mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
54 lines
No EOL
2.4 KiB
C++
54 lines
No EOL
2.4 KiB
C++
#pragma once
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#include "HackCap.h"
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#include "PlayerAnimator.h"
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#include "PlayerInput.h"
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#include "al/sensor/HitSensor.h"
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#include "PlayerColliderHakoniwa.h"
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#include "PlayerHackKeeper.h"
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#include "PlayerCostumeInfo.h"
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#include "PlayerModelChangerHakoniwa.h"
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namespace al {
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struct FootPrintHolder;
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}
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class PlayerInfo {
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public:
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PlayerInfo();
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PlayerModelChangerHakoniwa *pModelChanger; // 0x0
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struct PlayerOxygen *pOxygen; // 0x8
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PlayerAnimator *mPlayerAnimator; // 0x10
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struct PlayerBindKeeper *pBindKeeper; // 0x18
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struct PlayerDamageKeeper *pDamageKeeper; // 0x20
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struct PlayerDemoActionFlag *pDemoActionFlag; // 0x28
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struct PlayerEquipmentUser *pEquipmentUser; // 0x30
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HackCap *mHackCap; // 0x38
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struct WorldEndBorderKeeper *mWorldEndBorderKeeper; // 0x40
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struct PlayerCarryKeeper *pCarryKeeper; // 0x48
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struct PlayerJointControlKeeper *pJoinControlKeeper; // 0x50
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struct PlayerCounterIceWater *pCounterIceWater; // 0x58
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struct PlayerStainControl *pStainControl; // 0x60
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al::FootPrintHolder *mFootPrintHolder; // 0x68
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al::HitSensor *mHitSensor; // 0x70
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struct PlayerFormSensorCollisionArranger *pSensorCollArranger; // 0x78
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PlayerInput *pInput; // 0x80
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PlayerColliderHakoniwa *pColliderHakoniwa; // 0x88
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struct PlayerModelHolder *pModelHolder; // 0x90
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PlayerHackKeeper *pHackKeeper; // 0x98
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struct PlayerCapManHeroEyesControl *pCapManHeroEyesCtrl; // 0xA0
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struct PlayerRecoverySafetyPoint *pRecoverySafetyPoint; // 0xA8
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PlayerCostumeInfo *pCostumeInfo; // 0xB0
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struct PlayerJudgeCameraInWater *pJudgeCameraInWater; // 0xB8
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struct PlayerJudgeTalkGround *pJudgeTalkGround; // 0xC0
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struct PlayerJudgeTalkSwim *pJudgeTalkSwim; // 0xC8
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struct PlayerJudgeDead *pJudgeDead; // 0xD0
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struct PlayerJudgeDeadWipeStart *pJudgeDeadWipeStart; // 0xD8
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struct PlayerJudgeDrawForward *pJudgeDrawForward; // 0xE0
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struct PlayerJudgeSameNerve *pJudgeSameNervePoleClimb; // 0xE8
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struct PlayerJudgeSameNerve *pJudgeSameNerveGrabCeil; // 0xF0
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struct PlayerJudgeSameNerve *pJudgeSameNerveWallCatch; // 0xF8
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struct PlayerJudgeActiveCameraSubjective *pJudgeActiveCameraSubjective; // 0x100
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// theres a lot more judges and same nerves but im too lazy to get them all
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}; |