SuperMarioOdysseyOnline/MakefileNSO

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#---------------------------------------------------------------------------------
# Starlight-specific
# SMOVER is the target version of Super Mario Odyssey, but without the decimal points
# This can be changed by compiling for a different version (e.g. make 100)
# (used for C defines, filenames, etc)
# (used for user-facing stuff)
# LINKERSCRIPTS is the directory where the function addresses for Super Mario Odyssey are
# stored
# Each script is stored as syms$(SMOVER).ld
# (used for mapping Super Mario Odyssey functions to the proper address)
#---------------------------------------------------------------------------------
LINKERSCRIPTS := linkerscripts
#---------------------------------------------------------------------------------
#.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET ?= $(notdir $(CURDIR))$(SMOVER)
BUILD ?= build$(SMOVER)
SOURCES := source/sead/time source/sead source/puppets source/server/hns source/server/gamemode source/server/gamemode/modifiers source/server source/layouts source/states source/cameras source/nx source
SOURCES += source/al/execute
DATA := data
INCLUDES := include include/sead
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec
CFLAGS := -g -Wall -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DSMOVER=$(SMOVER) -O3 -DNNSDK -DSWITCH -DBUILDVERSTR=$(BUILDVERSTR) -DBUILDVER=$(BUILDVER) -DDEBUGLOG=$(DEBUGLOG) -DSERVERIP=$(SERVERIP) -DEMU=$(EMU)
CXXFLAGS := $(CFLAGS) -Wno-invalid-offsetof -Wno-volatile -fno-rtti -fomit-frame-pointer -fno-exceptions -fno-asynchronous-unwind-tables -fno-unwind-tables -std=gnu++20
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=../switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--version-script=$(TOPDIR)/exported.txt -Wl,-init=__custom_init -Wl,-fini=__custom_fini -nostdlib
LIBS :=
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR ?= $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@cp $(LINKERSCRIPTS)/syms$(SMOVER).ld $(LINKERSCRIPTS)/symstemp.ld # This is required because you can't pass a variable to the .specs
$(MAKE) -C $(BUILD) -f $(CURDIR)/MakefileNSO
@rm -f $(LINKERSCRIPTS)/symstemp.ld
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr build* *.nso *.elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
%.nso: %.elf
@elf2nso $< $@
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
all : $(OUTPUT).nso
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------