif // SEAD_PROJECTION_H_
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