SuperMarioOdysseyOnline/include/game
Robin C. Ladiges be50d034f8
fix: crashes related to Keyboard in FreezeTagConfigMenu
In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard.

I assume that's because the Keyboard was on the SceneHeap which it shouldn't.
At least moving it to the game mode heap fixed it.

But then there was a memory leak that the game mode heap growed everytime the scene was reloaded.
That was because of some never freed memory in the Keyboard class.
I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed.
So I added new `clean()` methods instead.
2024-10-29 03:02:15 +01:00
..
Actors refac: abstracting game mode 2024-10-27 00:38:05 +02:00
Controller First Commit 2022-06-16 14:33:18 -07:00
GameData new: Freeze-Tag game mode 2024-10-27 00:44:02 +02:00
HakoniwaSequence executor table re-impl, shine sync changes, send/recv netcode refactored 2022-09-04 02:23:02 -07:00
Info refac: abstracting game mode 2024-10-27 00:38:05 +02:00
InformationMovie First Commit 2022-06-16 14:33:18 -07:00
Input First Commit 2022-06-16 14:33:18 -07:00
Interfaces new: Freeze-Tag game mode 2024-10-27 00:44:02 +02:00
Layouts new: Freeze-Tag game mode 2024-10-27 00:44:02 +02:00
Player new: Freeze-Tag game mode 2024-10-27 00:44:02 +02:00
SaveData impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit 2022-07-05 12:45:22 -07:00
SceneObjs impl saving after ip/port change, add sceneobj headers, rework puppet info system a bit 2022-07-05 12:45:22 -07:00
Sequence change recieve logs, update headers, fix bound bowl crash 2022-08-10 14:11:52 -07:00
StageScene fix: crashes related to Keyboard in FreezeTagConfigMenu 2024-10-29 03:02:15 +01:00
System Success and receive spelling 2022-10-29 18:21:58 -07:00
UI First Commit 2022-06-16 14:33:18 -07:00
WorldList new: custom boot screen before main menu 2024-10-27 00:44:02 +02:00
StaticInstances.h First Commit 2022-06-16 14:33:18 -07:00