SuperMarioOdysseyOnline/source/server
Robin C. Ladiges 27b9a095f7
fix: mark player as not a seeker when H&S is disabled
If a player is a seeker and then disables H&S, they should no longer be considered as a seeker by other players.
(Because staying as a seeker will kill hiders when touching them).
2023-06-23 04:18:41 +02:00
..
gamemode executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
hns fix: mark player as not a seeker when H&S is disabled 2023-06-23 04:18:41 +02:00
captureSync.cpp First Commit 2022-06-16 14:33:18 -07:00
Client.cpp fix: mark player as not a seeker when H&S is disabled 2023-06-23 04:18:41 +02:00
DeltaTime.cpp First Commit 2022-06-16 14:33:18 -07:00
HackModelHolder.cpp First Commit 2022-06-16 14:33:18 -07:00
logger.cpp change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00
SocketBase.cpp executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
SocketClient.cpp don't send empty GameInf and CostumeInf packets and resend them on reconnect 2022-12-16 13:19:54 -06:00