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26 lines
887 B
C++
26 lines
887 B
C++
#pragma once
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#include "al/debug/GpuPerf.h"
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#include "agl/DrawContext.h"
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#include "agl/RenderBuffer.h"
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#include "sead/framework/seadGameFramework.h"
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#include "al/hio/HioNode.h"
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namespace al
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{
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class GameFrameworkNx : public sead::GameFrameworkNx, public al::HioNode {
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public:
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unsigned char padding_198[0x198];
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agl::RenderBuffer *mCurRenderBuffer; // 0x198
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unsigned char padding_210[0x208 - 0x198];
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agl::DrawContext *mDrawContext; // 0x210
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agl::RenderBuffer *mFirstRenderBuffer; // 0x218
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void *unkPtr1; // 0x220
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agl::RenderBuffer *mSecondRenderBuffer; // 0x228
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unsigned char padding_248[0x18];
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al::GpuPerf *mGpuPerf; // 0x248
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unsigned char padding_268[0x18];
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bool unkBool; // 0x268
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bool unkBool2; // 0x269
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};
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} // namespace al
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