SuperMarioOdysseyOnline/include/nn/g3d/ResModel.h

35 lines
903 B
C++

/**
* @file ResModel.h
* @brief Resource model.
*/
#pragma once
#include "types.h"
#include "nn/gfx/api.h"
#include "nn/gfx/device.h"
namespace nn
{
namespace g3d
{
class ResMaterial;
typedef void* TextureRef;
class ResModel
{
public:
u64 BindTexture(nn::g3d::TextureRef (*)(char const *, void *), void *);
void ForceBindTexture(nn::g3d::TextureRef const &, char const *);
void ReleaseTexture();
void Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
void Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<8>>> *);
void Reset();
void Reset(u32);
nn::g3d::ResMaterial* FindMaterial(char const *materialName) const;
u8 _0[0x70];
};
};
};