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23 lines
No EOL
1 KiB
C++
23 lines
No EOL
1 KiB
C++
#pragma once
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#include "al/scene/SceneObjHolder.h"
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namespace rs {
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bool isTriggerUiAnyABXY(al::IUseSceneObjHolder const*);
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bool isTriggerUiCancel(al::IUseSceneObjHolder const*);
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bool isTriggerUiDecide(class GameDataHolder const*);
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bool isTriggerUiDecide(al::IUseSceneObjHolder const*);
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bool isTriggerUiDown(al::IUseSceneObjHolder const*);
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bool isTriggerUiL(al::IUseSceneObjHolder const*);
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bool isTriggerUiLeft(al::IUseSceneObjHolder const*);
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bool isTriggerUiPause(al::IUseSceneObjHolder const*);
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bool isTriggerUiR(al::IUseSceneObjHolder const*);
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bool isTriggerUiRacePause(al::IUseSceneObjHolder const*);
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bool isTriggerUiRight(al::IUseSceneObjHolder const*);
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bool isTriggerUiSelect(al::IUseSceneObjHolder const*);
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bool isTriggerUiUp(al::IUseSceneObjHolder const*);
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bool isTriggerUiX(al::IUseSceneObjHolder const*);
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bool isTriggerUiY(al::IUseSceneObjHolder const*);
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bool isTriggerUiZL(al::IUseSceneObjHolder const*);
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bool isTriggerUiZR(al::IUseSceneObjHolder const*);
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} |