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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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42 lines
No EOL
1.5 KiB
C++
42 lines
No EOL
1.5 KiB
C++
#pragma once
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#include <math/seadVector.h>
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#include "al/LiveActor/LiveActor.h"
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#include "al/camera/CameraDirector.h"
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#include "al/camera/CameraTicket.h"
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#include "al/camera/CameraTargetBase.h"
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#include "al/scene/Scene.h"
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namespace al {
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struct SceneCameraInfo;
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struct PauseCameraCtrl;
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struct CameraPoseInfo;
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sead::Vector3f* getCameraUp(al::IUseCamera const*, int);
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void requestStopCameraVerticalAbsorb(al::IUseCamera *);
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bool isActiveCamera(al::CameraTicket const*);
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bool isActiveCameraTarget(al::CameraTargetBase const*);
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bool isActiveCameraSubTarget(al::CameraSubTargetBase const*);
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bool isActiveCameraInterpole(al::IUseCamera const*,int);
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bool isActiveCameraInterpole(al::SceneCameraInfo const*, int);
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void startCamera(al::IUseCamera const*,al::CameraTicket *,int priority);
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void startCameraSub(al::IUseCamera const*,al::CameraTicket *,int priority);
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void startCameraShakeByAction(al::LiveActor const*,char const*,char const*,int,int);
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void startCameraShakeByHitReaction(al::IUseCamera const*,char const*,char const*,char const*,int,int);
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void startCameraInterpole(al::IUseCamera const*,int,int);
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void restartCameraByDeathPlayer(al::Scene *);
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void startCameraSnapShotMode(al::Scene *,bool);
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void startCameraPause(al::PauseCameraCtrl*);
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void endCamera(al::IUseCamera const*,al::CameraTicket *,int,bool);
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void endCameraWithNextCameraPose(al::IUseCamera const*,al::CameraTicket *,al::CameraPoseInfo const*,int);
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void endCameraSub(al::IUseCamera const*,al::CameraTicket *,int);
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void endCameraSnapShotMode(al::Scene *);
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void endCameraPause(al::PauseCameraCtrl *);
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} |