SuperMarioOdysseyOnline/source/debugMenu.cpp

46 lines
1.7 KiB
C++

#include "debugMenu.hpp"
static const char *DBG_FONT_PATH = "DebugData/Font/nvn_font_jis1.ntx";
static const char *DBG_SHADER_PATH = "DebugData/Font/nvn_font_shader_jis1.bin";
static const char *DBG_TBL_PATH = "DebugData/Font/nvn_font_jis1_tbl.bin";
sead::TextWriter *gTextWriter;
void setupDebugMenu(GameSystem *gSys) {
sead::Heap *curHeap = al::getCurrentHeap();
agl::DrawContext *context = gSys->mSystemInfo->mDrawInfo->mDrawContext;
if(curHeap) {
if (context) {
sead::DebugFontMgrJis1Nvn::sInstance = sead::DebugFontMgrJis1Nvn::createInstance(curHeap);
if(al::isExistFile(DBG_FONT_PATH) && al::isExistFile(DBG_SHADER_PATH) && al::isExistFile(DBG_TBL_PATH)) {
sead::DebugFontMgrJis1Nvn::sInstance->initialize(curHeap, DBG_SHADER_PATH, DBG_FONT_PATH, DBG_TBL_PATH, 0x100000);
sead::TextWriter::setDefaultFont(sead::DebugFontMgrJis1Nvn::sInstance);
gTextWriter = new sead::TextWriter(context);
gTextWriter->setupGraphics(context);
}
sead::PrimitiveDrawer drawer(context);
}
}
__asm("MOV W23, #0x3F800000");
__asm("MOV W8, #0xFFFFFFFF");
}
void drawBackground(agl::DrawContext *context) {
sead::Vector3<float> p1(-1, .3, 0); // top left
sead::Vector3<float> p2(-.2, .3, 0); // top right
sead::Vector3<float> p3(-1, -1, 0); // bottom left
sead::Vector3<float> p4(-.2, -1, 0); // bottom right
sead::Color4f c(.1, .1, .1, .9);
agl::utl::DevTools::beginDrawImm(context, sead::Matrix34<float>::ident, sead::Matrix44<float>::ident);
agl::utl::DevTools::drawTriangleImm(context, p1, p2, p3, c);
agl::utl::DevTools::drawTriangleImm(context, p3, p4, p2, c);
}