SuperMarioOdysseyOnline/include/packets/Packet.h

93 lines
1.8 KiB
C

#pragma once
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
#include "nn/account.h"
#include "types.h"
#define PACKBUFSIZE 0x30
#define COSTUMEBUFSIZE 0x20
#define MAXPACKSIZE 0x100
enum PacketType : short {
UNKNOWN,
CLIENTINIT,
PLAYERINF,
HACKCAPINF,
GAMEINF,
TAGINF,
PLAYERCON,
PLAYERDC,
COSTUMEINF,
SHINECOLL,
CAPTUREINF,
CHANGESTAGE,
CMD,
UDPINIT,
HOLEPUNCH,
End // end of enum for bounds checking
};
// attribute otherwise the build log is spammed with unused warnings
USED static const char *packetNames[] = {
"Unknown",
"Client Initialization",
"Player Info",
"Player Cap Info",
"Game Info",
"Tag Info",
"Player Connect",
"Player Disconnect",
"Costume Info",
"Moon Collection",
"Capture Info",
"Change Stage",
"Server Command",
"Udp Initialization",
"Hole punch",
};
enum SenderType {
SERVER,
CLIENT
};
enum ConnectionTypes {
INIT,
RECONNECT
};
// unused
/*
static const char *senderNames[] = {
"Server",
"Client"
};
*/
struct PACKED Packet {
nn::account::Uid mUserID; // User ID of the packet owner
PacketType mType = PacketType::UNKNOWN;
short mPacketSize = 0; // represents packet size without size of header
};
// all packet types
#include "packets/PlayerInfPacket.h"
#include "packets/PlayerConnect.h"
#include "packets/PlayerDC.h"
#include "packets/GameInf.h"
#include "packets/TagInf.h"
#include "packets/CostumeInf.h"
#include "packets/ServerCommand.h"
#include "packets/ShineCollect.h"
#include "packets/CaptureInf.h"
#include "packets/HackCapInf.h"
#include "packets/ChangeStagePacket.h"
#include "packets/InitPacket.h"
#include "packets/UdpPacket.h"
#include "packets/HolePunchPacket.h"