/** * @file ResModel.h * @brief Resource model. */ #pragma once #include "types.h" #include "nn/gfx/api.h" #include "nn/gfx/device.h" namespace nn { namespace g3d { class ResMaterial; typedef void* TextureRef; class ResModel { public: u64 BindTexture(nn::g3d::TextureRef (*)(char const *, void *), void *); void ForceBindTexture(nn::g3d::TextureRef const &, char const *); void ReleaseTexture(); void Setup(nn::gfx::TDevice, nn::gfx::ApiVersion<8>>> *); void Cleanup(nn::gfx::TDevice, nn::gfx::ApiVersion<8>>> *); void Reset(); void Reset(u32); nn::g3d::ResMaterial* FindMaterial(char const *materialName) const; u8 _0[0x70]; }; }; };