SuperMarioOdysseyOnline/include/game/GameData/GameDataHolder.h
Amethyst-szs 69d6a732c7
refac: abstracting game mode
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness

(cherry picked from commit a9b2c87aa0)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)

Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
2024-10-27 00:38:05 +02:00

111 lines
No EOL
3.5 KiB
C++

/**
* @file GameDataHolder.h
* @brief Holds scenario / game data.
*/
#pragma once
#include "game/GameData/GameDataFile.h"
#include "game/GameData/GameDataHolderBase.h"
#include "game/WorldList/WorldList.h"
#include "sead/basis/seadTypes.h"
class GameDataHolder : public al::GameDataHolderBase
{
public:
// GameDataHolder(al::MessageSystem const *);
GameDataHolder();
virtual ~GameDataHolder();
virtual char* getSceneObjName() const;
// virtual al::MessageSystem* getMessageSystem() const;
void setPlayingFileId(s32 file);
void intitalizeData();
void initialzeDataCommon();
void resetTempSaveData(bool);
void initializeDataId(s32);
void readByamlData(s32, char const *);
s32 tryFindEmptyFileId() const;
bool isRequireSave() const;
void setRequireSave();
void setRequireSaveFalse();
void setRequireSaveFrame();
void updateRequireSaveFrame();
bool isInvalidSaveForMoonGet() const;
void invalidateSaveForMoonGet();
void validateSaveForMoonGet();
void setLanguage(char const *);
char* getLanguage() const;
void resetLocationName();
void changeNextStageWithDemoWorldWarp(char const *);
bool tryChangeNextStageWithWorldWarpHole(char const *);
void returnPrevStage();
char* getNextStageName() const;
char* getNextStageName(s32 idx) const;
GameDataFile* getGameDataFile(s32 idx) const;
// u64 getNextPlayerStartId() const;
char* getCurrentStageName() const;
char* tryGetCurrentStageName() const;
char* getCurrentStageName(s32 idx) const;
// void setCheckpointId(al::PlacementId const *);
char* tryGetRestartPointIdString() const;
void endStage();
void startStage(char const *, s32);
// void onObjNoWriteSaveData(al::PlacementId const *);
// void offObjNoWriteSaveData(al::PlacementId const *);
// bool isOnObjNoWriteSaveData(al::PlacementId const *) const;
// void onObjNoWriteSaveDataResetMiniGame(al::PlacementId const*);
// void offObjNoWriteSaveDataResetMiniGame(al::PlacementId const *);
// bool isOnObjNoWriteSaveDataResetMiniGame(al::PlacementId const *) const;
// void onObjNoWriteSaveDataInSameScenario(al::PlacementId const *);
// bool isOnObjNoWriteSaveDataInSameScenario(al::PlacementId const *) const;
void writeTempSaveDataToHash(char const *, bool);
void resetMiniGameData();
s32 getPlayingFileId() const;
s32 findUnlockShineNum(bool *, s32) const;
s32 calcBeforePhaseWorldNumMax(s32) const;
bool isFindKoopaNext(s32) const;
bool isBossAttackedHomeNext(s32) const;
void playScenarioStartCamera(s32);
bool isPlayAlreadyScenarioStartCamera() const;
s32 getShineAnimFrame(s32) const;
s32 getCoinCollectNumMax(s32) const;
void readFromSaveDataBufferCommonFileOnlyLanguage();
void readFromSaveDataBuffer(const char *bufferName);
void changeNextStage(struct ChangeStageInfo const*, int);
int findUseScenarioNo(char const*);
// unsigned char padding_20[0x20 - sizeof(al::ISceneObj)];
// GameDataFile* mGameDataFile;
int padding; // 0x10
GameDataFile** mDataFileArr; // 0x18
GameDataFile* mGameDataFile; // 0x20
u64 _28;
u64 _30;
u64* _38; // SaveDataAccessSequence*
u32 _40;
u32 mRequireSaveFrame; // _44
bool mIsInvalidSaveForMoonGet; // _48
bool mChangeStageRelated; // _49
u8 _4A;
u8 _4B;
u32 _4C;
sead::BufferedSafeString mLanguage; // _50
u8 _58[0x90-0x68];
sead::Heap* _90;
u8 _98[0xB9-0xA0];
u64* _B8; // TempSaveData*
u8 _C0[0x1A0-0xD0];
WorldList* mWorldList; // 0x190
};