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be50d034f8
In some kingdoms (e.g. in Sand, but not in Cascade) it always/sometimes crashed the game when closing the keyboard. I assume that's because the Keyboard was on the SceneHeap which it shouldn't. At least moving it to the game mode heap fixed it. But then there was a memory leak that the game mode heap growed everytime the scene was reloaded. That was because of some never freed memory in the Keyboard class. I tried to implement destructors for `StageSceneStateServerConfig` and `FreezeTagConfigMenu` but that also crashed. So I added new `clean()` methods instead. |
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Actors | ||
Controller | ||
GameData | ||
HakoniwaSequence | ||
Info | ||
InformationMovie | ||
Input | ||
Interfaces | ||
Layouts | ||
Player | ||
SaveData | ||
SceneObjs | ||
Sequence | ||
StageScene | ||
System | ||
UI | ||
WorldList | ||
StaticInstances.h |