#--------------------------------------------------------------------------------- # Starlight-specific # SMOVER is the target version of Super Mario Odyssey, but without the decimal points # This can be changed by compiling for a different version (e.g. make 100) # (used for C defines, filenames, etc) # (used for user-facing stuff) # LINKERSCRIPTS is the directory where the function addresses for Super Mario Odyssey are # stored # Each script is stored as syms$(SMOVER).ld # (used for mapping Super Mario Odyssey functions to the proper address) #--------------------------------------------------------------------------------- LINKERSCRIPTS := linkerscripts #--------------------------------------------------------------------------------- #.SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/libnx/switch_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #--------------------------------------------------------------------------------- TARGET ?= $(notdir $(CURDIR))$(SMOVER) BUILD ?= build$(SMOVER) SOURCES := source/sead/time source/sead source/puppets source/server/hns source/server/gamemode source/server/gamemode/modifiers source/server source/layouts source/states source/cameras source/nx source SOURCES += source/al/execute DATA := data INCLUDES := include include/sead #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec CFLAGS := -g -Wall -ffunction-sections \ $(ARCH) $(DEFINES) CFLAGS += $(INCLUDE) -D__SWITCH__ -DSMOVER=$(SMOVER) -O3 -DNNSDK -DSWITCH -DBUILDVERSTR=$(BUILDVERSTR) -DBUILDVER=$(BUILDVER) -DDEBUGLOG=$(DEBUGLOG) -DSERVERIP=$(SERVERIP) -DEMU=$(EMU) CXXFLAGS := $(CFLAGS) -Wno-invalid-offsetof -Wno-volatile -fno-rtti -fomit-frame-pointer -fno-exceptions -fno-asynchronous-unwind-tables -fno-unwind-tables -std=gnu++20 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=../switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--version-script=$(TOPDIR)/exported.txt -Wl,-init=__custom_init -Wl,-fini=__custom_fini -nostdlib LIBS := #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(LIBNX) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR ?= $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.jpg) ifneq (,$(findstring $(TARGET).jpg,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).jpg else ifneq (,$(findstring icon.jpg,$(icons))) export APP_ICON := $(TOPDIR)/icon.jpg endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifeq ($(strip $(NO_ICON)),) export NROFLAGS += --icon=$(APP_ICON) endif ifeq ($(strip $(NO_NACP)),) export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp endif .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @cp $(LINKERSCRIPTS)/syms$(SMOVER).ld $(LINKERSCRIPTS)/symstemp.ld # This is required because you can't pass a variable to the .specs $(MAKE) -C $(BUILD) -f $(CURDIR)/MakefileNSO @rm -f $(LINKERSCRIPTS)/symstemp.ld #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr build* *.nso *.elf #--------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- %.nso: %.elf @elf2nso $< $@ @echo built ... $(notdir $@) #--------------------------------------------------------------------------------- all : $(OUTPUT).nso $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------