#include "debugMenu.hpp" static const char *DBG_FONT_PATH = "DebugData/Font/nvn_font_jis1.ntx"; static const char *DBG_SHADER_PATH = "DebugData/Font/nvn_font_shader_jis1.bin"; static const char *DBG_TBL_PATH = "DebugData/Font/nvn_font_jis1_tbl.bin"; sead::TextWriter *gTextWriter; void setupDebugMenu(GameSystem *gSys) { sead::Heap *curHeap = al::getCurrentHeap(); agl::DrawContext *context = gSys->mSystemInfo->mDrawInfo->mDrawContext; if(curHeap) { if (context) { sead::DebugFontMgrJis1Nvn::sInstance = sead::DebugFontMgrJis1Nvn::createInstance(curHeap); if(al::isExistFile(DBG_FONT_PATH) && al::isExistFile(DBG_SHADER_PATH) && al::isExistFile(DBG_TBL_PATH)) { sead::DebugFontMgrJis1Nvn::sInstance->initialize(curHeap, DBG_SHADER_PATH, DBG_FONT_PATH, DBG_TBL_PATH, 0x100000); sead::TextWriter::setDefaultFont(sead::DebugFontMgrJis1Nvn::sInstance); gTextWriter = new sead::TextWriter(context); gTextWriter->setupGraphics(context); } sead::PrimitiveDrawer drawer(context); } } __asm("MOV W23, #0x3F800000"); __asm("MOV W8, #0xFFFFFFFF"); } void drawBackground(agl::DrawContext *context) { sead::Vector3 p1(-1, .3, 0); // top left sead::Vector3 p2(-.2, .3, 0); // top right sead::Vector3 p3(-1, -1, 0); // bottom left sead::Vector3 p4(-.2, -1, 0); // bottom right sead::Color4f c(.1, .1, .1, .9); agl::utl::DevTools::beginDrawImm(context, sead::Matrix34::ident, sead::Matrix44::ident); agl::utl::DevTools::drawTriangleImm(context, p1, p2, p3, c); agl::utl::DevTools::drawTriangleImm(context, p3, p4, p2, c); }