SuperMarioOdysseyOnline/include/rs/util/InputUtil.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/scene/SceneObjHolder.h"
namespace rs {
bool isTriggerUiAnyABXY(al::IUseSceneObjHolder const*);
bool isTriggerUiCancel(al::IUseSceneObjHolder const*);
bool isTriggerUiDecide(class GameDataHolder const*);
bool isTriggerUiDecide(al::IUseSceneObjHolder const*);
bool isTriggerUiDown(al::IUseSceneObjHolder const*);
bool isTriggerUiL(al::IUseSceneObjHolder const*);
bool isTriggerUiLeft(al::IUseSceneObjHolder const*);
bool isTriggerUiPause(al::IUseSceneObjHolder const*);
bool isTriggerUiR(al::IUseSceneObjHolder const*);
bool isTriggerUiRacePause(al::IUseSceneObjHolder const*);
bool isTriggerUiRight(al::IUseSceneObjHolder const*);
bool isTriggerUiSelect(al::IUseSceneObjHolder const*);
bool isTriggerUiUp(al::IUseSceneObjHolder const*);
bool isTriggerUiX(al::IUseSceneObjHolder const*);
bool isTriggerUiY(al::IUseSceneObjHolder const*);
bool isTriggerUiZL(al::IUseSceneObjHolder const*);
bool isTriggerUiZR(al::IUseSceneObjHolder const*);
}